
Health
3,572
Armour
90
Leadership
65
Speed
40
Melee attack
60
Melee defence
40
Weapon strength
300 base + 130 armour-piercing
430
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Dark BenedictionAugment (Area) · +8 LeadershippassiveDark BenedictionAugment (Area)+8 LeadershipPassive · Range 35 mDark Blessings given freely from long-dead souls follow in this one's wake. And so the dead strive for Unlife...
Immortal WillRegeneration · Replenishes hit points of combatantsactiveImmortal WillRegenerationReplenishes hit points of combatantsCooldown 60 s · Duration 13 sImmortal spirits will refuse to leave the bounds of the mortal plane, and so cannot be put to rest with ease.
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Vampire (Shadows) skill tree
39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded NightmareBarded NightmareUnlocks at rank 7
Mount: Barded Nightmare
HellsteedHellsteedUnlocks at rank 9
Mount: Hellsteed
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
The HungerThe Hunger
Incoming Healing Modifier: +15%
Passive ability: "The Hunger"
Immortal FleshImmortal Flesh
Replenish Troops action: Replenishment rate is increased by an additional 5%
Battle healing cap: +20%
Hit points: +10%
The Red ThirstThe Red Thirst
Ability: "Blood Lust"
Armour-piercing weapon damage: +40
Ageless InstinctAgeless Instinct
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)
Character experience gain: +25%
Sorcerous BloodSorcerous Blood
Cooldown: -10% to all spells
Winds of Magic cost: -10% for all spells
Fangs BaredFangs Bared
Attribute: Causes Terror
Bonus vs Infantry: +15
SafeguardSafeguard
Armour: +6
ImpassionedImpassioned3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Wild-EyedWild-Eyed3 levelsLevel 1
Melee attack: +3
Melee attack: +6
Melee attack: +9
ConvictionConviction3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
SoothsayingSoothsaying3 levelsLevel 1
Leadership aura size: +10%
Leadership aura size: +20%
Leadership aura size: +40%
Immortal WillImmortal Will
Ability: "Immortal Will"
TenacityTenacity3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
AuguryAugury3 levelsLevel 1
Character's aura leadership effect: +2
Character's aura leadership effect: +5
Character's aura leadership effect: +9
InviolableInviolable3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
FervourFervour3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Dark BenedictionDark Benediction
Passive ability: "Dark Benediction"
Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"
Smoke & MirrorsSmoke & Mirrors
Passive ability: "Smoke & Mirrors"
The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
Spell: "The Enfeebling Foe"
Overcast spell: "The Enfeebling Foe Upgraded"
Cooldown: -30% to "The Enfeebling Foe"
Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
Overcast spell: "The Enfeebling Foe Upgraded"
Winds of Magic cost: -1 for "The Enfeebling Foe"
Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
Cooldown: -50% to "The Enfeebling Foe"
The WitheringThe Withering3 levelsLevel 1
Spell: "The Withering"
Overcast spell: "The Withering Upgraded"
Cooldown: -30% to "The Withering"
Miscast base chance: -15% for "The Withering Upgraded"
Overcast spell: "The Withering Upgraded"
Winds of Magic cost: -1 for "The Withering"
Winds of Magic cost: -2 for "The Withering Upgraded"
Cooldown: -50% to "The Withering"
The Penumbral PendulumThe Penumbral Pendulum3 levelsLevel 1
Spell: "The Penumbral Pendulum"
Overcast spell: "The Penumbral Pendulum Upgraded"
Cooldown: -30% to "The Penumbral Pendulum"
Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
Overcast spell: "The Penumbral Pendulum Upgraded"
Winds of Magic cost: -2 for "The Penumbral Pendulum"
Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
Cooldown: -50% to "The Penumbral Pendulum"
EvasionEvasion
Passive ability: "Evasion"
Pit of ShadesPit of Shades3 levelsLevel 1
Spell: "Pit of Shades"
Overcast spell: "Pit of Shades Upgraded"
Cooldown: -30% to "Pit of Shades"
Miscast base chance: -15% for "Pit of Shades Upgraded"
Overcast spell: "Pit of Shades Upgraded"
Winds of Magic cost: -3 for "Pit of Shades"
Winds of Magic cost: -3 for "Pit of Shades Upgraded"
Cooldown: -50% to "Pit of Shades"
Okkam's MindrazorOkkam's Mindrazor3 levelsLevel 1
Spell: "Okkam's Mindrazor"
Overcast spell: "Okkam's Mindrazor Upgraded"
Cooldown: -30% to "Okkam's Mindrazor"
Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
Overcast spell: "Okkam's Mindrazor Upgraded"
Winds of Magic cost: -2 for "Okkam's Mindrazor"
Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
Cooldown: -50% to "Okkam's Mindrazor"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Vampiric corruption is increased by an additional 1
Vampiric corruption: +1 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)
Spread Corruption action: Vampiric corruption is increased by an additional 3
Vampiric corruption: +3 (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Vampire (Shadows)
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsWizard | 3,572 | 1 | 90 | 65 | 40 | 60 | 40 | 430 | 30 | 1,000 | 250 | wh_dlc05_vmp_cha_vampire_shadows_0 |
| Vampire Counts, Undead LegionsWizard | 3,916 | 1 | 110 | 65 | 78 | 60 | 40 | 430 | 60 | 1,100 | 275 | wh_dlc05_vmp_cha_vampire_shadows_1 |
| Vampire Counts, Undead LegionsWizard | 3,916 | 1 | 90 | 65 | 105 | 60 | 40 | 430 | 60 | 1,350 | 337 | wh_dlc05_vmp_cha_vampire_shadows_2 |
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.