
Waystalker
Hero· Hybrid Weapon Specialist· 1 model at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Waystalker is Wood Elves hero: 3,688 HP, armour 40, melee attack 55, melee defence 45, weapon strength 325, range 190 m, missile damage 350 per 10 s for the whole unit. It costs 1,000 in the campaign and 600 in multiplayer. It comes with Realm of the Wood Elves. Unit key wh_dlc05_wef_cha_waystalker_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
40
Leadership
60
Speed
42
Melee attack
55
Melee defence
45
Weapon strength
235 base + 90 armour-piercing
325
Charge bonus
28
Ranged
Range
190 m
Ammunition
30
Missile damage
196 base + 84 AP
280
Reload time
8 s
Damage per 10 s
350
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Snipe
This unit remains hidden while firing.
- Stalk
This unit can move hidden in any terrain.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arrow of KurnousMagic Missiles · Causes armour-piercing damage, Effective at long rangeactiveArrow of KurnousMagic MissilesCauses armour-piercing damageEffective at long rangeCooldown 90 s · 3 usesThe God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
- Hawkish PrecisionAugment · +15% Armour-Piercing Missile Damage, +15% Base Missile DamagepassiveHawkish PrecisionAugment+15% Armour-Piercing Missile Damage+15% Base Missile DamagePassiveThe truly hawk-eyed always hit their targets. Always.
- The Eye of KurnousAugment · +10% Base Missile DamagepassiveThe Eye of KurnousAugment+10% Base Missile DamagePassive · Range 35 mSetting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Counters
Good against
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Lightly armoured units without shields — 350 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Waystalker skill tree
23 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- The Endless HuntersThe Endless HuntersUnlocks at rank 4
- Reload time reduction: +15% during forest battles (Hero's army)
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Arrow of KurnousArrow of Kurnous
- Ability: "Arrow of Kurnous"
- FleetfingerFleetfinger3 levelsLevel 1
- Reload time reduction: +5%
- Reload time reduction: +10%
- Reload time reduction: +15%
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +9%
- Missile strength: +15%
- Bottomless QuiverBottomless Quiver3 levelsLevel 1
- Ammunition: +6%
- Ammunition: +16%
- Ammunition: +30%
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Prey of Anath RaemaPrey of Anath Raema
- Ability: "Prey of Anath Raema"
- SwordplayerSwordplayer
- Armour-piercing weapon damage: +12
- Charge bonus: +5
- Melee attack: +3
- Endurance of the OakEndurance of the Oak3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Tempered RigourTempered Rigour3 levelsLevel 1
- Melee attack: +3
- Melee defence: +3
- Melee attack: +7
- Melee defence: +7
- Melee attack: +12
- Melee defence: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- The Eye of KurnousThe Eye of Kurnous
- Passive ability: "The Eye of Kurnous"
- Sight Beyond SightSight Beyond SightUnlocks at rank 6
- Replaces: "The Eye of Kurnous"
- Passive ability: "Sight Beyond Sight"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.