Lore Pool of Ariel
The spell set of Ariel · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Ancients' Protection
Lore attribute (passive)
- +10 Physical Resistance
The warding powers of the Ancients are manifested to harden the Asrai in times of their greatest need.
Wrath of the Wood
Lore attribute (passive)
- +12% Armour-Piercing Missile Damage
- +12% Base Missile Damage
At the most opportune moment, arrows are willed to fly fast and true by the very wood from which they are carved.
Life Bloom
Lore attribute (passive)
- Triggers when casting spell
- Replenishes hit points of combatants
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Soul Stealer
Direct Damage (Area)
- Winds of Magic
- 18
- Cooldown
- 54 s
- Cast range
- 100 m
- Duration
- 12 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Absorbs hitpoints from enemies
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.
Word of Pain
Hex
- Winds of Magic
- 8(12)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 40 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Accuracy
- -40 Melee Attack
As the caster utters a forbidden name, their enemies are wracked with waves of agony.
Apotheosis
Regeneration
- Winds of Magic
- 5(7)
- Cooldown
- 29 s
- Cast range
- 200 m(600 m)
- Duration
- 10 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life.
Tempest
Direct Damage (Area)
- Winds of Magic
- 10(16)
- Cooldown
- 37 s(44 s)
- Cast range
- 150 m
- Duration
- 17 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -60% Speed
- Strong vs characters
- Good against flying
- Strong vs a single combatant
Without warning, a conflagration of the eight arcane Winds forms on the foe, creating a devastating tempest.
Shield of Thorns
Augment
- Winds of Magic
- 7(10)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 30 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +20 Melee Damage Reflection
- Reflects melee damage dealt to unit back at the attacker
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
The Dwellers Below
Vortex · magical
- Winds of Magic
- 17(24)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 15 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 4 damage per second (4 armour-piercing) for 15 s, radius 20 mOvercast: 6 damage per second (6 armour-piercing) for 15 s, radius 20 m
- Multiple, expanding areas of effect
- Causes severe damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
Who casts Lore Pool of Ariel
Source: special_ability_groups (wh2_dlc16_lore_ariel), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.