Health
548 per model
8,768
Armour
90
Leadership
70
Speed
34
Melee attack
26
Melee defence
46
Weapon strength
60 base + 26 armour-piercing
86
Charge bonus
12
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Every version of Tree Kin
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesMonstrous Infantry | 8,768 | 16 | 90 | 70 | 34 | 26 | 46 | 86 | 12 | 900 | 225 | wh_dlc05_wef_mon_treekin_0 |
| High ElvesMonstrous Infantry | 8,768 | 16 | 90 | 70 | 34 | 26 | 46 | 86 | 12 | 900 | 225 | wh2_dlc10_hef_mon_treekin_0 |
Who can field it
- Talsyn
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.