Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Glade Riders (Spears) unit card

Glade Riders (Spears)

Melee cavalry· Shock Cavalry· Tier 2· 60 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Glade Riders (Spears) are Wood Elves melee cavalry: 5,460 HP across 60 models, armour 15, melee attack 28, melee defence 32, weapon strength 28. It costs 550 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_cav_glade_riders_2. Patch 9.0.4, from the game's data tables.

Health

91 per model

5,460

bottom 13% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

15

bottom 4% of class

Leadership

60

bottom 19% of class

Speed

94

top 10% of class

Melee attack

28

bottom 25% of class

Melee defence

32

bottom 46% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 7% of class

Charge bonus

40

bottom 25% of class

Attributes

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 64.6% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 56.4 damage per second against Chaos Warriors; it lasts 30.8 s against one unit of them.

Beats, at a similar price: Corpse Cart (Balefire) (135.29× faster), Corpse Cart (Unholy Lodestone) (135.29× faster), Snotling Pump Wagons (Flappas) (8.76× faster)

Loses to, at a similar price: Peasant Horsemen (1.73× slower), Forest Goblin Spider Riders (1.72× slower), Nehekharan Horsemen (1.49× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.