
Ariel skill planner
30 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- The EvergreenUnlocks at rank 5
Corruption: -4 (local province)
Control: +4 (local province)The Queen in the Woods influences every acre of her realm, her lifeforce ever intertwined with the forest itself. - On Fertile GroundUnlocks at rank 5
Construction time: -20% for all buildings (local province)
Construction cost: -20% for all buildings (local province)
Income from all buildings: +5% (local province)Wherever Ariel treads, trees and vegetation are compelled to spring forth to provide sustenance and haven for her kin. - Forest’s CallingUnlocks at rank 5
Hero recruit rank: +3 (factionwide)
Lord recruit rank: +3 (factionwide)If the glades are to survive these dark times, the Queen needs champions willing and able to put other lands to the sword.
- Isha's Blessings I
Winds of Magic power reserve capacity: +10 (own army)
Attribute: Unbreakable
Spell resistance: 25%By Isha’s otherworldly influence, the Winds blow fortuitously across lands where her children need it the most. - Isha's Blessings II
Cooldown: -15% to all spells
Winds of Magic cost: -10% for all spells
Miscast base chance: -50%Requires: Isha's Blessings IAriel is a conduit of deific power, capable of wielding spellcraft as if she herself were the Goddess of Nature. - Aspects of Isha I
Armour-piercing weapon damage: +25
Hit points: +10%The Mother’s demeanour is one of a wholesome Elven maiden, both of great beauty and bounteous lifeforce. - Aspects of Isha II
Enables charmed attacks
Bonus vs Infantry: +25Requires: Aspects of Isha IAriel becomes ever more warlike as the decline of the natural world continues, thus perpetuating her dangerous, mothlike form.
- Forest's GiftsUnlocks at rank 6 · 2 levelsLevel 1
Cooldown: -25% to "Dart of Doom" and "Acorns of the Oak of Ages"Level 2 · rank 1
Ability number of uses: +1 for "Dart of Doom" and "Acorns of the Oak of Ages"
Cooldown: -50% to "Dart of Doom" and "Acorns of the Oak of Ages"Every twig, stick, branch and trunk of Athel Loren is infused with the awesome power of nature in its rawest form. - Ripe PickingsUnlocks at rank 9 · 2 levelsLevel 1
Ability number of uses: +1 for "Berry Wine"
Cooldown: -25% to "Berry Wine"Level 2 · rank 1
Ability number of uses: +1 for "Berry Wine"
Cooldown: -50% to "Berry Wine"
Passive ability: "Regeneration""A robust and otherworldly vintage, with a distinctly spellbinding aftertaste." - Terrible & BeautifulUnlocks at rank 11
Ability: "Blight of Terrors"
Passive ability: "Resplendence of Luminescents""All shall love me, and despair."
- Apotheosis2 levelsLevel 1
Cooldown: -30% to "Apotheosis"
Overcast spell: "Apotheosis Upgraded"Level 2
Cooldown: -50% to "Apotheosis"
Miscast base chance: -15% for "Apotheosis Upgraded"
Overcast spell: "Apotheosis Upgraded"
Winds of Magic cost: -1 for "Apotheosis"
Winds of Magic cost: -2 for "Apotheosis Upgraded" - Word of Pain2 levelsLevel 1
Cooldown: -30% to "Word of Pain"
Spell: "Word of Pain"
Overcast spell: "Word of Pain Upgraded"Level 2
Cooldown: -50% to "Word of Pain"
Miscast base chance: -15% for "Word of Pain Upgraded"
Overcast spell: "Word of Pain Upgraded"
Winds of Magic cost: -2 for "Word of Pain"
Winds of Magic cost: -3 for "Word of Pain Upgraded"Requires: Apotheosis - Shield of Thorns2 levelsLevel 1
Overcast spell: "Shield of Thorns Upgraded"
Cooldown: -30% to "Shield of Thorns"
Spell: "Shield of Thorns"Level 2
Miscast base chance: -15% for "Shield of Thorns Upgraded"
Overcast spell: "Shield of Thorns Upgraded"
Winds of Magic cost: -2 for "Shield of Thorns"
Winds of Magic cost: -2 for "Shield of Thorns Upgraded"
Cooldown: -50% to "Shield of Thorns"Requires: ApotheosisPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield. - Tempest2 levelsLevel 1
Cooldown: -30% to "Tempest"
Spell: "Tempest"
Overcast spell: "Tempest Upgraded"Level 2
Cooldown: -50% to "Tempest"
Miscast base chance: -15% for "Tempest Upgraded"
Overcast spell: "Tempest Upgraded"
Winds of Magic cost: -2 for "Tempest"
Winds of Magic cost: -2 for "Tempest Upgraded"Requires: Apotheosis - Soul Stealer
Cooldown: -50% to "Soul Stealer"
Spell: "Soul Stealer"
Winds of Magic cost: -4 for "Soulstealer"Requires: Apotheosis - The Dwellers Below2 levelsLevel 1
Overcast spell: "The Dwellers Below Upgraded"
Cooldown: -30% to "The Dwellers Below"
Spell: "The Dwellers Below"Level 2
Miscast base chance: -15% for "The Dwellers Below Upgraded"
Overcast spell: "The Dwellers Below Upgraded"
Winds of Magic cost: -3 for "Dwellers Below"
Winds of Magic cost: -3 for "Dwellers Below Upgraded"
Cooldown: -50% to "The Dwellers Below"Requires: ApotheosisThis spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires 4 of: Word of Pain, Shield of Thorns, Tempest, Soul Stealer, The Dwellers BelowA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Life Bloom
Passive ability: "Life Bloom"Requires: Magical ReservesEven the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding. - Ancients' Protection
Passive ability: "Ancients' Protection"Requires: Magical Reserves - Wrath of the Wood
Passive ability: "Wrath of the Wood"Requires: Magical Reserves - Greater Arcane Conduit
Passive ability: "Greater Arcane Conduit"Requires 1 of: Life Bloom, Ancients' Protection, Wrath of the Wood
- Eternal SisterhoodUnlocks at rank 1 · 2 levelsLevel 1
Armour-piercing missile damage: +15% for Sisters of the Thorn units (Hero's army)
Global and Local Recruitment duration: -1 turn for Sisters of the Thorn units (minimum 1 turn) (armies in local province)Level 2 · rank 1
Armour-piercing missile damage: +30% for Sisters of the Thorn units (Hero's army)
Attribute: Perfect Vigour for Sisters of the Thorn units (Hero's army)
Global and Local Recruitment duration: -2 turn for Sisters of the Thorn units (minimum 1 turn) (armies in local province)Ariel's handmaidens are imbued with the boundless energy of spring. - Chosen ChampionUnlocks at rank 1 · 2 levelsLevel 1
Leadership aura size: +10% (accompanying Lord)
Ward save: +5% (accompanying Lord)Level 2 · rank 1
Leadership aura size: +20% (accompanying Lord)
Ward save: +10% (accompanying Lord)The Queen of the Asrai rarely commands armies, but those she empowers to lead the Deepwood Host do so with illustrious authority. - Tapestry of MagicUnlocks at rank 1 · 2 levelsLevel 1
Winds of Magic cost: -10% for all spells (Hero's army)
Cooldown: -25% for bound spells on Sisters of the Thorn units (Hero's army)Level 2 · rank 1
Winds of Magic cost: -10% for all spells (Hero's army)Number of uses: +1 for bound spells on Sisters of the Thorn units (Hero's army)
Cooldown: -50% for bound spells on Sisters of the Thorn units (Hero's army)Ariel's magics interweave with those of her sorcerous acolytes, infusing the air with a harmony of power.
- Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Cleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)Level 2 · rank 5
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)Level 3 · rank 10
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)The locals take notice and will be inspired or frightened into action. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.