Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Be'lakor unit card

Be'lakor

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Be'lakor is a legendary lord of Daemons of Chaos and Warriors of Chaos, leading Shadow Legion at the start of a campaign: 9,304 HP, armour 45, melee attack 70, melee defence 55, weapon strength 500. It costs 2,600 in the campaign and 2,450 in multiplayer. Beating this lord in battle can earn the defeat trait Bel'of'the'Ball. Unit key wh3_main_dae_cha_be_lakor_0. Patch 9.0.4, from the game's data tables.

Health

9,304

top 6% of class

Armour

45

bottom 25% of class

Leadership

90

top 2% of class

Speed

90

top 26% of class

Melee attack

70

top 7% of class

Melee defence

55

top 17% of class

Weapon strength

150 base + 350 armour-piercing

500

top 16% of class

Charge bonus

55

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

Abilities

  • Shadow ShroudWard Save · +60% Damage Resistanceactive
  • The Dark MasterHex · -40 Melee Attackactive
  • Lord of TormentRegeneration · Effect intensity increases by each enemy unit in range with leadership wavering or lower., Replenishes hit points of combatantspassive
  • Whispers in the DarknessHex (Area) · -6 Leadershippassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blade of ShadowAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Be'lakor in battle and your lord can earn the trait

Bel'of'the'Ball

  • Winds of Magic power reserve capacity: +5 (Lord's army)
  • Casualty replenishment rate: +5% (Lord's army)
  • Weapon strength: +5% (Lord's army)
  • Control: +2 (local province)

The First Damned is the last to know that his time is up once more. Cast off and cursed by the Ruinous Powers, until they can perhaps find a use for him in a few millennia.

All legendary lord defeat traits

Be'lakor skill tree

38 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Be'lakor's skills

  1. The Dark Master
  2. Voice of the Dark Gods
  3. Hearts of Iron
  4. Aura of Chaos
  5. Army of Renown
  6. Mentor
  1. Rapid Ruination
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Melkoth's Mystifying Miasma
  2. Smoke & Mirrors
  3. The Enfeebling Foe
  4. The Withering
  5. The Penumbral Pendulum
  6. Evasion
  7. Pit of Shades
  8. Okkam's Mindrazor
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Route Marcher
  2. Relentless Advance
  3. Devious Plotting
  4. Ruination
  5. Unholy Resilience
  6. Lightning Strike
  7. Sustained by Slaughter
  8. Logistician
  9. Arch-Manipulator
  10. Renowned & Feared

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.