Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Winterheart Guard (Eternal Guard – Shields) unit card

Winterheart Guard (Eternal Guard – Shields)

Melee infantry· Spear Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Winterheart Guard (Eternal Guard – Shields) are Wood Elves melee infantry: 7,200 HP across 100 models, armour 40, melee attack 34, melee defence 54, weapon strength 24. It costs 850 in the campaign and 800 in multiplayer. Unit key wh_pro04_wef_inf_eternal_guard_ror_0. Patch 9.0.4, from the game's data tables.

Health

72 per model

7,200

bottom 9% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

40

bottom 47% of class

Leadership

100

top 5% of class

Speed

33

bottom 42% of class

Melee attack

34

bottom 48% of class

Melee defence

54

top 10% of class

Weapon strength

4 base + 20 armour-piercing, +15 vs large

24

bottom 8% of class

Charge bonus

6

bottom 8% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 37.9% of the game's 194 infantry units in melee. Per 1,000 gold: 145.8 damage per second against Chaos Warriors; it lasts 75.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (13.93× faster), Warp-Grinders (7.46× faster), Gorgers (3.70× faster)

Loses to, at a similar price: Wardancers (2.28× slower), Flayerkin (2.28× slower), Greatswords (2.07× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.