Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Drycha unit card

Drycha

Lord· Wizard· 1 model at Ultra size

Health

4,918

bottom 46% of class

Armour

80

top 48% of class

Leadership

80

top 37% of class

Speed

43

bottom 30% of class

Melee attack

60

top 25% of class

Melee defence

40

bottom 39% of class

Weapon strength

300 base + 100 armour-piercing

400

bottom 36% of class

Charge bonus

48

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Roused to WrathSummon Unit · Summons a unit of Malevolent Dryads, Summoned units degrade over timeactive
  • Fanatical ResolveAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blessing of the AncientsAugment · +20% Spell Masterypassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Drycha skill tree

53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. The Skewering Branch
  2. Skin of the Woods
  3. Dark Heart
  4. Scent of Blood
  5. Army of Renown
  6. Mentor
  1. Nature’s Vengeance
  2. Roots of Woe
  3. Indoctrinator
  4. Shifting Woods
  5. The Natural Order
  6. Mantra of the Fallen
  1. Foe-Seeker
  2. Endurance of the Oak
  3. Impenetrable Bark
  4. Tempered Rigour
  5. Violent Delights
  6. Deadly Onslaught
  1. Melkoth's Mystifying Miasma
  2. Smoke & Mirrors
  3. The Enfeebling Foe
  4. The Withering
  5. The Penumbral Pendulum
  6. Evasion
  7. Pit of Shades
  8. Okkam's Mindrazor
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Piercing Thorns
  3. Bolts of the Forest
  4. Striking Branches
  5. Swinging Boughs
  6. Ancient Bark
  7. Wings of the Forest
  8. Rally!
  9. Shield of the Forest
  10. Nature's Quiver
  11. Swift & Sturdy
  12. The Forest's Roar
  13. Stand Your Ground!
  1. Ever-Reaching Tendrils
  2. Wonders of the Forest
  3. Nature's Salve
  4. Obscuring Canopy
  5. Growth of the Forest
  6. Open Branches
  7. Lightning Strike
  8. Swiftfingers
  9. Perenniality
  10. Quartermaster
  11. Home Amongst the Boughs

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.