Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Shadows

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Melkoth's Mystifying Miasma

Direct Damage

Winds of Magic
6(9)
Cooldown
29 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Okkam's Mindrazor

Augment

Winds of Magic
8(14)
Cooldown
46 s
Cast range
200 m
Duration
32 s
Wind-up
5 s
Overcast miscast
50%
  • +50% Armour-Piercing Weapon Damage
  • +50% Base Weapon Damage

The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.

Pit of Shades

Vortex · magical

Winds of Magic
15(22)
Cooldown
49 s
Cast range
200 m
Duration
13 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

The Enfeebling Foe

Hex

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
17 s(34 s)
Wind-up
1 s
Overcast miscast
50%
  • -24 Melee Attack
  • -24 Melee Defence

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Penumbral Pendulum

Wind · magical

Winds of Magic
12(16)
Cooldown
40 s
Cast range
200 m
Duration
2 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

The Withering

Hex

Winds of Magic
5(11)
Cooldown
43 s
Cast range
200 m
Duration
40 s
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -8 Leadership

The Wizard destroys the foe from within, corroding their minds with doubt and crisis.

Who casts Lore of Shadows

Source: special_ability_groups (wh_dlc05_lore_shadows), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.