
Alluress (Shadows)
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Alluress (Shadows) is Slaanesh and Daemons of Chaos hero: 3,568 HP, armour 15, melee attack 55, melee defence 50, weapon strength 375. It costs 850 in the campaign and 700 in multiplayer. Unit key wh3_main_sla_cha_alluress_shadow_0. Patch 9.0.4, from the game's data tables.
Health
3,568
Armour
15
Leadership
65
Speed
62
Melee attack
55
Melee defence
50
Weapon strength
95 base + 280 armour-piercing
375
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Locus of BeguilementHex (Area) · -24 Melee Defence, -8 LeadershipactiveLocus of BeguilementHex (Area)-24 Melee Defence-8 LeadershipCooldown 90 s · Duration 22 s · Range 55 m"What? Why are we…? Er, where am I? Who am I? Why am I?!"
- Locus of SwiftnessAugment (Area) · +25% Charge Speed, +25% Speed…activeLocus of SwiftnessAugment (Area)+25% Charge Speed+25% Speed+40% Charge BonusCooldown 90 s · Duration 40 s · Range 55 mWhen the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 280 of 375 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Slaanesh: Exalted Seeker Chariot, Hellflayers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Slaanesh: Devotees of Slaanesh (Crossbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Patch 9.0.3wh3_main_sla_cha_alluress_shadow_3
- Health5,624 → 6,124(+500)
- New: Feasting on Fear
Alluress (Shadows) skill tree
43 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Alluress (Shadows)'s skills
- Steed of SlaaneshSteed of SlaaneshUnlocks at rank 5
- Mount: Steed of Slaanesh
- Daemonic SteedDaemonic SteedUnlocks at rank 12
- Mount: Daemonic Steed
- Seeker ChariotSeeker ChariotUnlocks at rank 16
- Mount: Seeker Chariot
- Exalted Seeker ChariotExalted Seeker ChariotUnlocks at rank 22
- Mount: Exalted Seeker Chariot
- Slaanesh Soul FeederSlaanesh Soul FeederUnlocks at rank 7
- Passive ability: "Soul Feeder"
- Supple & SprySupple & SpryUnlocks at rank 7
- Missile resistance: 10%
- Hates KhorneHates KhorneUnlocks at rank 7
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Locus of GraceLocus of GraceUnlocks at rank 8
- Ability: "Locus of Grace"
- Locus of SwiftnessLocus of SwiftnessUnlocks at rank 8
- Ability: "Locus of Swiftness"
- Locus of BeguilementLocus of BeguilementUnlocks at rank 8
- Ability: "Locus of Beguilement"
- Song of the DaemonetteSong of the DaemonetteUnlocks at rank 10
- Charge bonus: +4 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
- Missile resistance: 5% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Hero's army)
- Wheels of DiscordWheels of DiscordUnlocks at rank 10
- Passive ability: "Frenzy" for Daemonic Chariot units (Hero's army)
- Passive ability: "Frenzy"
- Hypnotic GlamourHypnotic GlamourUnlocks at rank 10
- Attribute: Vanguard Deployment
- Ward save: +10%
- Rapid RuinationRapid Ruination
- Speed: +12%
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -30% to "Melkoth's Mystifying Miasma"
- Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -50% to "Melkoth's Mystifying Miasma"
- Smoke & MirrorsSmoke & Mirrors
- Passive ability: "Smoke & Mirrors"
- The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
- Spell: "The Enfeebling Foe"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Cooldown: -30% to "The Enfeebling Foe"
- Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Winds of Magic cost: -1 for "The Enfeebling Foe"
- Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
- Cooldown: -50% to "The Enfeebling Foe"
- The WitheringThe Withering3 levelsLevel 1
- Spell: "The Withering"
- Overcast spell: "The Withering Upgraded"
- Cooldown: -30% to "The Withering"
- Miscast base chance: -15% for "The Withering Upgraded"
- Overcast spell: "The Withering Upgraded"
- Winds of Magic cost: -1 for "The Withering"
- Winds of Magic cost: -2 for "The Withering Upgraded"
- Cooldown: -50% to "The Withering"
- The Penumbral PendulumThe Penumbral Pendulum3 levelsLevel 1
- Spell: "The Penumbral Pendulum"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Cooldown: -30% to "The Penumbral Pendulum"
- Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Winds of Magic cost: -2 for "The Penumbral Pendulum"
- Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
- Cooldown: -50% to "The Penumbral Pendulum"
- EvasionEvasion
- Passive ability: "Evasion"
- Pit of ShadesPit of Shades3 levelsLevel 1
- Spell: "Pit of Shades"
- Overcast spell: "Pit of Shades Upgraded"
- Cooldown: -30% to "Pit of Shades"
- Miscast base chance: -15% for "Pit of Shades Upgraded"
- Overcast spell: "Pit of Shades Upgraded"
- Winds of Magic cost: -3 for "Pit of Shades"
- Winds of Magic cost: -3 for "Pit of Shades Upgraded"
- Cooldown: -50% to "Pit of Shades"
- Okkam's MindrazorOkkam's Mindrazor3 levelsLevel 1
- Spell: "Okkam's Mindrazor"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Cooldown: -30% to "Okkam's Mindrazor"
- Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Winds of Magic cost: -2 for "Okkam's Mindrazor"
- Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
- Cooldown: -50% to "Okkam's Mindrazor"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Alluress (Shadows)
5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slaanesh, Daemons of ChaosWizard | 3,568 | 1 | 15 | 65 | 62 | 55 | 50 | 375 | 35 | 850 | 225 | wh3_main_sla_cha_alluress_shadow_0 |
| Slaanesh, Daemons of ChaosWizard | 4,076 | 1 | 15 | 65 | 100 | 55 | 50 | 375 | 55 | 1,050 | 275 | wh3_main_sla_cha_alluress_shadow_1 |
| Slaanesh, Daemons of ChaosWizard | 4,608 | 1 | 50 | 65 | 100 | 30 | 28 | 375 | 80 | 1,250 | 325 | wh3_main_sla_cha_alluress_shadow_2 |
| Slaanesh, Daemons of ChaosWizard | 6,124 | 1 | 50 | 65 | 100 | 36 | 32 | 475 | 100 | 1,550 | 400 | wh3_main_sla_cha_alluress_shadow_3 |
| Slaanesh, Daemons of ChaosWizard | 4,640 | 1 | 15 | 65 | 100 | 55 | 55 | 425 | 65 | 1,200 | 313 | wh3_dlc27_sla_cha_alluress_shadow_daemonic_steed |
Who can field it
- Daemons of Chaos · Legion of Chaos
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_survival_sla_cha_alluress_shadow).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.