
Malevolent Dryads
Melee infantry· Creature Infantry· Tier 2· 100 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Malevolent Dryads are Wood Elves melee infantry: 7,000 HP across 100 models, armour 60, melee attack 35, melee defence 25, weapon strength 40. It costs 550 in the campaign and 600 in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_inf_malicious_dryads_0. Patch 9.0.4, from the game's data tables.
Health
70 per model
7,000
Armour
60
Leadership
65
Speed
43
Melee attack
35
Melee defence
25
Weapon strength
35 base + 5 armour-piercing
40
Charge bonus
18
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Bought with Gold

Aspect of the Birch
Birch Aspect · 150 Gold · only Argwylon, Wargrove of Woe
- Armour-piercing weapon damage: +8
- Physical resistance: -10%
- Speed: +10%

Aspect of the Oak
Oak Aspect · 150 Gold · only Argwylon, Wargrove of Woe
- Attribute: Charge Defence vs Large
- Armour: +20
- Speed: -10%

Aspect of the Willow
Willow Aspect · 150 Gold · only Argwylon, Wargrove of Woe
- Armour-piercing weapon damage: -3
- Bonus vs Infantry: +6
- Melee defence: +6
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Flaming attacks — fire weakness −25%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors) · Wood Elves: Glade Guard (Starfire Shafts)
- Heavy large units — infantry-sized, mass 140e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Eshin Triads (4.35× faster), Warp-Grinders (3.82× faster), Flagellants (2.26× faster)
Loses to, at a similar price: Chaos Warriors (2.16× slower), Longbeards (1.94× slower), Marauders of Tzeentch (1.83× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold.
Who can field it
- Wood Elves · Talsyn · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc16_wef_inf_dryads_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.