Sisters of Twilight skill tree & build planner
Wood ElvesLegendary lordUnit stats
46 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Challenge to DaithUnlocks at rank 10Daith's Favour: +33% chance to earn additional Daith's Favour after battlesWhenever the twins present Lord Daith with a new challenge, he simply gives a small smile and returns to the fires of the forge.
- Rain of SpinesUnlocks at rank 10Reload time reduction: +8% (Lord's army)A ranger should give no reprieve to the foe. Arrows must fall like a deluge, as deadly as lightning.
- Speed of the HunterUnlocks at rank 10Speed: +15% for Elven units (Lord's army)Elven hunters emulate Kurnous, the God of the Hunt. Their speed and swiftness is therefore without peer.
- Howl of the ForestUnlocks at rank 6Passive ability: "Howl of the Forest"Not with: Possessed by the Trickster God, Sight Beyond SightThe Lord charges their troops to fight for Athel Loren, for their very souls are tethered to its fate.
- Sight Beyond SightUnlocks at rank 6Passive ability: "Sight Beyond Sight"Not with: Howl of the Forest, Possessed by the Trickster GodWaystalkers’ keen eyes can spot an enemy at a distance that defies belief, and so they demand the same of their troops.
- Possessed by the Trickster GodUnlocks at rank 6Passive ability: "Possessed by the Trickster God"Not with: Howl of the Forest, Sight Beyond SightOnce consumed by Loec’s aspect, one can instinctively evade attack through trickery, mimicking his deception of the Dark Gods.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- InseverableUnlocks at rank 12Ward save: +10%Wound recovery time: -2 turnsSuch is the twins’ bond that the harms inflicted on one are inconsequential so long as the other yet draws breath.
- The Queen’s EmissariesDiplomatic relations: +15 with Dark Elves, High Elves and Wood ElvesGrowth: +20 (local province)Control: +2 (local province)Requires: InseverableRegardless of their mysterious origins, all Elves know Naestra and Arahan speak with the authority of their beloved Mage Queen.
- Naestra’s VigilancePassive ability: "Guardian"Campaign line of sight: +15%Campaign movement range: +10%Casualty replenishment rate: +10% (Lord's army)Requires: InseverableA dedicated sentinel of all that the Asrai hold dear, Naestra seeks battle only in pursuit of preventing greater harms.
- Arahan’s ReckoningGain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands (Lord's army)Income from post-battle loot: +15%Income from razing settlements: +15%Ambush success chance: +10% (Lord's army)Requires: InseverableLike an unbridled flame, Arahan lives for destruction, welcoming battle with wanton joy.
- Masters of the AeriesPhysical resistance: 10% for Flying units (Lord's army)Upkeep: -10% for Flying units (Lord's army)Attribute: Vanguard Deployment for Great Eagle and Forest Dragon units (Lord's army)Attribute: Vanguard DeploymentRequires: InseverableThe sky’s fauna adore Naestra, doing as she wills out of love, while fearing Arahan and doing as she wills out of respect.
- Otherworldly of SpiritAbility number of uses: +1 for all Dragon Breath attacks (all armies)Ability number of uses: +1 for "Volley of Kurnous" (all armies)Ward save: +5% (Lord's army)Requires: 2 skill points across The Queen’s Emissaries, Naestra’s Vigilance, Arahan’s Reckoning, Masters of the AeriesThe sisters walk paths that even Waywatchers dread, treading the Dreaming Wood as if it were the eternally sunlit groves of Arranoc.
- Bow & BladeMissile strength: +5%Weapon strength: +5%Naestra possesses lethality in her precision, and Arahan exuberance in her bladework, both fighting zealously in the forest’s name.
- Endurance of the Oak2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Bow & BladeTaking their cue from the forest itself, the Lord endures and overcomes all.
- Impenetrable Bark2 levelsLevel 1Armour: +15Level 2Armour: +30Requires: Bow & BladeUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren.
- Resilient2 levelsLevel 1Physical resistance: 5%Level 2Physical resistance: 10%Requires: Bow & BladeArmour is just a formality when you're as hard as nails and as tough as old boots.
- Tempered Rigour2 levelsLevel 1Melee attack: +6Melee defence: +6Level 2Melee attack: +12Melee defence: +12Requires: Bow & BladeWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect.
- Always Ready2 levelsLevel 1Ammunition: +10%Reload time reduction: +5%Level 2Ammunition: +20%Reload time reduction: +10%Requires: Bow & BladeDeath is always just a shot away.
- Swift & Lethal2 levelsLevel 1Charge bonus: +10%Speed: +5%Level 2Charge bonus: +20%Speed: +10%Requires: Bow & BladeNaestra and Arahan do not shirk the bitter press of melee, moving swiftly to the fray should the situation require it.
- Prey of Anath RaemaAbility: "Prey of Anath Raema"Requires: 4 skill points across Endurance of the Oak, Impenetrable Bark, Resilient, Tempered Rigour, Always Ready, Swift & LethalBy all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Piercing Thorns3 levelsLevel 1Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)Level 2Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)Level 3Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)Requires: Inspiring PresenceEvery blade and barbed branch will eventually find its mark – when they do, the forest’s infinite anger is truly felt.
- Bolts of the Forest3 levelsLevel 1Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Level 2Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Level 3Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)Requires: Inspiring PresenceLet each bolt be imbued with the strength of Kurnous, and bring death to all his enemies.
- Striking Branches3 levelsLevel 1Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Level 2Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Level 3Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)Requires: Inspiring PresenceLet the enemy feel the fury of nature, embodied in these warriors as they crash through their lines.
- Swinging Boughs3 levelsLevel 1Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Level 2Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Level 3Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)Requires: Inspiring PresenceThe warrior strikes with the strength of a swinging tree limb; few can stand against such strength.
- Ancient Bark3 levelsLevel 1Armour: +6 for Tree Kin and Treeman units (Lord's army)Level 2Armour: +9 for Tree Kin and Treeman units (Lord's army)Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)Level 3Armour: +12 for Tree Kin and Treeman units (Lord's army)Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)Requires: Inspiring PresenceCenturies upon centuries of existence have given these ancient Tree Spirits a natural armour, mitigating any physical blows dealt against them.
- Wings of the Forest3 levelsLevel 1Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Level 2Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Reload time reduction: +4% for Hawk Riders units (Lord's army)Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Level 3Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Reload time reduction: +8% for Hawk Riders units (Lord's army)Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)Requires: Inspiring PresenceNot all of the forest's guardians are rooted to the ground – flying enemies will always be in danger from the woodland's airborne protectors.
- Rally!Ability: "Rally!"Requires: 6 skill points across Piercing Thorns, Bolts of the Forest, Striking Branches, Swinging Boughs, Ancient Bark, Wings of the Forest
- Shield of the ForestArmour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)Requires: Rally!Armour as hard as the ancient bark of the forest, it repels blows that would rend others asunder.
- Nature's QuiverAmmunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)Requires: Rally!What is a ranger without an arrow? Who can be the best without dozens?
- Swift & SturdyCharge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)Requires: Rally!Moving like the wind, whistling past tree branches, the riders of the forest hunt any who would do harm to the place they call home.
- The Forest's RoarMelee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)Requires: Rally!All of Athel Loren shouts with a fury as old as the ages, and the enemy knows its power.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Shield of the Forest, Nature's Quiver, Swift & Sturdy, The Forest's Roar
Campaign
- Ever-Reaching TendrilsCampaign movement range: +5%The denizens of the forest will travel many miles to see those who would threaten Athel Loren put to rout.
- Wonders of the Forest3 levelsLevel 1Income from post-battle loot: +10%Income from raiding: +5% (Lord's army)Income from razing settlements: +2%Level 2Income from post-battle loot: +20%Income from raiding: +12% (Lord's army)Income from razing settlements: +5%Level 3Income from post-battle loot: +30%Income from raiding: +20% (Lord's army)Income from razing settlements: +10%Requires: Ever-Reaching TendrilsAthel Loren provides for its deserving children, with wondrous boons gifted in recognition of their many endeavours.
- Nature's Salve3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Ever-Reaching TendrilsThe Worldroots provide succour for their children, purging the forests of any corrupting infestation.
- Obscuring Canopy3 levelsLevel 1Ambush success chance: +5% (Lord's army)Level 2Missile strength: +5% during ambushes (Lord's army)Ambush success chance: +10% (Lord's army)Level 3Missile strength: +10% during ambushes (Lord's army)Ambush success chance: +20% (Lord's army)Requires: Ever-Reaching TendrilsThe magics of the woods obscure and connive, able to turn enemy blades away from their targets.
- Growth of the Forest3 levelsLevel 1Growth: +5 (local province)Control: +1 (local province)Level 2Growth: +12 (local province)Control: +1 (local province)Level 3Growth: +20 (local province)Control: +2 (local province)Requires: Ever-Reaching TendrilsThe forest provides for its warriors, rehabilitating and regenerating wounds suffered in its defence.
- Open BranchesRecruit rank: +1 for all unitsGlobal recruitment capacity: +1Requires: 4 skill points across Wonders of the Forest, Nature's Salve, Obscuring Canopy, Growth of the ForestFrom all corners of the forest, they come to defend their homes.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Open Branches"The time to strike is now!"
- Swiftfingers3 levelsLevel 1Magic item drop chance from battle: +5%Post battle chance of stealing a magic item: +5%Level 2Magic item drop chance from battle: +10%Post battle chance of stealing a magic item: +10%Level 3Magic item drop chance from battle: +15%Post battle chance of stealing a magic item: +15%Requires: Open BranchesThe dead do not want for material possessions, yet the living may yet find value in them…
- Perenniality3 levelsLevel 1Casualty replenishment rate: +4% (Lord's army)Level 2Casualty replenishment rate: +8% (Lord's army)Level 3Casualty replenishment rate: +15% (Lord's army)Requires: Open BranchesLike the forest itself, the warriors of Athel Loren ebb and flow and regenerate with the passing of time.
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Open BranchesA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Home Amongst the BoughsEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Quartermaster, Lightning Strike, Swiftfingers, PerennialityThe forest-dwellers draw from the strength of Kurnous to fight ever harder, and be ever stronger.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Sisters of Twilight · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,788 | 4,788 |
| Armour | 50 | 50 |
| Leadership | 80 | 80 |
| Speed | 110 | 110 |
| Melee attack | 60 | 60 |
| Melee defence | 40 | 40 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 176 | 176 |
| Charge bonus | 60 | 60 |
| Missile damage | 120 | 120 |
| Range | 190 | 190 |
| Ammunition | 15 | 15 |
| Reload time (s) | 10 | 10 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
