
Glade Captain skill planner
32 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- wh2_twa02_skill_wef_glade_captain_mount_elven_steedUnlocks at rank 4
Mount: Elven Steed - Great StagUnlocks at rank 10
Mount: Great StagWith its magnificent frame and the great plumes of steam of its snorting breath, the Great Stag instils unflinching valour into those who ride it. - Great EagleUnlocks at rank 12
Mount: Great EagleFly on your wings, like an eagle. Touch the sun. Track the foe, ambush, and defeat. - Marked by KurnousUnlocks at rank 8
Charge bonus: +25% during forest battles (Hero's army)The God of the Hunt freely gifts his deific zeal for war to all nobles deemed worthy of their responsibilities to Athel Loren. - Kinband CaptainUnlocks at rank 8
Ammunition: +25% during forest battles (Hero's army)Longbow kinbands are regimented and resourceful when defending their forest homes, advancing and retreating like leaves in a storm. - Ward of LoecUnlocks at rank 8
Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks. - Ward of HoethUnlocks at rank 8
Spell resistance: 10%Knowledge can be used as a shield against magical attack. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Arrow of Kurnous
Ability: "Arrow of Kurnous"When the arrow flies farther, it may kill sooner, which is vital in the Hunt. - Fleetfinger3 levelsLevel 1
Reload time reduction: +5%Level 2
Reload time reduction: +10%Level 3
Reload time reduction: +15%Requires: Arrow of KurnousNook and fire. Nook again, and fire. Nook a third time, and fire. All in a heartbeat. - Piercing Shots3 levelsLevel 1
Missile strength: +4%Level 2
Missile strength: +9%Level 3
Missile strength: +15%Requires: Arrow of KurnousThe forest teaches a warrior not only when to fire but where, which makes a bigger difference. - Bottomless Quiver3 levelsLevel 1
Ammunition: +6%Level 2
Ammunition: +16%Level 3
Ammunition: +30%Requires: Arrow of KurnousAlways willing to fight on, a widened quiver allows arrows to rain, almost without end. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Arrow of KurnousWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Foe-Seeker
Ability: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Endurance of the Oak3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all. - Impenetrable Bark3 levelsLevel 1
Armour: +10Level 2
Armour: +20Level 3
Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren. - Tempered Rigour3 levelsLevel 1
Melee attack: +3
Melee defence: +3Level 2
Melee attack: +7
Melee defence: +7Level 3
Melee attack: +12
Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect. - Violent Delights3 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Level 3
Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent Delights
- Born to RideUnlocks at rank 14
Attribute: Strider when mounted on an Elven Steed or Great Stag
Attribute: Strider for Cavalry units (Hero's army)Not with: Death from Above, Touched by Loec, Wildwood VeteranPerfectly at home in the saddle, this warrior can ride at full-pelt through terrain others would struggle with on foot. - Death from AboveUnlocks at rank 14
Attribute: Causes Fear for Hawk Rider units (Hero's army)
Attribute: Causes Terror when mounted on a Great EagleNot with: Born to Ride, Touched by Loec, Wildwood VeteranFollowing the example of the Doomstar, this warrior specializes in devastating, demoralizing strikes from the sky. - Touched by LoecUnlocks at rank 14
Ability: The Shadows Coil (when not using a mount)
Attribute: Stalk (when not using a mount)
Attribute: Vanguard Deployment for Wardancer and Bladesinger units (Hero's army)Not with: Born to Ride, Death from Above, Wildwood VeteranA member of the Wardancer kindred, this warrior fights to Loec's silent song. - Wildwood VeteranUnlocks at rank 14
Attribute: Vanguard Deployment for Wildwood Ranger units (Hero's army)
Attribute: Immune to PsychologyNot with: Born to Ride, Death from Above, Touched by LoecThis warrior has patrolled the borders of the Wildwood, facing down horrors unknowable and standing unfazed.
- Dance of Loec
Passive ability: "Dance of Loec"This ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks. - Possessed by the Trickster God
Replaces: "Dance of Loec"
Passive ability: "Possessed by the Trickster God"Requires: Dance of LoecOnce consumed by Loec’s aspect, one can instinctively evade attack through trickery, mimicking his deception of the Dark Gods.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.