Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ariel unit card

Ariel

Hero· Wizard· 1 model at Ultra size

Comes with The Twisted & The Twilight(Warhammer II)

Skill tree →Duel it in the combat calculator →

Ariel is Wood Elves hero: 6,660 HP, armour 30, melee attack 40, melee defence 50, weapon strength 440. It costs 1,200 in the campaign and 1,150 in multiplayer. It comes with The Twisted & The Twilight. Unit key wh2_dlc16_wef_cha_ariel_0. Patch 9.0.4, from the game's data tables.

Health

6,660

top 10% of class

Armour

30

bottom 18% of class

Leadership

90

top 3% of class

Speed

55

bottom 46% of class

Melee attack

40

bottom 48% of class

Melee defence

50

top 13% of class

Weapon strength

280 base + 160 armour-piercing

440

top 16% of class

Charge bonus

40

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blessing of the AncientsAugment · +20% Spell Masterypassive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Ariel skill tree

30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Ariel's skills

  1. The Evergreen
  2. On Fertile Ground
  3. Forest’s Calling
  1. Isha's Blessings I
  2. Isha's Blessings II
  3. Aspects of Isha I
  4. Aspects of Isha II
  1. Forest's Gifts
  2. Ripe Pickings
  3. Terrible & Beautiful
  1. Apotheosis
  2. Word of Pain
  3. Shield of Thorns
  4. Tempest
  5. Soul Stealer
  6. The Dwellers Below
  7. Magical Reserves
  8. Life Bloom
  9. Ancients' Protection
  10. Wrath of the Wood
  11. Greater Arcane Conduit
  1. Eternal Sisterhood
  2. Chosen Champion
  3. Tapestry of Magic
  1. Wound
  2. Block Army
  3. Replenish Troops
  4. Cleanse Corruption
  5. Spread Control
  6. Specialist

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.