Health
70 per model
7,000
Armour
60
Leadership
65
Speed
43
Melee attack
35
Melee defence
25
Weapon strength
35 base + 5 armour-piercing
40
Charge bonus
18
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Every version of Dryads
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesCreature Infantry | 7,000 | 100 | 60 | 65 | 43 | 35 | 25 | 40 | 18 | 550 | 138 | wh_dlc05_wef_inf_dryads_0 |
| High ElvesCreature Infantry | 7,000 | 100 | 60 | 65 | 43 | 35 | 25 | 40 | 18 | 550 | 138 | wh2_dlc10_hef_inf_dryads_0 |
Who can field it
- Talsyn
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.