
Health
4,788
Armour
50
Leadership
80
Speed
110
Melee attack
60
Melee defence
40
Weapon strength
264 base + 176 armour-piercing
440
Charge bonus
60
Ranged
Range
190 m
Ammunition
15
Missile damage
30 base + 90 AP, 2 projectiles per shot
120
Reload time
10 s
Damage per 10 s
240
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Can Fly
This unit can fly.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Conjoined DestinyRegeneration · Restores health after wind up timepassiveConjoined DestinyRegenerationRestores health after wind up timePassiveShould either sister come close to death, the spirit of one flows into the other, thus healing her.
Gwindalor's VantageAugment · +5% Armour-Piercing Missile Damage, +5% Base Missile Damage…passiveGwindalor's VantageAugment+5% Armour-Piercing Missile Damage+5% Base Missile Damage+10 Reload SkillPassiveGwindalor is as valuable for reconnaissance as he is for combat, sensing the most advantageous positions from which the Sisters can inflict the most harm.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Sisters of Twilight skill tree
46 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Challenge to DaithChallenge to DaithUnlocks at rank 9
Daith's Favour: +33% chance to earn additional Daith's Favour after battles
Rain of SpinesRain of SpinesUnlocks at rank 9
Reload time reduction: +8% (Lord's army)
Speed of the HunterSpeed of the HunterUnlocks at rank 9
Speed: +15% for Elven units (Lord's army)
Howl of the ForestHowl of the ForestUnlocks at rank 5
Passive ability: "Howl of the Forest"
Sight Beyond SightSight Beyond SightUnlocks at rank 5
Passive ability: "Sight Beyond Sight"
Possessed by the Trickster GodPossessed by the Trickster GodUnlocks at rank 5
Passive ability: "Possessed by the Trickster God"
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
InseverableInseverableUnlocks at rank 11
Ward save: +10%
Wound recovery time: -2 turns
The Queen’s EmissariesThe Queen’s Emissaries
Diplomatic relations: +15 with Dark Elves, High Elves and Wood Elves
Growth: +20 (local province)
Control: +2 (local province)
Naestra’s VigilanceNaestra’s Vigilance
Passive ability: "Guardian"
Campaign line of sight: +15%
Campaign movement range: +10%
Casualty replenishment rate: +10% (Lord's army)
Arahan’s ReckoningArahan’s Reckoning
Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands (Lord's army)
Income from post-battle loot: +15%
Income from razing settlements: +15%
Ambush success chance: +10% (Lord's army)
Masters of the AeriesMasters of the Aeries
Physical resistance: 10% for Flying units (Lord's army)
Upkeep: -10% for Flying units (Lord's army)
Attribute: Vanguard Deployment for Great Eagle and Forest Dragon units (Lord's army)
Attribute: Vanguard Deployment
Otherworldly of SpiritOtherworldly of Spirit
Ability number of uses: +1 for all Dragon Breath attacks (all armies)
Ability number of uses: +1 for "Volley of Kurnous" (all armies)
Ward save: +5% (Lord's army)
Bow & BladeBow & Blade
Missile strength: +5%
Weapon strength: +5%
Endurance of the OakEndurance of the Oak2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Impenetrable BarkImpenetrable Bark2 levelsLevel 1
Armour: +15
Armour: +30
ResilientResilient2 levelsLevel 1
Physical resistance: 5%
Physical resistance: 10%
Tempered RigourTempered Rigour2 levelsLevel 1
Melee attack: +6
Melee defence: +6
Melee attack: +12
Melee defence: +12
Always ReadyAlways Ready2 levelsLevel 1
Ammunition: +10%
Reload time reduction: +5%
Ammunition: +20%
Reload time reduction: +10%
Swift & LethalSwift & Lethal2 levelsLevel 1
Charge bonus: +10%
Speed: +5%
Charge bonus: +20%
Speed: +10%
Prey of Anath RaemaPrey of Anath Raema
Ability: "Prey of Anath Raema"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Piercing ThornsPiercing Thorns3 levelsLevel 1
Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)
Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)
Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)
Bolts of the ForestBolts of the Forest3 levelsLevel 1
Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Striking BranchesStriking Branches3 levelsLevel 1
Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Swinging BoughsSwinging Boughs3 levelsLevel 1
Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Ancient BarkAncient Bark3 levelsLevel 1
Armour: +6 for Tree Kin and Treeman units (Lord's army)
Armour: +9 for Tree Kin and Treeman units (Lord's army)
Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
Armour: +12 for Tree Kin and Treeman units (Lord's army)
Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
Wings of the ForestWings of the Forest3 levelsLevel 1
Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Reload time reduction: +4% for Hawk Riders units (Lord's army)
Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Reload time reduction: +8% for Hawk Riders units (Lord's army)
Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Shield of the ForestShield of the Forest
Armour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
Nature's QuiverNature's Quiver
Ammunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Swift & SturdySwift & Sturdy
Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
The Forest's RoarThe Forest's Roar
Melee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Ever-Reaching TendrilsEver-Reaching Tendrils
Campaign movement range: +5%
Wonders of the ForestWonders of the Forest3 levelsLevel 1
Income from post-battle loot: +10%
Income from raiding: +5% (Lord's army)
Income from razing settlements: +2%
Income from post-battle loot: +20%
Income from raiding: +12% (Lord's army)
Income from razing settlements: +5%
Income from post-battle loot: +30%
Income from raiding: +20% (Lord's army)
Income from razing settlements: +10%
Nature's SalveNature's Salve3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
Obscuring CanopyObscuring Canopy3 levelsLevel 1
Ambush success chance: +5% (Lord's army)
Missile strength: +5% during ambushes (Lord's army)
Ambush success chance: +10% (Lord's army)
Missile strength: +10% during ambushes (Lord's army)
Ambush success chance: +20% (Lord's army)
Growth of the ForestGrowth of the Forest3 levelsLevel 1
Growth: +5 (local province)
Control: +1 (local province)
Growth: +12 (local province)
Control: +1 (local province)
Growth: +20 (local province)
Control: +2 (local province)
Open BranchesOpen Branches
Recruit rank: +1 for all units
Global recruitment capacity: +1
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
SwiftfingersSwiftfingers3 levelsLevel 1
Magic item drop chance from battle: +5%
Post battle chance of stealing a magic item: +5%
Magic item drop chance from battle: +10%
Post battle chance of stealing a magic item: +10%
Magic item drop chance from battle: +15%
Post battle chance of stealing a magic item: +15%
PerennialityPerenniality3 levelsLevel 1
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +8% (Lord's army)
Casualty replenishment rate: +15% (Lord's army)
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Home Amongst the BoughsHome Amongst the Boughs
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Sisters of Twilight
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesLord | 4,788 | 1 | 50 | 80 | 110 | 60 | 40 | 440 | 60 | 1,000 | 250 | wh2_dlc16_wef_cha_sisters_of_twilight_0 |
| Wood ElvesLord | 7,688 | 1 | 60 | 80 | 95 | 48 | 42 | 480 | 60 | 1,800 | 450 | wh2_dlc16_wef_cha_sisters_of_twilight_1 |
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.