Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Lore Pool of Ariel

The spell set of Ariel · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Ancients' Protection

Lore attribute (passive)

  • +10 Physical Resistance

The warding powers of the Ancients are manifested to harden the Asrai in times of their greatest need.

Wrath of the Wood

Lore attribute (passive)

  • +12% Armour-Piercing Missile Damage
  • +12% Base Missile Damage

At the most opportune moment, arrows are willed to fly fast and true by the very wood from which they are carved.

Life Bloom

Lore attribute (passive)

  • Triggers when casting spell
  • Replenishes hit points of combatants

Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Soul Stealer

Direct Damage (Area)

Winds of Magic
18
Cooldown
54 s
Cast range
100 m
Duration
12 s
Effect range
35 m
Wind-up
5 s
  • Absorbs hitpoints from enemies
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.

Word of Pain

Hex

Winds of Magic
8(12)
Cooldown
44 s
Cast range
200 m
Duration
40 s
Wind-up
3 s
Overcast miscast
50%
  • -30 Accuracy
  • -40 Melee Attack

As the caster utters a forbidden name, their enemies are wracked with waves of agony.

Apotheosis

Regeneration

Winds of Magic
5(7)
Cooldown
29 s
Cast range
200 m(600 m)
Duration
10 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.

Tempest

Direct Damage (Area)

Winds of Magic
10(16)
Cooldown
37 s(44 s)
Cast range
150 m
Duration
17 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -60% Speed
  • Strong vs characters
  • Good against flying
  • Strong vs a single combatant

Without warning, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.

Shield of Thorns

Augment

Winds of Magic
7(10)
Cooldown
44 s
Cast range
200 m
Duration
30 s
Wind-up
3 s
Overcast miscast
50%
  • +20 Melee Damage Reflection
  • Reflects melee damage dealt to unit back at the attacker

Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.

The Dwellers Below

Vortex · magical

Winds of Magic
17(24)
Cooldown
45 s
Cast range
200 m
Duration
15 s
Wind-up
5 s
Overcast miscast
50%
  • 4 damage per second (4 armour-piercing) for 15 s, radius 20 mOvercast: 6 damage per second (6 armour-piercing) for 15 s, radius 20 m
  • Multiple, expanding areas of effect
  • Causes severe damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.

Who casts Lore Pool of Ariel

Source: special_ability_groups (wh2_dlc16_lore_ariel), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.