
Clawspeaker (Shadows)
Hero· Wizard· 1 model at Ultra size
Comes with Character Pack - Bhashiva(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Clawspeaker (Shadows) is Grand Cathay hero: 4,548 HP, armour 20, melee attack 42, melee defence 40, weapon strength 325. It costs 1,600 in the campaign and 750 in multiplayer. It comes with Character Pack - Bhashiva. Unit key wh3_cp1_cth_cha_clawspeaker_shadows. Patch 9.0.4, from the game's data tables.
Health
4,548
Armour
20
Leadership
65
Speed
44
Melee attack
42
Melee defence
40
Weapon strength
225 base + 100 armour-piercing
325
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Tiger Warrior
A Tiger Warrior unit has: Increased Speed Increased Charge Bonus Ferocious Ambush ability
Abilities
- Arcane HymnAugment of the WindsactiveArcane HymnAugment of the WindsCooldown 120 s · Duration 27 sIn hissed arcane melody, the Clawspeaker masterfully binds the Winds into a single, obedient stream.
- Mysticism of KamauAugment (Area)passiveMysticism of KamauAugment (Area)Passive · Duration 24 sKamau’s fabled esoteric knowledge of martial mysticism was said to have been gifted by the Thousand Gods, then shared to his worshippers via the Clawspeakers’ oral traditions.
- Ferocious AmbushAugment · +25% Charge Speed, +15% Speed…passiveFerocious AmbushAugment+25% Charge Speed+15% Speed+15% Charge BonusPassive · Cooldown 90 s · Duration 20 sCertain Tiger Warrior martial philosophies cannot be practiced outside their kin, their innate feral instincts enabling – among other things – the impossible speeds of their renowned charges.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Grand Cathay: Tiger Warrior Stalkers, Onyx Crowmen
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Grand Cathay: Iron Hail Gunners, Fire Rain Rocket Battery
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Clawspeaker (Shadows) skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Clawspeaker (Shadows)'s skills
- Wind HarmonyWind HarmonyUnlocks at rank 7
- Spell resistance: 10%
- Ranged DisciplineRanged DisciplineUnlocks at rank 7
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Divine EpiphanyDivine EpiphanyUnlocks at rank 12
- Campaign movement range: +10%
- Hunter-MysticHunter-Mystic
- Vigour loss reduction: -15% for all Tiger Warrior units (Hero's army)
- Hit points: +10%
- Leader of CeremoniesLeader of Ceremonies
- Corruption: -4 (local province)
- Growth: +8 (local province)
- Control: +4 (local province)
- Unrelenting ConduitUnrelenting Conduit
- Spell resistance: 15% for all Tiger Warrior units (Hero's army)
- Miscast base chance: -10%
- Litany of the WindsLitany of the Winds
- Spell intensity: +5%
- Ferocity of KamauFerocity of KamauUnlocks at rank 8
- Passive ability: "Ferocity of Kamau"
- Melee attack: +8
- Melee defence: +6
- Base weapon damage: +20%
- Mantra of RighteousnessMantra of Righteousness
- Battle prayer: "Mantra of Righteousness"
- Attribute: Immune to Psychology for all Tiger Warrior units (Hero's army)
- Attribute: Causes Fear
- Mysticism of KamauMysticism of KamauUnlocks at rank 8
- Passive ability: "Mysticism of Kamau"
- Winds of Magic power reserve: +2 per turn
- Winds of Magic power reserve capacity: +10
- Arcane HymnArcane Hymn
- Battle prayer: "Arcane Hymn"
- Winds of Magic cost: -1 for Lore of Beasts, Life, and Shadow spells
- Cooldown: -15% to Lore of Beasts, Life, and Shadow spells
- Protection of KamauProtection of KamauUnlocks at rank 8
- Passive ability: "Protection of Kamau"
- Attrition: -10% casualties suffered from Chaos attrition (Hero's army)
- Ward save: +5%
- Mantra of InvigorationMantra of Invigoration
- Battle prayer: "Mantra of Invigoration"
- Battle healing cap: +10% (Hero's army)
- Casualty replenishment rate: +5% (Hero's army)
- Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -30% to "Melkoth's Mystifying Miasma"
- Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -50% to "Melkoth's Mystifying Miasma"
- Smoke & MirrorsSmoke & Mirrors
- Passive ability: "Smoke & Mirrors"
- The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
- Spell: "The Enfeebling Foe"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Cooldown: -30% to "The Enfeebling Foe"
- Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Winds of Magic cost: -1 for "The Enfeebling Foe"
- Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
- Cooldown: -50% to "The Enfeebling Foe"
- The WitheringThe Withering3 levelsLevel 1
- Spell: "The Withering"
- Overcast spell: "The Withering Upgraded"
- Cooldown: -30% to "The Withering"
- Miscast base chance: -15% for "The Withering Upgraded"
- Overcast spell: "The Withering Upgraded"
- Winds of Magic cost: -1 for "The Withering"
- Winds of Magic cost: -2 for "The Withering Upgraded"
- Cooldown: -50% to "The Withering"
- The Penumbral PendulumThe Penumbral Pendulum3 levelsLevel 1
- Spell: "The Penumbral Pendulum"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Cooldown: -30% to "The Penumbral Pendulum"
- Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Winds of Magic cost: -2 for "The Penumbral Pendulum"
- Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
- Cooldown: -50% to "The Penumbral Pendulum"
- EvasionEvasion
- Passive ability: "Evasion"
- Pit of ShadesPit of Shades3 levelsLevel 1
- Spell: "Pit of Shades"
- Overcast spell: "Pit of Shades Upgraded"
- Cooldown: -30% to "Pit of Shades"
- Miscast base chance: -15% for "Pit of Shades Upgraded"
- Overcast spell: "Pit of Shades Upgraded"
- Winds of Magic cost: -3 for "Pit of Shades"
- Winds of Magic cost: -3 for "Pit of Shades Upgraded"
- Cooldown: -50% to "Pit of Shades"
- Okkam's MindrazorOkkam's Mindrazor3 levelsLevel 1
- Spell: "Okkam's Mindrazor"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Cooldown: -30% to "Okkam's Mindrazor"
- Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Winds of Magic cost: -2 for "Okkam's Mindrazor"
- Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
- Cooldown: -50% to "Okkam's Mindrazor"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.