
Glade Lord
Lord· Lord· 1 model at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Glade Lord is Wood Elves lord: 3,908 HP, armour 50, melee attack 65, melee defence 60, weapon strength 360, range 190 m, missile damage 350 per 10 s for the whole unit. It costs 1,000 in the campaign and 850 in multiplayer. It comes with Realm of the Wood Elves. Unit key wh_dlc05_wef_cha_glade_lord_0. Patch 9.0.4, from the game's data tables.
Health
3,908
Armour
50
Leadership
75
Speed
46
Melee attack
65
Melee defence
60
Weapon strength
260 base + 100 armour-piercing
360
Charge bonus
30
Ranged
Range
190 m
Ammunition
30
Missile damage
196 base + 84 AP
280
Reload time
8 s
Damage per 10 s
350
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Call of the WoodsAugment · +5 Melee AttackpassiveCall of the WoodsAugment+5 Melee AttackPassive · Range 35 mThe living embodiment of the forest; through them, their warriors feel a greater call to war.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Lightly armoured units without shields — 350 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Glade Lord skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Elven SteedElven SteedUnlocks at rank 4
- Mount: Elven Steed
- Great StagGreat StagUnlocks at rank 10
- Mount: Great Stag
- Great EagleGreat EagleUnlocks at rank 12
- Mount: Great Eagle
- Forest DragonForest DragonUnlocks at rank 18
- Mount: Forest Dragon
- Speed of the HunterSpeed of the HunterUnlocks at rank 10
- Speed: +15% for Elven units (Lord's army)
- Rain of SpinesRain of SpinesUnlocks at rank 10
- Reload time reduction: +8% (Lord's army)
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Arrow of KurnousArrow of Kurnous
- Ability: "Arrow of Kurnous"
- FleetfingerFleetfinger2 levelsLevel 1
- Reload time reduction: +7%
- Reload time reduction: +15%
- Piercing ShotsPiercing Shots2 levelsLevel 1
- Missile strength: +7%
- Missile strength: +15%
- Bottomless QuiverBottomless Quiver2 levelsLevel 1
- Ammunition: +15%
- Ammunition: +30%
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Prey of Anath RaemaPrey of Anath Raema
- Ability: "Prey of Anath Raema"
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Endurance of the OakEndurance of the Oak2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Impenetrable BarkImpenetrable Bark2 levelsLevel 1
- Armour: +15
- Armour: +30
- Tempered RigourTempered Rigour2 levelsLevel 1
- Melee attack: +6
- Melee defence: +6
- Melee attack: +12
- Melee defence: +12
- Violent DelightsViolent Delights2 levelsLevel 1
- Weapon strength: +15%
- Weapon strength: +30%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Call of the WoodsCall of the Woods
- Passive ability: "Call of the Woods"
- Howl of the ForestHowl of the Forest
- Replaces: "Call of the Woods"
- Passive ability: "Howl of the Forest"
- The Eye of KurnousThe Eye of Kurnous
- Passive ability: "The Eye of Kurnous"
- Sight Beyond SightSight Beyond Sight
- Replaces: "The Eye of Kurnous"
- Passive ability: "Sight Beyond Sight"
- Dance of LoecDance of Loec
- Passive ability: "Dance of Loec"
- Possessed by the Trickster GodPossessed by the Trickster God
- Replaces: "Dance of Loec"
- Passive ability: "Possessed by the Trickster God"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Piercing ThornsPiercing Thorns3 levelsLevel 1
- Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
- Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
- Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)
- Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)
- Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)
- Bolts of the ForestBolts of the Forest3 levelsLevel 1
- Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Striking BranchesStriking Branches3 levelsLevel 1
- Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Swinging BoughsSwinging Boughs3 levelsLevel 1
- Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Ancient BarkAncient Bark3 levelsLevel 1
- Armour: +6 for Tree Kin and Treeman units (Lord's army)
- Armour: +9 for Tree Kin and Treeman units (Lord's army)
- Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
- Armour: +12 for Tree Kin and Treeman units (Lord's army)
- Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
- Wings of the ForestWings of the Forest3 levelsLevel 1
- Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Reload time reduction: +4% for Hawk Riders units (Lord's army)
- Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Reload time reduction: +8% for Hawk Riders units (Lord's army)
- Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Shield of the ForestShield of the Forest
- Armour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Nature's QuiverNature's Quiver
- Ammunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Swift & SturdySwift & Sturdy
- Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- The Forest's RoarThe Forest's Roar
- Melee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Ever-Reaching TendrilsEver-Reaching Tendrils
- Campaign movement range: +5%
- Wonders of the ForestWonders of the Forest3 levelsLevel 1
- Income from post-battle loot: +10%
- Income from raiding: +5% (Lord's army)
- Income from razing settlements: +2%
- Income from post-battle loot: +20%
- Income from raiding: +12% (Lord's army)
- Income from razing settlements: +5%
- Income from post-battle loot: +30%
- Income from raiding: +20% (Lord's army)
- Income from razing settlements: +10%
- Nature's SalveNature's Salve3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- Obscuring CanopyObscuring Canopy3 levelsLevel 1
- Ambush success chance: +5% (Lord's army)
- Missile strength: +5% during ambushes (Lord's army)
- Ambush success chance: +10% (Lord's army)
- Missile strength: +10% during ambushes (Lord's army)
- Ambush success chance: +20% (Lord's army)
- Growth of the ForestGrowth of the Forest3 levelsLevel 1
- Growth: +5 (local province)
- Control: +1 (local province)
- Growth: +12 (local province)
- Control: +1 (local province)
- Growth: +20 (local province)
- Control: +2 (local province)
- Open BranchesOpen Branches
- Recruit rank: +1 for all units
- Global recruitment capacity: +1
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- SwiftfingersSwiftfingers3 levelsLevel 1
- Magic item drop chance from battle: +5%
- Post battle chance of stealing a magic item: +5%
- Magic item drop chance from battle: +10%
- Post battle chance of stealing a magic item: +10%
- Magic item drop chance from battle: +15%
- Post battle chance of stealing a magic item: +15%
- PerennialityPerenniality3 levelsLevel 1
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +8% (Lord's army)
- Casualty replenishment rate: +15% (Lord's army)
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Home Amongst the BoughsHome Amongst the Boughs
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Glade Lord
10 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesLord | 3,908 | 1 | 50 | 75 | 46 | 65 | 60 | 360 | 30 | 1,000 | 250 | wh_dlc05_wef_cha_glade_lord_0 |
| Wood ElvesLord | 4,576 | 1 | 50 | 75 | 94 | 65 | 60 | 360 | 45 | 1,000 | 275 | wh_dlc05_wef_cha_glade_lord_1 |
| Wood ElvesLord | 4,856 | 1 | 50 | 75 | 110 | 65 | 40 | 440 | 70 | 1,100 | 350 | wh_dlc05_wef_cha_glade_lord_2 |
| Wood ElvesLord | 7,624 | 1 | 60 | 75 | 95 | 48 | 42 | 440 | 60 | 2,200 | 550 | wh_dlc05_wef_cha_glade_lord_3 |
| Wood ElvesLord | 4,792 | 1 | 60 | 75 | 90 | 65 | 60 | 380 | 60 | 1,300 | 325 | wh2_dlc16_wef_cha_glade_lord_4 |
| Wood ElvesLord | 3,908 | 1 | 50 | 75 | 46 | 65 | 60 | 360 | 30 | 1,000 | 250 | wh_dlc05_wef_cha_female_glade_lord_0 |
| Wood ElvesLord | 4,576 | 1 | 50 | 75 | 94 | 65 | 60 | 360 | 45 | 1,000 | 275 | wh_dlc05_wef_cha_female_glade_lord_1 |
| Wood ElvesLord | 4,856 | 1 | 50 | 75 | 110 | 65 | 40 | 440 | 70 | 1,100 | 350 | wh_dlc05_wef_cha_female_glade_lord_2 |
| Wood ElvesLord | 7,624 | 1 | 60 | 75 | 95 | 48 | 42 | 440 | 60 | 2,200 | 550 | wh_dlc05_wef_cha_female_glade_lord_3 |
| Wood ElvesLord | 4,792 | 1 | 60 | 75 | 90 | 65 | 60 | 380 | 60 | 1,300 | 325 | wh2_dlc16_wef_cha_female_glade_lord_4 |
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_dlc05_wef_cha_female_glade_lord_0_qb, wh_dlc05_wef_cha_female_glade_lord_2_qb).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.