Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wild Hunters of Kurnous (Wild Riders – Shields) unit card

Wild Hunters of Kurnous (Wild Riders – Shields)

Melee cavalry· Melee Cavalry· Tier 4· 40 models (crew of 60) at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Wild Hunters of Kurnous (Wild Riders – Shields) are Wood Elves melee cavalry: 4,760 HP across 40 models, armour 40, melee attack 43, melee defence 39, weapon strength 40. It costs 1,550 in the campaign and in multiplayer. Unit key wh_pro04_wef_cav_wild_riders_ror_0. Patch 9.0.4, from the game's data tables.

Health

119 per model

4,760

bottom 7% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

40

bottom 33% of class

Leadership

80

top 16% of class

Speed

90

top 27% of class

Melee attack

43

top 14% of class

Melee defence

39

top 28% of class

Weapon strength

13 base + 27 armour-piercing, +15 vs large

40

bottom 43% of class

Charge bonus

62

top 21% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 45.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 53.1 damage per second against Chaos Warriors; it lasts 17 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1229.21× faster), Casket of Souls (337.94× faster), Ironblaster (36.44× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (3.40× slower), Questing Knights (3.01× slower), Knights Panther (2.87× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.