
Health
3,568
Armour
15
Leadership
65
Speed
62
Melee attack
55
Melee defence
50
Weapon strength
95 base + 280 armour-piercing
375
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Locus of BeguilementHex (Area) · -24 Melee Defence, -8 LeadershipactiveLocus of BeguilementHex (Area)-24 Melee Defence-8 LeadershipCooldown 90 s · Duration 22 s · Range 55 m"What? Why are we…? Er, where am I? Who am I? Why am I?!"
Locus of SwiftnessAugment (Area) · +25% Charge Speed, +25% Speed…activeLocus of SwiftnessAugment (Area)+25% Charge Speed+25% Speed+40% Charge BonusCooldown 90 s · Duration 40 s · Range 55 mWhen the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Alluress (Shadows) skill tree
43 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Steed of SlaaneshSteed of Slaanesh
Mount: Steed of Slaanesh
wh3_dlc27_skill_sla_alluress_shadow_mount_daemonic_steedwh3_dlc27_skill_sla_alluress_shadow_mount_daemonic_steed
Mount: Daemonic Steed
Seeker ChariotSeeker Chariot
Mount: Seeker Chariot
Exalted Seeker ChariotExalted Seeker Chariot
Mount: Exalted Seeker Chariot
Slaanesh Soul FeederSlaanesh Soul Feeder
Passive ability: "Soul Feeder"
Supple & SprySupple & Spry
Missile resistance: 10%
Hates KhorneHates Khorne
Melee attack: +10 when fighting against Khornate factions
Weapon strength: +15% when fighting against Khornate factions
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Locus of GraceLocus of Grace
Ability: "Locus of Grace"
Locus of SwiftnessLocus of Swiftness
Ability: "Locus of Swiftness"
Locus of BeguilementLocus of Beguilement
Ability: "Locus of Beguilement"
Song of the DaemonetteSong of the DaemonetteUnlocks at rank 9
Charge bonus: +4 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
Missile resistance: 5% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
Wheels of DiscordWheels of DiscordUnlocks at rank 9
Passive ability: "Frenzy" for Daemonic Chariot units (Hero's army)
Passive ability: "Frenzy"
Hypnotic GlamourHypnotic GlamourUnlocks at rank 9
Attribute: Vanguard Deployment
Ward save: +10%
Rapid RuinationRapid Ruination
Speed: +12%
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"
Smoke & MirrorsSmoke & Mirrors
Passive ability: "Smoke & Mirrors"
The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
Spell: "The Enfeebling Foe"
Overcast spell: "The Enfeebling Foe Upgraded"
Cooldown: -30% to "The Enfeebling Foe"
Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
Overcast spell: "The Enfeebling Foe Upgraded"
Winds of Magic cost: -1 for "The Enfeebling Foe"
Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
Cooldown: -50% to "The Enfeebling Foe"
The WitheringThe Withering3 levelsLevel 1
Spell: "The Withering"
Overcast spell: "The Withering Upgraded"
Cooldown: -30% to "The Withering"
Miscast base chance: -15% for "The Withering Upgraded"
Overcast spell: "The Withering Upgraded"
Winds of Magic cost: -1 for "The Withering"
Winds of Magic cost: -2 for "The Withering Upgraded"
Cooldown: -50% to "The Withering"
The Penumbral PendulumThe Penumbral Pendulum3 levelsLevel 1
Spell: "The Penumbral Pendulum"
Overcast spell: "The Penumbral Pendulum Upgraded"
Cooldown: -30% to "The Penumbral Pendulum"
Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
Overcast spell: "The Penumbral Pendulum Upgraded"
Winds of Magic cost: -2 for "The Penumbral Pendulum"
Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
Cooldown: -50% to "The Penumbral Pendulum"
EvasionEvasion
Passive ability: "Evasion"
Pit of ShadesPit of Shades3 levelsLevel 1
Spell: "Pit of Shades"
Overcast spell: "Pit of Shades Upgraded"
Cooldown: -30% to "Pit of Shades"
Miscast base chance: -15% for "Pit of Shades Upgraded"
Overcast spell: "Pit of Shades Upgraded"
Winds of Magic cost: -3 for "Pit of Shades"
Winds of Magic cost: -3 for "Pit of Shades Upgraded"
Cooldown: -50% to "Pit of Shades"
Okkam's MindrazorOkkam's Mindrazor3 levelsLevel 1
Spell: "Okkam's Mindrazor"
Overcast spell: "Okkam's Mindrazor Upgraded"
Cooldown: -30% to "Okkam's Mindrazor"
Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
Overcast spell: "Okkam's Mindrazor Upgraded"
Winds of Magic cost: -2 for "Okkam's Mindrazor"
Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
Cooldown: -50% to "Okkam's Mindrazor"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Alluress (Shadows)
5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slaanesh, Daemons of ChaosWizard | 3,568 | 1 | 15 | 65 | 62 | 55 | 50 | 375 | 35 | 850 | 225 | wh3_main_sla_cha_alluress_shadow_0 |
| Slaanesh, Daemons of ChaosWizard | 4,076 | 1 | 15 | 65 | 100 | 55 | 50 | 375 | 55 | 1,050 | 275 | wh3_main_sla_cha_alluress_shadow_1 |
| Slaanesh, Daemons of ChaosWizard | 4,608 | 1 | 50 | 65 | 100 | 30 | 28 | 375 | 80 | 1,250 | 325 | wh3_main_sla_cha_alluress_shadow_2 |
| Slaanesh, Daemons of ChaosWizard | 5,624 | 1 | 50 | 65 | 100 | 36 | 32 | 475 | 100 | 1,550 | 400 | wh3_main_sla_cha_alluress_shadow_3 |
| Slaanesh, Daemons of ChaosWizard | 4,640 | 1 | 15 | 65 | 100 | 55 | 55 | 425 | 65 | 1,200 | 313 | wh3_dlc27_sla_cha_alluress_shadow_daemonic_steed |
Who can field it
- Legion of Chaos
- Seducers of Slaanesh
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_survival_sla_cha_alluress_shadow).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.