
Health
3,908
Armour
50
Leadership
75
Speed
46
Melee attack
65
Melee defence
60
Weapon strength
260 base + 100 armour-piercing
360
Charge bonus
30
Ranged
Range
190 m
Ammunition
30
Missile damage
196 base + 84 AP
280
Reload time
8 s
Damage per 10 s
350
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Call of the WoodsAugment · +5 Melee AttackpassiveCall of the WoodsAugment+5 Melee AttackPassive · Range 35 mThe living embodiment of the forest; through them, their warriors feel a greater call to war.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Glade Lord skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh_dlc05_skill_wef_glade_lord_unique_elven_steedwh_dlc05_skill_wef_glade_lord_unique_elven_steedUnlocks at rank 3
Mount: Elven Steed
Great StagGreat StagUnlocks at rank 9
Mount: Great Stag
Great EagleGreat EagleUnlocks at rank 11
Mount: Great Eagle
Forest DragonForest DragonUnlocks at rank 17
Mount: Forest Dragon
Speed of the HunterSpeed of the HunterUnlocks at rank 9
Speed: +15% for Elven units (Lord's army)
Rain of SpinesRain of SpinesUnlocks at rank 9
Reload time reduction: +8% (Lord's army)
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Arrow of KurnousArrow of Kurnous
Ability: "Arrow of Kurnous"
FleetfingerFleetfinger2 levelsLevel 1
Reload time reduction: +7%
Reload time reduction: +15%
Piercing ShotsPiercing Shots2 levelsLevel 1
Missile strength: +7%
Missile strength: +15%
Bottomless QuiverBottomless Quiver2 levelsLevel 1
Ammunition: +15%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Prey of Anath RaemaPrey of Anath Raema
Ability: "Prey of Anath Raema"
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Endurance of the OakEndurance of the Oak2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Impenetrable BarkImpenetrable Bark2 levelsLevel 1
Armour: +15
Armour: +30
Tempered RigourTempered Rigour2 levelsLevel 1
Melee attack: +6
Melee defence: +6
Melee attack: +12
Melee defence: +12
Violent DelightsViolent Delights2 levelsLevel 1
Weapon strength: +15%
Weapon strength: +30%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Call of the WoodsCall of the Woods
Passive ability: "Call of the Woods"
Howl of the ForestHowl of the Forest
Replaces: "Call of the Woods"
Passive ability: "Howl of the Forest"
The Eye of KurnousThe Eye of Kurnous
Passive ability: "The Eye of Kurnous"
Sight Beyond SightSight Beyond Sight
Replaces: "The Eye of Kurnous"
Passive ability: "Sight Beyond Sight"
Dance of LoecDance of Loec
Passive ability: "Dance of Loec"
Possessed by the Trickster GodPossessed by the Trickster God
Replaces: "Dance of Loec"
Passive ability: "Possessed by the Trickster God"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Piercing ThornsPiercing Thorns3 levelsLevel 1
Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)
Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)
Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)
Bolts of the ForestBolts of the Forest3 levelsLevel 1
Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Striking BranchesStriking Branches3 levelsLevel 1
Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
Swinging BoughsSwinging Boughs3 levelsLevel 1
Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Ancient BarkAncient Bark3 levelsLevel 1
Armour: +6 for Tree Kin and Treeman units (Lord's army)
Armour: +9 for Tree Kin and Treeman units (Lord's army)
Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
Armour: +12 for Tree Kin and Treeman units (Lord's army)
Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
Wings of the ForestWings of the Forest3 levelsLevel 1
Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Reload time reduction: +4% for Hawk Riders units (Lord's army)
Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Reload time reduction: +8% for Hawk Riders units (Lord's army)
Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Shield of the ForestShield of the Forest
Armour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
Nature's QuiverNature's Quiver
Ammunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Swift & SturdySwift & Sturdy
Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
The Forest's RoarThe Forest's Roar
Melee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Ever-Reaching TendrilsEver-Reaching Tendrils
Campaign movement range: +5%
Wonders of the ForestWonders of the Forest3 levelsLevel 1
Income from post-battle loot: +10%
Income from raiding: +5% (Lord's army)
Income from razing settlements: +2%
Income from post-battle loot: +20%
Income from raiding: +12% (Lord's army)
Income from razing settlements: +5%
Income from post-battle loot: +30%
Income from raiding: +20% (Lord's army)
Income from razing settlements: +10%
Nature's SalveNature's Salve3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
Obscuring CanopyObscuring Canopy3 levelsLevel 1
Ambush success chance: +5% (Lord's army)
Missile strength: +5% during ambushes (Lord's army)
Ambush success chance: +10% (Lord's army)
Missile strength: +10% during ambushes (Lord's army)
Ambush success chance: +20% (Lord's army)
Growth of the ForestGrowth of the Forest3 levelsLevel 1
Growth: +5 (local province)
Control: +1 (local province)
Growth: +12 (local province)
Control: +1 (local province)
Growth: +20 (local province)
Control: +2 (local province)
Open BranchesOpen Branches
Recruit rank: +1 for all units
Global recruitment capacity: +1
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
SwiftfingersSwiftfingers3 levelsLevel 1
Magic item drop chance from battle: +5%
Post battle chance of stealing a magic item: +5%
Magic item drop chance from battle: +10%
Post battle chance of stealing a magic item: +10%
Magic item drop chance from battle: +15%
Post battle chance of stealing a magic item: +15%
PerennialityPerenniality3 levelsLevel 1
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +8% (Lord's army)
Casualty replenishment rate: +15% (Lord's army)
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Home Amongst the BoughsHome Amongst the Boughs
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Glade Lord
10 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesLord | 3,908 | 1 | 50 | 75 | 46 | 65 | 60 | 360 | 30 | 1,000 | 250 | wh_dlc05_wef_cha_glade_lord_0 |
| Wood ElvesLord | 4,576 | 1 | 50 | 75 | 94 | 65 | 60 | 360 | 45 | 1,000 | 275 | wh_dlc05_wef_cha_glade_lord_1 |
| Wood ElvesLord | 4,856 | 1 | 50 | 75 | 110 | 65 | 40 | 440 | 70 | 1,100 | 350 | wh_dlc05_wef_cha_glade_lord_2 |
| Wood ElvesLord | 7,624 | 1 | 60 | 75 | 95 | 48 | 42 | 440 | 60 | 2,200 | 550 | wh_dlc05_wef_cha_glade_lord_3 |
| Wood ElvesLord | 4,792 | 1 | 60 | 75 | 90 | 65 | 60 | 380 | 60 | 1,300 | 325 | wh2_dlc16_wef_cha_glade_lord_4 |
| Wood ElvesLord | 3,908 | 1 | 50 | 75 | 46 | 65 | 60 | 360 | 30 | 1,000 | 250 | wh_dlc05_wef_cha_female_glade_lord_0 |
| Wood ElvesLord | 4,576 | 1 | 50 | 75 | 94 | 65 | 60 | 360 | 45 | 1,000 | 275 | wh_dlc05_wef_cha_female_glade_lord_1 |
| Wood ElvesLord | 4,856 | 1 | 50 | 75 | 110 | 65 | 40 | 440 | 70 | 1,100 | 350 | wh_dlc05_wef_cha_female_glade_lord_2 |
| Wood ElvesLord | 7,624 | 1 | 60 | 75 | 95 | 48 | 42 | 440 | 60 | 2,200 | 550 | wh_dlc05_wef_cha_female_glade_lord_3 |
| Wood ElvesLord | 4,792 | 1 | 60 | 75 | 90 | 65 | 60 | 380 | 60 | 1,300 | 325 | wh2_dlc16_wef_cha_female_glade_lord_4 |
Who can field it
- Talsyn
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh_dlc05_wef_cha_female_glade_lord_0_qb, wh_dlc05_wef_cha_female_glade_lord_2_qb).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.