Glade Captain skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Elven SteedUnlocks at rank 4Mount: Elven SteedThe bond between rider and steed goes beyond friendship or family; they act as one.
- Great StagUnlocks at rank 10Mount: Great StagWith its magnificent frame and the great plumes of steam of its snorting breath, the Great Stag instils unflinching valour into those who ride it.
- Great EagleUnlocks at rank 12Mount: Great EagleFly on your wings, like an eagle. Touch the sun. Track the foe, ambush, and defeat.
- Marked by KurnousUnlocks at rank 8Charge bonus: +25% during forest battles (Hero's army)The God of the Hunt freely gifts his deific zeal for war to all nobles deemed worthy of their responsibilities to Athel Loren.
- Kinband CaptainUnlocks at rank 8Ammunition: +25% during forest battles (Hero's army)Longbow kinbands are regimented and resourceful when defending their forest homes, advancing and retreating like leaves in a storm.
- Ward of LoecUnlocks at rank 8Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks.
- Ward of HoethUnlocks at rank 8Spell resistance: 10%Knowledge can be used as a shield against magical attack.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Arrow of KurnousAbility: "Arrow of Kurnous"When the arrow flies farther, it may kill sooner, which is vital in the Hunt.
- Fleetfinger3 levelsLevel 1Reload time reduction: +5%Level 2Reload time reduction: +10%Level 3Reload time reduction: +15%Requires: Arrow of KurnousNook and fire. Nook again, and fire. Nook a third time, and fire. All in a heartbeat.
- Piercing Shots3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +9%Level 3Missile strength: +15%Requires: Arrow of KurnousThe forest teaches a warrior not only when to fire but where, which makes a bigger difference.
- Bottomless Quiver3 levelsLevel 1Ammunition: +6%Level 2Ammunition: +16%Level 3Ammunition: +30%Requires: Arrow of KurnousAlways willing to fight on, a widened quiver allows arrows to rain, almost without end.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Arrow of KurnousWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Foe-SeekerAbility: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Endurance of the Oak3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all.
- Impenetrable Bark3 levelsLevel 1Armour: +10Level 2Armour: +20Level 3Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren.
- Tempered Rigour3 levelsLevel 1Melee attack: +3Melee defence: +3Level 2Melee attack: +7Melee defence: +7Level 3Melee attack: +12Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect.
- Violent Delights3 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Level 3Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent DelightsThe bigger they are, the harder they fall.
- Born to RideUnlocks at rank 14Attribute: Strider when mounted on an Elven Steed or Great StagAttribute: Strider for Cavalry units (Hero's army)Not with: Death from Above, Touched by Loec, Wildwood VeteranPerfectly at home in the saddle, this warrior can ride at full-pelt through terrain others would struggle with on foot.
- Death from AboveUnlocks at rank 14Attribute: Causes Fear for Hawk Rider units (Hero's army)Attribute: Causes Terror when mounted on a Great EagleNot with: Born to Ride, Touched by Loec, Wildwood VeteranFollowing the example of the Doomstar, this warrior specializes in devastating, demoralizing strikes from the sky.
- Touched by LoecUnlocks at rank 14Ability: The Shadows Coil (when not using a mount)Attribute: Stalk (when not using a mount)Attribute: Vanguard Deployment for Wardancer and Bladesinger units (Hero's army)Not with: Born to Ride, Death from Above, Wildwood VeteranA member of the Wardancer kindred, this warrior fights to Loec's silent song.
- Wildwood VeteranUnlocks at rank 14Attribute: Vanguard Deployment for Wildwood Ranger units (Hero's army)Attribute: Immune to PsychologyNot with: Born to Ride, Death from Above, Touched by LoecThis warrior has patrolled the borders of the Wildwood, facing down horrors unknowable and standing unfazed.
- Dance of LoecPassive ability: "Dance of Loec"This ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks.
- Possessed by the Trickster GodReplaces: "Dance of Loec"Passive ability: "Possessed by the Trickster God"Requires: Dance of LoecOnce consumed by Loec’s aspect, one can instinctively evade attack through trickery, mimicking his deception of the Dark Gods.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Glade Captain · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 50 | 50 |
| Leadership | 70 | 70 |
| Speed | 46 | 46 |
| Melee attack | 50 | 50 |
| Melee defence | 45 | 45 |
| Weapon strength | 330 | 330 |
| … armour-piercing | 200 | 200 |
| Charge bonus | 30 | 30 |
| Bonus vs large | 35 | 35 |
| Missile damage | 214 | 214 |
| Range | 190 | 190 |
| Ammunition | 30 | 30 |
| Reload time (s) | 9 | 9 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
