
Giant Wolves
War beast· War Beasts· Tier 2· 48 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Giant Wolves are Wood Elves and Dark Elves war beast: 6,864 HP across 48 models, armour 15, melee attack 26, melee defence 21, weapon strength 42. It costs 650 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_wolves_0. Patch 9.0.4, from the game's data tables.
Health
143 per model
6,864
Armour
15
Leadership
45
Speed
95
Melee attack
26
Melee defence
21
Weapon strength
29 base + 13 armour-piercing
42
Charge bonus
38
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Deck Droppers (Handgunners) (11.70× faster), Deck Droppers (Bombers) (6.92× faster), Wolf Rats (1.21× faster)
Loses to, at a similar price: Sabretusk Pack (2.31× slower), Blood Vultures (2.00× slower), Norscan Ice Wolves (1.36× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold.
Every version of Giant Wolves
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesWar Beasts | 6,864 | 48 | 15 | 45 | 95 | 26 | 21 | 42 | 38 | 650 | 163 | wh2_dlc16_wef_mon_wolves_0 |
| Dark ElvesWar Beasts | 6,864 | 48 | 15 | 45 | 95 | 26 | 21 | 42 | 38 | 650 | 163 | wh2_twa03_def_mon_wolves_0 |
Who can field it
- Wood Elves · Talsyn · extended roster
- Dark Elves · Naggarond · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.