Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Cave Bats unit card

Cave Bats

War beast· Flying War Beasts· Tier 1· 60 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Cave Bats are Wood Elves and Kislev war beast: 4,200 HP across 60 models, armour 0, melee attack 19, melee defence 44, weapon strength 26. It costs 350 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_cave_bats. Patch 9.0.4, from the game's data tables.

Health

70 per model

4,200

bottom 14% of class

Armour

0

bottom 1% of class

Leadership

50

top 34% of class

Speed

110

top 11% of class

Melee attack

19

bottom 1% of class

Melee defence

44

top 14% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 36% of class

Charge bonus

6

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 83.3% of the game's 21 war beasts units in melee. Per 1,000 gold: 43.9 damage per second against Chaos Warriors; it lasts 49.4 s against one unit of them.

Beats, at a similar price: Deck Droppers (14.88× faster), Chaos Warhounds of Khorne (2.14× faster), Chaos Warhounds (Poison) (2.01× faster)

Loses to, at a similar price: Carrion (2.24× slower), Squig Herd (1.27× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 350 multiplayer gold.

Who can field it

  • Kislev · The Ice Court · extended roster
  • Wood Elves · Talsyn · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.