Wild Hunters of Kurnous (Wild Riders – Shields)
Melee cavalry· Melee Cavalry· Tier 4· 40 models (crew of 60) at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wild Hunters of Kurnous (Wild Riders – Shields) are Wood Elves melee cavalry: 4,760 HP across 40 models, armour 40, melee attack 43, melee defence 39, weapon strength 40. It costs 1,550 in the campaign and in multiplayer. Unit key wh_pro04_wef_cav_wild_riders_ror_0. Patch 9.0.4, from the game's data tables.
Health
119 per model
4,760
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
40
Leadership
80
Speed
90
Melee attack
43
Melee defence
39
Weapon strength
13 base + 27 armour-piercing, +15 vs large
40
Charge bonus
62
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 27 of 40 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Light infantry-sized units — large, mass 1,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (1229.21× faster), Casket of Souls (337.94× faster), Ironblaster (36.44× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (3.40× slower), Questing Knights (3.01× slower), Knights Panther (2.87× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Wood Elf units ranked.
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.