
Deepwood Scouts
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Deepwood Scouts are Wood Elves missile infantry: 5,520 HP across 80 models, armour 15, melee attack 18, melee defence 22, weapon strength 24, range 180 m, missile damage 1,745 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_deepwood_scouts_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
5,520
Armour
15
Leadership
68
Speed
38
Melee attack
18
Melee defence
22
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
7
Ranged
Range
180 m
Ammunition
22
Missile damage
20 base + 4 AP
24
Reload time
11 s
Damage per 10 s
22
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
Counters
Good against
- Lightly armoured units without shields — 1,745 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Sisters of the Thorn, Glade Guard
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Deepwood Scouts vs Glade Guard · Deepwood Scouts vs Waywatchers
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.