Wood Elves technologies
33 technologies from the game's research tree for Wood Elves, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Isha, the MotherIsha, the Mother400 research points
Casualty replenishment rate: +5% for Dryad, Tree Kin and Treeman units
Income from Grape Vines: +5%
Cooldown: -10% to Lore of Life spellsRequires: Ladrielle, Lady of MistsGoddess of the Harvest and Bountiful Land, Isha is beloved by all the Elves of Athel Loren.
Mathlann, Lord of the DeepsMathlann, Lord of the Deeps400 research points
Immune to Storm and Reef attrition
Income from Ports: +100%Requires: Hoeth, Lord of WisdomThe capricious God of the Ocean is less than loyal to his followers.
Estreath, Lord of HungerEstreath, Lord of Hunger400 research points
Upkeep: -10% for all Elf units
Leadership: +10 when laying siege or encirclingRequires: Kurnous, the HunterThe Elves of Athel Loren know that each deity has a time and place.
Loec, the TricksterLoec, the Trickster400 research points
Cooldown: -10% to Lore of Shadows spells
Missile resistance: 10% for all Elf unitsRequires: Vaul, the MakerLoec the Trickster protects the souls of Wood Elves from Slaanesh's perverse, Ruinous reach.
Ladrielle, Lady of MistsLadrielle, Lady of Mists600 research points
Evasion chance when using the Worldroots: +20%
Diplomatic relations: +20 with Bretonnia
Campaign movement range: +5%Requires: Vaul, the Maker
Hoeth, Lord of WisdomHoeth, Lord of Wisdom600 research points
Hero recruit rank: +2
Lord recruit rank: +2Requires: Ladrielle, Lady of MistsOnly a fool claims to have nothing to learn, the wise seek the guidance of Hoeth, Lord of Wisdom.
Kurnous, the HunterKurnous, the Hunter800 research points
Income from Hunting buildings: +10%
Charge bonus: +15% for Elf Cavalry, Hawk and Eagle units
Weapon strength: +10% for Elf Cavalry, Hawk and Eagle unitsRequires: Hoeth, Lord of WisdomThis powerful God of the Hunt sits side by side with his immortal love, Isha, at the heart of the Elven pantheon.
Asuryan, the CreatorAsuryan, the Creator400 research points
Cooldown: -10% to Lore of High Magic spells
Diplomatic relations: +15 with High Elves
Construction cost: -15% for all buildingsRequires: Lileath, the Maiden
Vaul, the MakerVaul, the Maker600 research points
Income from Resource and Crafting buildings: +10%
Armour: +10 for Elf Infantry and Cavalry unitsRequires: Morai-Heg, the CroneVaul the Maker works tirelessly to craft weapons to aid the Elves in the battles to come.
Lileath, the MaidenLileath, the Maiden900 research points
Winds of Magic power reserve minimum: +10 (all armies)
Hero capacity: +2 for SpellsingersRequires: Kurnous, the HunterWhen Elves dream of a great undertaking, it is Lileath whispering to them as they sleep.
CadaiCadai1,000 research points
Winds of Magic cost: -1 for Lore of Life and Lore of High Magic
Forest Health: +1 per turn to all owned Magical Forests
Diplomatic relations: +15 with High ElvesRequires: Lileath, the MaidenAs the rulers of the heavens, the Cadai watch over the Asrai.
Wisdom of the PineWisdom of the Pine100 research points
Upkeep: -15% for all Dryad, Tree Kin and Treeman units
Construction time: -25% for all buildingsPine is plentiful and has many practical uses.
Wisdom of the PoplarWisdom of the Poplar100 research points
Local Recruitment duration: -1 turn (minimum 1)
Growth: +25The poplar grows fast and strong.
Wisdom of the OakWisdom of the Oak100 research points
Attribute: Expert Charge Defence for Eternal Guard units
Income from Province Capital/Settlement buildings: +10%The oak is stalwart and sturdy.
Morai-Heg, the CroneMorai-Heg, the Crone400 research points
Campaign line of sight: +25% for all settlements and characters
Control: +1Also known as the Crone, Morai Heg is the only god in the Elven pantheon who is neither Cadai or Cytharai.
Wisdom of the Eagle LordsWisdom of the Eagle Lords100 research points
Armour-piercing weapon damage: +25 for Great Eagle units
Provides line of sight over all Magical Forest regions
Beware: this will make distant foes aware of you!
Physical resistance: 10% for Great Eagle unitsRequires: Morai-Heg, the CroneThe Great Eagles of Athel Loren carry news of distant events.
Wisdom of the WillowWisdom of the Willow100 research points
Missile resistance: 10% for Dryad, Tree Kin and Treeman units
Casualty replenishment rate: +5% when in foreign territoryThe willow protects with its sheltering boughs, and knows ways of healing.
Wisdom of the AncientsWisdom of the Ancients100 research pointsBound spell: "Flock of Doom" for all Ancient Treeman Lords
Winds of Magic cost: -1 for Lore of Beasts spellsWisest of all who dwell in the forest of Athel Loren, the Ancients have forgotten more than most Elves learn in a lifetime.
Khaine, the Bloody-Handed GodKhaine, the Bloody-Handed God1,000 research points
Attribute: Causes Fear for all Elf units
Ability: "Heroic Killing Blow" for all Glade Lords and Glade Captains
Recruit rank: +2 for all unitsRequires: Lileath, the Maiden, Ereth Khial, the Pale QueenThe Asrai worship where they will, choosing to honour the gods that best fit their personalities.
Wisdom of the AshWisdom of the Ash100 research points
Ammunition: +35% (all armies)
Diplomatic relations: +10 with all factionsThe ash knows many secrets, and provides sturdy and plentiful arrows.
Wisdom of the YewWisdom of the Yew100 research points
Passive ability: "Yewberry Infusion" for Dryads, Tree Kin and Treeman units
Reload time reduction: +15% (all armies)The yew's branches are supple, but its berries are deadly.
Wisdom of the CypressWisdom of the Cypress100 research points
Gain +5 additional Forest Health for razing Heathlands
Fire resistance: 25% for Dryad, Tree Kin and Treeman units
Vigour loss reduction: -25% for melee Infantry unitsThe cypress is flexible, and remains standing when flame sweeps all else aside.
Ellinill, Lord of DestructionEllinill, Lord of Destruction600 research points
Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands
Income from razing settlements: +10%Requires: Morai-Heg, the CroneFor those that crave the destruction of their enemies, Ellinill is always happy to help.
Ereth Khial, the Pale QueenEreth Khial, the Pale Queen900 research points
Corruption: -4 (all provinces)
Casualty replenishment rate: +10%Requires: Addaioth, Bringer of FireIn her dark and gloomy kingdom, Ereth Khial plots new ways to reclaim the souls of the dead from Slaanesh.
CytharaiCytharai1,000 research points
Winds of Magic cost: -1 for Lore of Shadows and Lore of Dark Magic
Diplomatic relations: +15 with Dark Elves
Global recruitment duration: -1 turn(s) (minimum 1)Requires: Ereth Khial, the Pale QueenThe Gods of the Underworld are treacherous, but their power is undeniable.
Anath Raema, the Savage HuntressAnath Raema, the Savage Huntress400 research points
Cooldown: -10% to Lore of Beasts spells
Bonus vs Large: +5 for all Elf Cavalry, Hawk Rider and Great Eagle units
Missile strength: +10%Requires: Ellinill, Lord of DestructionGoddess of the Savage Hunt and woman spurned, Anath Raema's heart rots with vengeance.
Drakira, Queen of VengeanceDrakira, Queen of Vengeance600 research points
Melee attack: +6 during ambushes
Ambush success chance: +20%
Ambush defence chance: +20%
Leadership: +8 during ambushesRequires: Ellinill, Lord of DestructionThose who seek a quiet life, away from society, honour Drakira.
Eldrazor, Lord of BladesEldrazor, Lord of Blades600 research points
Physical resistance: 10% for Elf Infantry units
Melee attack: +5 for Elf Infantry unitsRequires: Drakira, Queen of VengeanceThose who yearn to fight in the name of honour must seek out Eldrazor.
Addaioth, Bringer of FireAddaioth, Bringer of Fire800 research points
Fire resistance: 25% for all Elf units
Weapon strength: +15% for Forest Dragons (units and mounts)Requires: Eldrazor, Lord of BladesWrath and fire - the gifts that Addaioth offers those who worship him.
Hekarti, Mistress of MagicHekarti, Mistress of Magic400 research points
Winds of Magic power reserve capacity: +10 (all armies)
Cooldown: -10% to Lore of Dark Magic spellsRequires: Ereth Khial, the Pale QueenThe Dark Mistress of Magic, Hekarti, draws those who worship her to the darker side of magic.
Hukon, the SundererHukon, the Sunderer400 research points
Charge bonus: +15 for Zoats, Treemen and Forest Dragon units
Speed: +5% (all armies)Requires: Drakira, Queen of VengeanceHukon is the Elven God of Earthquakes and one of the few surviving members of the Ellinilli.
Nethu, Keeper of the Last DoorNethu, Keeper of the Last Door400 research points
Leadership: +5 for all Elf units
Magic item drop chance from battle: +15%
Income from post-battle loot: +10%Requires: Eldrazor, Lord of BladesThe secrets of the Underworld are forbidden to those of the mortal realm. Nethu guards the pathways between them.
Atharti, Lady of DesireAtharti, Lady of Desire400 research points
Diplomatic relations: +10 with Dark Elves
Global recruitment capacity: +2Requires: Addaioth, Bringer of FireThey who give themselves over to the pursuit of pleasure would do well to court the favour of Atharti.