Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Clawspeaker (Shadows) unit card

Clawspeaker (Shadows)

Hero· Wizard· 1 model at Ultra size

Health

4,548

top 41% of class

Armour

20

bottom 13% of class

Leadership

65

top 50% of class

Speed

44

bottom 36% of class

Melee attack

42

top 41% of class

Melee defence

40

top 42% of class

Weapon strength

225 base + 100 armour-piercing

325

bottom 44% of class

Charge bonus

40

top 47% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Tiger Warrior

    A Tiger Warrior unit has: Increased Speed Increased Charge Bonus Ferocious Ambush ability

Abilities

  • Arcane HymnAugment of the Windsactive
  • Mysticism of KamauAugment (Area)passive
  • Ferocious AmbushAugment · +25% Charge Speed, +15% Speed…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Clawspeaker (Shadows) skill tree

32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Wind Harmony
  2. Ranged Discipline
  3. Immortality
  4. Mentor
  1. Divine Epiphany
  2. Hunter-Mystic
  3. Leader of Ceremonies
  4. Unrelenting Conduit
  5. Litany of the Winds
  1. wh3_cp1_skill_cth_clawspeaker_shadows_offense_0
  2. wh3_cp1_skill_cth_clawspeaker_shadows_offense_4
  3. wh3_cp1_skill_cth_clawspeaker_shadows_mystic_0
  4. wh3_cp1_skill_cth_clawspeaker_shadows_mystic_4
  5. wh3_cp1_skill_cth_clawspeaker_shadows_protect_0
  6. wh3_cp1_skill_cth_clawspeaker_shadows_protect_4
  1. Melkoth's Mystifying Miasma
  2. Smoke & Mirrors
  3. The Enfeebling Foe
  4. The Withering
  5. The Penumbral Pendulum
  6. Evasion
  7. Pit of Shades
  8. Okkam's Mindrazor
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Replenish Troops
  2. Hinder Replenishment
  3. Damage Walls
  4. Wound
  5. Cleanse Corruption
  6. Specialist

Who can field it

  • The Northern Provinces

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.