
Great Stag Knights
Monstrous cavalry· Monstrous Shock Cavalry· Tier 4· 32 models at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Great Stag Knights are Wood Elves monstrous cavalry: 7,040 HP across 32 models, armour 60, melee attack 35, melee defence 32, weapon strength 63. It costs 1,450 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_wef_cav_great_stag_knights_0. Patch 9.0.4, from the game's data tables.
Health
220 per model
7,040
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
60
Leadership
75
Speed
90
Melee attack
35
Melee defence
32
Weapon strength
21 base + 42 armour-piercing
63
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 42 of 63 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (1084.27× faster), Casket of Souls (377.17× faster), Ironblaster (38.15× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (3.91× slower), Chaos Knights of Nurgle (3.65× slower), Chaos Knights (3.31× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Wood Elf units ranked.
Match-ups people search for: Great Stag Knights vs Wild Riders
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.