Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Giant Wolves unit card

Giant Wolves

War beast· War Beasts· Tier 2· 48 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Giant Wolves are Wood Elves and Dark Elves war beast: 6,864 HP across 48 models, armour 15, melee attack 26, melee defence 21, weapon strength 42. It costs 650 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_wolves_0. Patch 9.0.4, from the game's data tables.

Health

143 per model

6,864

top 7% of class

Armour

15

bottom 18% of class

Leadership

45

top 48% of class

Speed

95

bottom 36% of class

Melee attack

26

bottom 14% of class

Melee defence

21

bottom 43% of class

Weapon strength

29 base + 13 armour-piercing

42

top 34% of class

Charge bonus

38

top 27% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 38.1% of the game's 21 war beasts units in melee. Per 1,000 gold: 63.6 damage per second against Chaos Warriors; it lasts 25.5 s against one unit of them.

Beats, at a similar price: Deck Droppers (Handgunners) (11.70× faster), Deck Droppers (Bombers) (6.92× faster), Wolf Rats (1.21× faster)

Loses to, at a similar price: Sabretusk Pack (2.31× slower), Blood Vultures (2.00× slower), Norscan Ice Wolves (1.36× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold.

Every version of Giant Wolves

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Wood ElvesWar Beasts6,8644815459526214238650163wh2_dlc16_wef_mon_wolves_0
Dark ElvesWar Beasts6,8644815459526214238650163wh2_twa03_def_mon_wolves_0

Who can field it

  • Wood Elves · Talsyn · extended roster
  • Dark Elves · Naggarond · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.