Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Great Hawks unit card

Great Hawks

Monster· Flying War Beasts· Tier 2· 24 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Great Hawks are Wood Elves monster: 4,368 HP across 24 models, armour 15, melee attack 30, melee defence 24, weapon strength 45. It costs 800 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_hawks_0. Patch 9.0.4, from the game's data tables.

Health

182 per model

4,368

bottom 4% of class

Armour

15

bottom 2% of class

Leadership

60

bottom 10% of class

Speed

110

top 6% of class

Melee attack

30

bottom 7% of class

Melee defence

24

bottom 4% of class

Weapon strength

11 base + 34 armour-piercing

45

bottom 1% of class

Charge bonus

46

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 86.9% of the game's 99 monsters units in melee. Per 1,000 gold: 57.9 damage per second against Chaos Warriors; it lasts 14 s against one unit of them.

Beats, at a similar price: Bastiladon (Ark of Sotek) (3.27× faster), Terradon Riders (Fireleech Bolas) (2.13× faster), Tomb Scorpion (1.62× faster)

Loses to, at a similar price: Snow Leopard (1.64× slower), Beast of Nurgle (1.06× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold.

Who can field it

  • Wood Elves · Talsyn · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc25_emp_mon_hawks_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.