Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best Wood Elves units by the numbers

For each kind of unit, the Wood Elves units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (7)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Wildwood Rangers8,400
  2. 2Bladesingers8,400
  3. 3Eternal Guard7,200

Highest melee attack

Melee attack on the unit card.

  1. 1Bladesingers48
  2. 2Wardancers40
  3. 3Wildwood Rangers40

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Dryads40
  2. 2Wardancers36
  3. 3Wildwood Rangers36

Most armour

Armour on the unit card.

  1. 1Dryads60
  2. 2Eternal Guard40
  3. 3Wildwood Rangers40

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Eternal Guard15,158
  2. 2Dryads12,727
  3. 3Wildwood Rangers9,333

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Eternal Guard (Shields)69 s
  2. 2Dryads57 s
  3. 3Wardancers (Asrai Spears)55 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Wildwood Rangers386
  2. 2Bladesingers359
  3. 3Wardancers280

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (6)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Deepwood Scouts (Swiftshiver Shards)2,618
  2. 2Glade Guard1,800
  3. 3Waywatchers1,636

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Waywatchers190 m
  2. 2Deepwood Scouts180 m
  3. 3Glade Guard170 m

Most armour

Armour on the unit card.

  1. 1Glade Guard15
  2. 2Deepwood Scouts15
  3. 3Waywatchers15

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Glade Guard3,600
  2. 2Deepwood Scouts (Swiftshiver Shards)2,992
  3. 3Waywatchers1,423

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Glade Guard (Starfire Shafts)2,077
  2. 2Deepwood Scouts (Swiftshiver Shards)1,247
  3. 3Waywatchers1,067

Compare the top 3 by missile damage per 1,000 gold side by side

Monstrous infantry (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Tree Kin8,768
  2. 2Zoats8,416

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Zoats100
  2. 2Tree Kin86

Highest melee attack

Melee attack on the unit card.

  1. 1Zoats30
  2. 2Tree Kin26

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Tree Kin9,742
  2. 2Zoats5,611

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Tree Kin106 s
  2. 2Zoats30 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Zoats43
  2. 2Tree Kin31

Compare the top 2 by health per 1,000 gold side by side

Melee cavalry (3)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Wild Riders62
  2. 2Glade Riders (Spears)40

Fastest

Speed on the unit card (run or flying speed).

  1. 1Glade Riders (Spears)94
  2. 2Wild Riders90

Highest melee attack

Melee attack on the unit card.

  1. 1Wild Riders34
  2. 2Glade Riders (Spears)28

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Glade Riders (Spears)5,460
  2. 2Wild Riders4,760

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Glade Riders (Spears)9,927
  2. 2Wild Riders4,760

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Glade Riders (Spears)56
  2. 2Wild Riders40

Compare the top 2 by health per 1,000 gold side by side

Missile cavalry (4)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Sisters of the Thorn2,250
  2. 2Glade Riders1,200
  3. 3Hawk Riders926

Fastest

Speed on the unit card (run or flying speed).

  1. 1Hawk Riders110
  2. 2Glade Riders94
  3. 3Sisters of the Thorn90

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Glade Riders150 m
  2. 2Hawk Riders140 m
  3. 3Sisters of the Thorn90 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Glade Riders2,000
  2. 2Sisters of the Thorn1,875
  3. 3Hawk Riders926

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Sisters of the Thorn938
  2. 2Glade Riders (Hagbane Tips)838
  3. 3Hawk Riders437

Compare the top 3 by missile damage per 1,000 gold side by side

Monstrous cavalry (1)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Great Stag Knights7,040

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Great Stag Knights70

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Great Stag Knights63

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Great Stag Knights4,855

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Great Stag Knights26 s

Monsters (3)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Treeman9,828
  2. 2Forest Dragon7,508
  3. 3Great Eagle4,663

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Treeman520
  2. 2Forest Dragon440
  3. 3Great Eagle390

Most armour

Armour on the unit card.

  1. 1Treeman110
  2. 2Forest Dragon60
  3. 3Great Eagle30

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Treeman6,552
  2. 2Great Eagle6,217
  3. 3Forest Dragon4,693

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Treeman138 s
  2. 2Forest Dragon29 s
  3. 3Great Eagle20 s

Melee damage per 1,000 gold vs large

Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.

  1. 1Treeman25
  2. 2Great Eagle20
  3. 3Forest Dragon17

Compare the top 3 by health per 1,000 gold side by side

Every Wood Elves unit, with its full card: the Wood Elves roster. What each unit is strong or weak against: counters.