Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Dryads unit card

Dryads

Melee infantry· Creature Infantry· Tier 2· 100 models at Ultra size

Health

70 per model

7,000

bottom 7% of class

Armour

60

top 44% of class

Leadership

65

bottom 36% of class

Speed

43

top 15% of class

Melee attack

35

top 42% of class

Melee defence

25

bottom 17% of class

Weapon strength

35 base + 5 armour-piercing

40

top 41% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Every version of Dryads

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Wood ElvesCreature Infantry7,00010060654335254018550138wh_dlc05_wef_inf_dryads_0
High ElvesCreature Infantry7,00010060654335254018550138wh2_dlc10_hef_inf_dryads_0

Who can field it

  • Talsyn
  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.