Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Lost Sylvan Knights (Great Stag Knights) unit card

Lost Sylvan Knights (Great Stag Knights)

Monstrous cavalry· Monstrous Shock Cavalry· Tier 5· 32 models at Ultra sizeRegiment of Renown

Comes with The Twisted & The Twilight(Warhammer II)

Duel it in the combat calculator →

Lost Sylvan Knights (Great Stag Knights) are Wood Elves monstrous cavalry: 7,040 HP across 32 models, armour 0, melee attack 44, melee defence 41, weapon strength 53. It costs 1,850 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_wef_cav_great_stag_knights_ror_0. Patch 9.0.4, from the game's data tables.

Health

220 per model

7,040

bottom 29% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

0

bottom 1% of class

Leadership

85

top 13% of class

Speed

90

top 39% of class

Melee attack

44

bottom 47% of class

Melee defence

41

top 32% of class

Weapon strength

0 base + 53 armour-piercing

53

bottom 3% of class

Charge bonus

70

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 58.2% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 80.2 damage per second against Chaos Warriors; it lasts 31.3 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1645.39× faster), Ironblaster (67.59× faster), Land Ship (54.04× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (4.47× slower), Chaos Knights of Tzeentch (Lances) (2.91× slower), Heartseekers of Slaanesh (2.52× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.