
Health
3,688
Armour
50
Leadership
70
Speed
46
Melee attack
50
Melee defence
45
Weapon strength
130 base + 200 armour-piercing, +35 vs large
330
Charge bonus
30
Ranged
Range
190 m
Ammunition
30
Missile damage
147 base + 67 AP
214
Reload time
9 s
Damage per 10 s
238
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Dance of LoecAugment (Area) · +5 Melee DefencepassiveDance of LoecAugment (Area)+5 Melee DefencePassive · Range 35 mThis ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks.
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Glade Captain skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh2_twa02_skill_wef_glade_captain_mount_elven_steedwh2_twa02_skill_wef_glade_captain_mount_elven_steedUnlocks at rank 3
Mount: Elven Steed
Great StagGreat StagUnlocks at rank 9
Mount: Great Stag
Great EagleGreat EagleUnlocks at rank 11
Mount: Great Eagle
Marked by KurnousMarked by KurnousUnlocks at rank 7
Charge bonus: +25% during forest battles (Hero's army)
Kinband CaptainKinband CaptainUnlocks at rank 7
Ammunition: +25% during forest battles (Hero's army)
Ward of LoecWard of LoecUnlocks at rank 7
Missile resistance: 10%
Ward of HoethWard of HoethUnlocks at rank 7
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Arrow of KurnousArrow of Kurnous
Ability: "Arrow of Kurnous"
FleetfingerFleetfinger3 levelsLevel 1
Reload time reduction: +5%
Reload time reduction: +10%
Reload time reduction: +15%
Piercing ShotsPiercing Shots3 levelsLevel 1
Missile strength: +4%
Missile strength: +9%
Missile strength: +15%
Bottomless QuiverBottomless Quiver3 levelsLevel 1
Ammunition: +6%
Ammunition: +16%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Endurance of the OakEndurance of the Oak3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Impenetrable BarkImpenetrable Bark3 levelsLevel 1
Armour: +10
Armour: +20
Armour: +30
Tempered RigourTempered Rigour3 levelsLevel 1
Melee attack: +3
Melee defence: +3
Melee attack: +7
Melee defence: +7
Melee attack: +12
Melee defence: +12
Violent DelightsViolent Delights3 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Weapon strength: +30%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Born to RideBorn to RideUnlocks at rank 13
Attribute: Strider when mounted on an Elven Steed or Great Stag
Attribute: Strider for Cavalry units (Hero's army)
Death from AboveDeath from AboveUnlocks at rank 13
Attribute: Causes Fear for Hawk Rider units (Hero's army)
Attribute: Causes Terror when mounted on a Great Eagle
Touched by LoecTouched by LoecUnlocks at rank 13
Ability: The Shadows Coil (when not using a mount)
Attribute: Stalk (when not using a mount)
Attribute: Vanguard Deployment for Wardancer and Bladesinger units (Hero's army)
Wildwood VeteranWildwood VeteranUnlocks at rank 13
Attribute: Vanguard Deployment for Wildwood Ranger units (Hero's army)
Attribute: Immune to Psychology
Dance of LoecDance of Loec
Passive ability: "Dance of Loec"
Possessed by the Trickster GodPossessed by the Trickster God
Replaces: "Dance of Loec"
Passive ability: "Possessed by the Trickster God"
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Glade Captain
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood ElvesHybrid Weapon Specialist | 3,688 | 1 | 50 | 70 | 46 | 50 | 45 | 330 | 30 | 1,000 | 250 | wh2_twa02_wef_cha_glade_captain_0 |
| Wood ElvesHybrid Weapon Specialist | 4,176 | 1 | 50 | 70 | 94 | 50 | 45 | 330 | 45 | 1,200 | 300 | wh2_twa02_wef_cha_glade_captain_1 |
| Wood ElvesHybrid Weapon Specialist | 4,768 | 1 | 50 | 70 | 110 | 50 | 35 | 420 | 70 | 1,550 | 387 | wh2_twa02_wef_cha_glade_captain_2 |
| Wood ElvesHybrid Weapon Specialist | 4,656 | 1 | 60 | 70 | 90 | 50 | 45 | 360 | 60 | 1,450 | 372 | wh2_twa02_wef_cha_glade_captain_3 |
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.