Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Lost Sylvan Knights (Great Stag Knights) unit card

Lost Sylvan Knights (Great Stag Knights)

Monstrous cavalry· Monstrous Shock Cavalry· Tier 5· 32 models at Ultra sizeRegiment of Renown

Health

220 per model

7,040

bottom 29% of class

Armour

shield blocks 35% of frontal missiles

0

bottom 1% of class

Leadership

85

top 13% of class

Speed

90

top 39% of class

Melee attack

44

bottom 47% of class

Melee defence

41

top 32% of class

Weapon strength

0 base + 53 armour-piercing

53

bottom 3% of class

Charge bonus

70

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.