
Sisters of Twilight
Lord· Lord· 1 model (crew of 2) at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sisters of Twilight is a legendary lord of Wood Elves, leading Heralds of Ariel at the start of a campaign: 4,788 HP, armour 50, melee attack 60, melee defence 40, weapon strength 440, range 190 m, missile damage 240 per 10 s for the whole unit. It costs 1,000 in the campaign and 1,650 in multiplayer. It comes with The Twisted & The Twilight. Beating this lord in battle can earn the defeat trait Twilight Extinguished. Unit key wh2_dlc16_wef_cha_sisters_of_twilight_0. Patch 9.0.4, from the game's data tables.
Health
4,788
Armour
50
Leadership
80
Speed
110
Melee attack
60
Melee defence
40
Weapon strength
264 base + 176 armour-piercing
440
Charge bonus
60
Ranged
Range
190 m
Ammunition
15
Missile damage
30 base + 90 AP, 2 projectiles per shot
120
Reload time
10 s
Damage per 10 s
240
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Can Fly
This unit can fly.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Conjoined DestinyRegeneration · Restores health after wind up timepassiveConjoined DestinyRegenerationRestores health after wind up timePassiveShould either sister come close to death, the spirit of one flows into the other, thus healing her.
- Gwindalor's VantageAugment · +5% Armour-Piercing Missile Damage, +5% Base Missile Damage…passiveGwindalor's VantageAugment+5% Armour-Piercing Missile Damage+5% Base Missile Damage+10 Reload SkillPassiveGwindalor is as valuable for reconnaissance as he is for combat, sensing the most advantageous positions from which the Sisters can inflict the most harm.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 75e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 90 of 120 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Lightly armoured units without shields — 240 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
- Light infantry-sized units — large, mass 1,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Sisters of Twilight in battle and your lord can earn the trait
Twilight Extinguished
- Casualty replenishment rate: +20% for this Lord (Lord's army)
- Missile strength: +10%
Few things are everlasting. Just as dawn signifies the end of night and dusk the end of day, Ariel’s twin maidens are slain!
Sisters of Twilight skill tree
46 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Sisters of Twilight's skills
- Challenge to DaithChallenge to DaithUnlocks at rank 10
- Daith's Favour: +33% chance to earn additional Daith's Favour after battles
- Rain of SpinesRain of SpinesUnlocks at rank 10
- Reload time reduction: +8% (Lord's army)
- Speed of the HunterSpeed of the HunterUnlocks at rank 10
- Speed: +15% for Elven units (Lord's army)
- Howl of the ForestHowl of the ForestUnlocks at rank 6
- Passive ability: "Howl of the Forest"
- Sight Beyond SightSight Beyond SightUnlocks at rank 6
- Passive ability: "Sight Beyond Sight"
- Possessed by the Trickster GodPossessed by the Trickster GodUnlocks at rank 6
- Passive ability: "Possessed by the Trickster God"
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- InseverableInseverableUnlocks at rank 12
- Ward save: +10%
- Wound recovery time: -2 turns
- The Queen’s EmissariesThe Queen’s Emissaries
- Diplomatic relations: +15 with Dark Elves, High Elves and Wood Elves
- Growth: +20 (local province)
- Control: +2 (local province)
- Naestra’s VigilanceNaestra’s Vigilance
- Passive ability: "Guardian"
- Campaign line of sight: +15%
- Campaign movement range: +10%
- Casualty replenishment rate: +10% (Lord's army)
- Arahan’s ReckoningArahan’s Reckoning
- Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands (Lord's army)
- Income from post-battle loot: +15%
- Income from razing settlements: +15%
- Ambush success chance: +10% (Lord's army)
- Masters of the AeriesMasters of the Aeries
- Physical resistance: 10% for Flying units (Lord's army)
- Upkeep: -10% for Flying units (Lord's army)
- Attribute: Vanguard Deployment for Great Eagle and Forest Dragon units (Lord's army)
- Attribute: Vanguard Deployment
- Otherworldly of SpiritOtherworldly of Spirit
- Ability number of uses: +1 for all Dragon Breath attacks (all armies)
- Ability number of uses: +1 for "Volley of Kurnous" (all armies)
- Ward save: +5% (Lord's army)
- Bow & BladeBow & Blade
- Missile strength: +5%
- Weapon strength: +5%
- Endurance of the OakEndurance of the Oak2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Impenetrable BarkImpenetrable Bark2 levelsLevel 1
- Armour: +15
- Armour: +30
- ResilientResilient2 levelsLevel 1
- Physical resistance: 5%
- Physical resistance: 10%
- Tempered RigourTempered Rigour2 levelsLevel 1
- Melee attack: +6
- Melee defence: +6
- Melee attack: +12
- Melee defence: +12
- Always ReadyAlways Ready2 levelsLevel 1
- Ammunition: +10%
- Reload time reduction: +5%
- Ammunition: +20%
- Reload time reduction: +10%
- Swift & LethalSwift & Lethal2 levelsLevel 1
- Charge bonus: +10%
- Speed: +5%
- Charge bonus: +20%
- Speed: +10%
- Prey of Anath RaemaPrey of Anath Raema
- Ability: "Prey of Anath Raema"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Piercing ThornsPiercing Thorns3 levelsLevel 1
- Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
- Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
- Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)
- Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)
- Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)
- Bolts of the ForestBolts of the Forest3 levelsLevel 1
- Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Striking BranchesStriking Branches3 levelsLevel 1
- Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Swinging BoughsSwinging Boughs3 levelsLevel 1
- Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Ancient BarkAncient Bark3 levelsLevel 1
- Armour: +6 for Tree Kin and Treeman units (Lord's army)
- Armour: +9 for Tree Kin and Treeman units (Lord's army)
- Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
- Armour: +12 for Tree Kin and Treeman units (Lord's army)
- Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
- Wings of the ForestWings of the Forest3 levelsLevel 1
- Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Reload time reduction: +4% for Hawk Riders units (Lord's army)
- Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Reload time reduction: +8% for Hawk Riders units (Lord's army)
- Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Shield of the ForestShield of the Forest
- Armour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Nature's QuiverNature's Quiver
- Ammunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Swift & SturdySwift & Sturdy
- Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- The Forest's RoarThe Forest's Roar
- Melee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Ever-Reaching TendrilsEver-Reaching Tendrils
- Campaign movement range: +5%
- Wonders of the ForestWonders of the Forest3 levelsLevel 1
- Income from post-battle loot: +10%
- Income from raiding: +5% (Lord's army)
- Income from razing settlements: +2%
- Income from post-battle loot: +20%
- Income from raiding: +12% (Lord's army)
- Income from razing settlements: +5%
- Income from post-battle loot: +30%
- Income from raiding: +20% (Lord's army)
- Income from razing settlements: +10%
- Nature's SalveNature's Salve3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- Obscuring CanopyObscuring Canopy3 levelsLevel 1
- Ambush success chance: +5% (Lord's army)
- Missile strength: +5% during ambushes (Lord's army)
- Ambush success chance: +10% (Lord's army)
- Missile strength: +10% during ambushes (Lord's army)
- Ambush success chance: +20% (Lord's army)
- Growth of the ForestGrowth of the Forest3 levelsLevel 1
- Growth: +5 (local province)
- Control: +1 (local province)
- Growth: +12 (local province)
- Control: +1 (local province)
- Growth: +20 (local province)
- Control: +2 (local province)
- Open BranchesOpen Branches
- Recruit rank: +1 for all units
- Global recruitment capacity: +1
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- SwiftfingersSwiftfingers3 levelsLevel 1
- Magic item drop chance from battle: +5%
- Post battle chance of stealing a magic item: +5%
- Magic item drop chance from battle: +10%
- Post battle chance of stealing a magic item: +10%
- Magic item drop chance from battle: +15%
- Post battle chance of stealing a magic item: +15%
- PerennialityPerenniality3 levelsLevel 1
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +8% (Lord's army)
- Casualty replenishment rate: +15% (Lord's army)
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Home Amongst the BoughsHome Amongst the Boughs
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Sisters of Twilight
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesLord | 4,788 | 1 | 50 | 80 | 110 | 60 | 40 | 440 | 60 | 1,000 | 250 | wh2_dlc16_wef_cha_sisters_of_twilight_0 |
| Wood ElvesLord | 7,688 | 1 | 60 | 80 | 95 | 48 | 42 | 480 | 60 | 1,800 | 450 | wh2_dlc16_wef_cha_sisters_of_twilight_1 |
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.