Ariel skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- The EvergreenUnlocks at rank 5Corruption: -4 (local province)Control: +4 (local province)The Queen in the Woods influences every acre of her realm, her lifeforce ever intertwined with the forest itself.
- On Fertile GroundUnlocks at rank 5Construction time: -20% for all buildings (local province)Construction cost: -20% for all buildings (local province)Income from all buildings: +5% (local province)Wherever Ariel treads, trees and vegetation are compelled to spring forth to provide sustenance and haven for her kin.
- Forest’s CallingUnlocks at rank 5Hero recruit rank: +3 (factionwide)Lord recruit rank: +3 (factionwide)If the glades are to survive these dark times, the Queen needs champions willing and able to put other lands to the sword.
- Isha's Blessings IWinds of Magic power reserve capacity: +10 (own army)Attribute: UnbreakableSpell resistance: 25%By Isha’s otherworldly influence, the Winds blow fortuitously across lands where her children need it the most.
- Isha's Blessings IICooldown: -15% to all spellsWinds of Magic cost: -10% for all spellsMiscast base chance: -50%Requires: Isha's Blessings IAriel is a conduit of deific power, capable of wielding spellcraft as if she herself were the Goddess of Nature.
- Aspects of Isha IArmour-piercing weapon damage: +25Hit points: +10%The Mother’s demeanour is one of a wholesome Elven maiden, both of great beauty and bounteous lifeforce.
- Aspects of Isha IIEnables charmed attacksBonus vs Infantry: +25Requires: Aspects of Isha IAriel becomes ever more warlike as the decline of the natural world continues, thus perpetuating her dangerous, mothlike form.
- Forest's GiftsUnlocks at rank 6 · 2 levelsLevel 1Cooldown: -25% to "Dart of Doom" and "Acorns of the Oak of Ages"Level 2 · rank 1Ability number of uses: +1 for "Dart of Doom" and "Acorns of the Oak of Ages"Cooldown: -50% to "Dart of Doom" and "Acorns of the Oak of Ages"Every twig, stick, branch and trunk of Athel Loren is infused with the awesome power of nature in its rawest form.
- Ripe PickingsUnlocks at rank 9 · 2 levelsLevel 1Ability number of uses: +1 for "Berry Wine"Cooldown: -25% to "Berry Wine"Level 2 · rank 1Ability number of uses: +1 for "Berry Wine"Cooldown: -50% to "Berry Wine"Passive ability: "Regeneration""A robust and otherworldly vintage, with a distinctly spellbinding aftertaste."
- Terrible & BeautifulUnlocks at rank 11Ability: "Blight of Terrors"Passive ability: "Resplendence of Luminescents""All shall love me, and despair."
- Apotheosis2 levelsLevel 1Cooldown: -30% to "Apotheosis"Overcast spell: "Apotheosis Upgraded"Level 2Cooldown: -50% to "Apotheosis"Miscast base chance: -15% for "Apotheosis Upgraded"Overcast spell: "Apotheosis Upgraded"Winds of Magic cost: -1 for "Apotheosis"Winds of Magic cost: -2 for "Apotheosis Upgraded"
- Word of Pain2 levelsLevel 1Cooldown: -30% to "Word of Pain"Spell: "Word of Pain"Overcast spell: "Word of Pain Upgraded"Level 2Cooldown: -50% to "Word of Pain"Miscast base chance: -15% for "Word of Pain Upgraded"Overcast spell: "Word of Pain Upgraded"Winds of Magic cost: -2 for "Word of Pain"Winds of Magic cost: -3 for "Word of Pain Upgraded"Requires: Apotheosis
- Shield of Thorns2 levelsLevel 1Overcast spell: "Shield of Thorns Upgraded"Cooldown: -30% to "Shield of Thorns"Spell: "Shield of Thorns"Level 2Miscast base chance: -15% for "Shield of Thorns Upgraded"Overcast spell: "Shield of Thorns Upgraded"Winds of Magic cost: -2 for "Shield of Thorns"Winds of Magic cost: -2 for "Shield of Thorns Upgraded"Cooldown: -50% to "Shield of Thorns"Requires: ApotheosisPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
- Tempest2 levelsLevel 1Cooldown: -30% to "Tempest"Spell: "Tempest"Overcast spell: "Tempest Upgraded"Level 2Cooldown: -50% to "Tempest"Miscast base chance: -15% for "Tempest Upgraded"Overcast spell: "Tempest Upgraded"Winds of Magic cost: -2 for "Tempest"Winds of Magic cost: -2 for "Tempest Upgraded"Requires: Apotheosis
- Soul StealerCooldown: -50% to "Soul Stealer"Spell: "Soul Stealer"Winds of Magic cost: -4 for "Soulstealer"Requires: Apotheosis
- The Dwellers Below2 levelsLevel 1Overcast spell: "The Dwellers Below Upgraded"Cooldown: -30% to "The Dwellers Below"Spell: "The Dwellers Below"Level 2Miscast base chance: -15% for "The Dwellers Below Upgraded"Overcast spell: "The Dwellers Below Upgraded"Winds of Magic cost: -3 for "Dwellers Below"Winds of Magic cost: -3 for "Dwellers Below Upgraded"Cooldown: -50% to "The Dwellers Below"Requires: ApotheosisThis spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: 4 skill points across Word of Pain, Shield of Thorns, Tempest, Soul Stealer, The Dwellers BelowA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Life BloomPassive ability: "Life Bloom"Requires: Magical ReservesEven the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
- Ancients' ProtectionPassive ability: "Ancients' Protection"Requires: Magical Reserves
- Wrath of the WoodPassive ability: "Wrath of the Wood"Requires: Magical Reserves
- Greater Arcane ConduitPassive ability: "Greater Arcane Conduit"Requires: a point in any of Life Bloom, Ancients' Protection, Wrath of the Wood
Battle
- Eternal SisterhoodUnlocks at rank 1 · 2 levelsLevel 1Armour-piercing missile damage: +15% for Sisters of the Thorn units (Hero's army)Global and Local Recruitment duration: -1 turn for Sisters of the Thorn units (minimum 1 turn) (armies in local province)Level 2 · rank 1Armour-piercing missile damage: +30% for Sisters of the Thorn units (Hero's army)Attribute: Perfect Vigour for Sisters of the Thorn units (Hero's army)Global and Local Recruitment duration: -2 turn for Sisters of the Thorn units (minimum 1 turn) (armies in local province)Ariel's handmaidens are imbued with the boundless energy of spring.
- Chosen ChampionUnlocks at rank 1 · 2 levelsLevel 1Leadership aura size: +10% (accompanying Lord)Ward save: +5% (accompanying Lord)Level 2 · rank 1Leadership aura size: +20% (accompanying Lord)Ward save: +10% (accompanying Lord)The Queen of the Asrai rarely commands armies, but those she empowers to lead the Deepwood Host do so with illustrious authority.
- Tapestry of MagicUnlocks at rank 1 · 2 levelsLevel 1Winds of Magic cost: -10% for all spells (Hero's army)Cooldown: -25% for bound spells on Sisters of the Thorn units (Hero's army)Level 2 · rank 1Winds of Magic cost: -10% for all spells (Hero's army)Number of uses: +1 for bound spells on Sisters of the Thorn units (Hero's army)Cooldown: -50% for bound spells on Sisters of the Thorn units (Hero's army)Ariel's magics interweave with those of her sorcerous acolytes, infusing the air with a harmony of power.
Campaign
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Ariel · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,660 | 6,660 |
| Armour | 30 | 30 |
| Leadership | 90 | 90 |
| Speed | 55 | 55 |
| Melee attack | 40 | 40 |
| Melee defence | 50 | 50 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 160 | 160 |
| Charge bonus | 40 | 40 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
