Health
143 per model
6,864
Armour
15
Leadership
45
Speed
95
Melee attack
26
Melee defence
21
Weapon strength
29 base + 13 armour-piercing
42
Charge bonus
38
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Every version of Giant Wolves
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesWar Beasts | 6,864 | 48 | 15 | 45 | 95 | 26 | 21 | 42 | 38 | 650 | 163 | wh2_dlc16_wef_mon_wolves_0 |
| Dark ElvesWar Beasts | 6,864 | 48 | 15 | 45 | 95 | 26 | 21 | 42 | 38 | 650 | 163 | wh2_twa03_def_mon_wolves_0 |
Who can field it
- Talsyn
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.