
Giant Spiders
Monstrous infantry· Spider· Tier 2· 60 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Giant Spiders are Wood Elves, Dark Elves and Kislev monstrous infantry: 5,880 HP across 60 models, armour 70, melee attack 32, melee defence 30, weapon strength 37. It costs 550 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_giant_spiders_0. Patch 9.0.4, from the game's data tables.
Health
98 per model
5,880
Armour
70
Leadership
55
Speed
78
Melee attack
32
Melee defence
30
Weapon strength
12 base + 25 armour-piercing
37
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Counters
Good against
- Heavily armoured units — 25 of 37 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Rat Ogres (3.09× faster), Screamers of Tzeentch (2.05× faster), Chaos Furies (Khorne) (1.90× faster)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold.
Who can field it
- Dark Elves · Naggarond · extended roster
- Kislev · The Ice Court · extended roster
- Wood Elves · Talsyn · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.