
Hellflayers
Chariot· Chariots· Tier 3· 4 models (crew of 4) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hellflayers are Slaanesh and Daemons of Chaos chariot: 5,944 HP across 4 models, armour 50, melee attack 34, melee defence 26, weapon strength 70. It costs 1,100 in the campaign and in multiplayer. Unit key wh3_main_sla_veh_hellflayer_0. Patch 9.0.4, from the game's data tables.
Health
1,486 per model
5,944
Armour
50
Leadership
70
Speed
100
Melee attack
34
Melee defence
26
Weapon strength
20 base + 50 armour-piercing, +30 vs infantry
70
Charge bonus
90
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passiveSoulscentAugment+20 Melee Attack+50% Armour-Piercing Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.Passive"Mmmm... meat... I can smell innocence at fifty yards!"
Counters
Good against
- Infantry-sized units — bonus vs infantry 30e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Slaanesh: Devoted Marauders of Slaanesh, Slaangors
- Heavily armoured units — 50 of 70 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Slaanesh: Devoted Marauders of Slaanesh, Slaangors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Slaanesh: Soul Grinder of Slaanesh, Devoted Marauders of Slaanesh (Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (56.97× faster), War Wagons (Mortars) (7.85× faster), War Wagons (6.48× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (23.45× slower), Chaos Knights of Nurgle (22.60× slower), Chaos Knights (19.80× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Slaanesh units ranked.
Match-ups people search for: Hellflayers vs Exalted Seeker Chariot · Hellflayers vs Seeker Chariots
Who can field it
- Daemons of Chaos · Legion of Chaos
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.