Deepwood Scouts vs Glade Guard
For the same gold, the shooting goes to Glade Guard: 24.1 s to shoot down the other side's gold worth, against 52.6 s the other way (every projectile hitting). Missile damage per 10 s on each other: Deepwood Scouts 1,582, Glade Guard 1,634; cost 700 and 500 gold. In melee at equal gold, Glade Guard come out ahead. Base stats, patch 9.0.4.
| Deepwood Scouts | Glade Guard | |
|---|---|---|
| 700 | 500 | |
| 5,520 | 5,940 | |
| 80 | 90 | |
| 15 | 15 | |
| 18 / 22 | 20 / 27 | |
| 24 (5) | 24 (5) | |
| 4.3 s | 4.3 s | |
| 105.8 | 151 | |
| 56.2 s | 36.6 s | |
| 78.6 s | 26.1 s | |
| 1,582 | 1,634 | |
| 4 | 4 | |
| 52.6 s | 24.1 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Deepwood Scouts and Glade Guard. Blow by blow, with charge and shields: combat calculator. Wood Elf units ranked.

