Winterheart Guard (Eternal Guard – Shields)
Melee infantry· Spear Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Winterheart Guard (Eternal Guard – Shields) are Wood Elves melee infantry: 7,200 HP across 100 models, armour 40, melee attack 34, melee defence 54, weapon strength 24. It costs 850 in the campaign and 800 in multiplayer. Unit key wh_pro04_wef_inf_eternal_guard_ror_0. Patch 9.0.4, from the game's data tables.
Health
72 per model
7,200
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
40
Leadership
100
Speed
33
Melee attack
34
Melee defence
54
Weapon strength
4 base + 20 armour-piercing, +15 vs large
24
Charge bonus
6
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 20 of 24 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (13.93× faster), Warp-Grinders (7.46× faster), Gorgers (3.70× faster)
Loses to, at a similar price: Wardancers (2.28× slower), Flayerkin (2.28× slower), Greatswords (2.07× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Wood Elf units ranked.
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.