
Glade Captain
Hero· Hybrid Weapon Specialist· 1 model at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Glade Captain is Wood Elves hero: 3,688 HP, armour 50, melee attack 50, melee defence 45, weapon strength 330, range 190 m, missile damage 238 per 10 s for the whole unit. It costs 1,000 in the campaign and 650 in multiplayer. It comes with The Twisted & The Twilight. Unit key wh2_twa02_wef_cha_glade_captain_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
50
Leadership
70
Speed
46
Melee attack
50
Melee defence
45
Weapon strength
130 base + 200 armour-piercing, +35 vs large
330
Charge bonus
30
Ranged
Range
190 m
Ammunition
30
Missile damage
147 base + 67 AP
214
Reload time
9 s
Damage per 10 s
238
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- GuardianWard Save (Area) · +15% Physical ResistancepassiveGuardianWard Save (Area)+15% Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
- Dance of LoecAugment (Area) · +5 Melee DefencepassiveDance of LoecAugment (Area)+5 Melee DefencePassive · Range 35 mThis ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks.
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 200 of 330 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Lightly armoured units without shields — 238 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Glade Captain skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Elven SteedElven SteedUnlocks at rank 4
- Mount: Elven Steed
- Great StagGreat StagUnlocks at rank 10
- Mount: Great Stag
- Great EagleGreat EagleUnlocks at rank 12
- Mount: Great Eagle
- Marked by KurnousMarked by KurnousUnlocks at rank 8
- Charge bonus: +25% during forest battles (Hero's army)
- Kinband CaptainKinband CaptainUnlocks at rank 8
- Ammunition: +25% during forest battles (Hero's army)
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Arrow of KurnousArrow of Kurnous
- Ability: "Arrow of Kurnous"
- FleetfingerFleetfinger3 levelsLevel 1
- Reload time reduction: +5%
- Reload time reduction: +10%
- Reload time reduction: +15%
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +9%
- Missile strength: +15%
- Bottomless QuiverBottomless Quiver3 levelsLevel 1
- Ammunition: +6%
- Ammunition: +16%
- Ammunition: +30%
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Endurance of the OakEndurance of the Oak3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Impenetrable BarkImpenetrable Bark3 levelsLevel 1
- Armour: +10
- Armour: +20
- Armour: +30
- Tempered RigourTempered Rigour3 levelsLevel 1
- Melee attack: +3
- Melee defence: +3
- Melee attack: +7
- Melee defence: +7
- Melee attack: +12
- Melee defence: +12
- Violent DelightsViolent Delights3 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Weapon strength: +30%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Born to RideBorn to RideUnlocks at rank 14
- Attribute: Strider when mounted on an Elven Steed or Great Stag
- Attribute: Strider for Cavalry units (Hero's army)
- Death from AboveDeath from AboveUnlocks at rank 14
- Attribute: Causes Fear for Hawk Rider units (Hero's army)
- Attribute: Causes Terror when mounted on a Great Eagle
- Touched by LoecTouched by LoecUnlocks at rank 14
- Ability: The Shadows Coil (when not using a mount)
- Attribute: Stalk (when not using a mount)
- Attribute: Vanguard Deployment for Wardancer and Bladesinger units (Hero's army)
- Wildwood VeteranWildwood VeteranUnlocks at rank 14
- Attribute: Vanguard Deployment for Wildwood Ranger units (Hero's army)
- Attribute: Immune to Psychology
- Dance of LoecDance of Loec
- Passive ability: "Dance of Loec"
- Possessed by the Trickster GodPossessed by the Trickster God
- Replaces: "Dance of Loec"
- Passive ability: "Possessed by the Trickster God"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage BuildingDamage Building3 levelsLevel 1
- Damage Building action: Additional 5% damage caused
- Damage Building action: Additional 15% damage caused
- Damage Building action: Additional 30% damage caused
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Glade Captain
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesHybrid Weapon Specialist | 3,688 | 1 | 50 | 70 | 46 | 50 | 45 | 330 | 30 | 1,000 | 250 | wh2_twa02_wef_cha_glade_captain_0 |
| Wood ElvesHybrid Weapon Specialist | 4,176 | 1 | 50 | 70 | 94 | 50 | 45 | 330 | 45 | 1,200 | 300 | wh2_twa02_wef_cha_glade_captain_1 |
| Wood ElvesHybrid Weapon Specialist | 4,768 | 1 | 50 | 70 | 110 | 50 | 35 | 420 | 70 | 1,550 | 387 | wh2_twa02_wef_cha_glade_captain_2 |
| Wood ElvesHybrid Weapon Specialist | 4,656 | 1 | 60 | 70 | 90 | 50 | 45 | 360 | 60 | 1,450 | 372 | wh2_twa02_wef_cha_glade_captain_3 |
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.