Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Wild Hunters of Kurnous (Wild Riders – Shields) unit card

Wild Hunters of Kurnous (Wild Riders – Shields)

Melee cavalry· Melee Cavalry· Tier 4· 40 models (crew of 60) at Ultra sizeRegiment of Renown

Health

119 per model

4,760

bottom 7% of class

Armour

shield blocks 55% of frontal missiles

40

bottom 33% of class

Leadership

80

top 16% of class

Speed

90

top 27% of class

Melee attack

43

top 14% of class

Melee defence

39

top 28% of class

Weapon strength

13 base + 27 armour-piercing, +15 vs large

40

bottom 42% of class

Charge bonus

62

top 21% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.