
Bray-Shaman (Shadows)
Hero· Wizard· 1 model at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bray-Shaman (Shadows) is Beastmen hero: 4,168 HP, armour 15, melee attack 30, melee defence 28, weapon strength 310. It costs 400 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_cha_bray_shaman_shadows_0. Patch 9.0.4, from the game's data tables.
Health
4,168
Armour
15
Leadership
55
Speed
38
Melee attack
30
Melee defence
28
Weapon strength
215 base + 95 armour-piercing
310
Charge bonus
38
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Centigors (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Bray-Shaman (Shadows) skill tree
24 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Bray-Shaman (Shadows)'s skills
- Tuskgor ChariotTuskgor ChariotUnlocks at rank 12
- Mount: Tuskgor Chariot
- Razorgor ChariotRazorgor ChariotUnlocks at rank 16
- Mount: Razorgor Chariot
- Uncanny SensesUncanny SensesUnlocks at rank 10
- Spell resistance: 15%
- Shadow HideShadow HideUnlocks at rank 10
- Missile resistance: 10%
- Many-Limbed FiendMany-Limbed FiendUnlocks at rank 10
- Melee attack: +15
- Weapon strength: +10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -30% to "Melkoth's Mystifying Miasma"
- Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -50% to "Melkoth's Mystifying Miasma"
- Smoke & MirrorsSmoke & Mirrors
- Passive ability: "Smoke & Mirrors"
- The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
- Spell: "The Enfeebling Foe"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Cooldown: -30% to "The Enfeebling Foe"
- Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Winds of Magic cost: -1 for "The Enfeebling Foe"
- Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
- Cooldown: -50% to "The Enfeebling Foe"
- The WitheringThe Withering3 levelsLevel 1
- Spell: "The Withering"
- Overcast spell: "The Withering Upgraded"
- Cooldown: -30% to "The Withering"
- Miscast base chance: -15% for "The Withering Upgraded"
- Overcast spell: "The Withering Upgraded"
- Winds of Magic cost: -1 for "The Withering"
- Winds of Magic cost: -2 for "The Withering Upgraded"
- Cooldown: -50% to "The Withering"
- The Penumbral PendulumThe Penumbral Pendulum3 levelsLevel 1
- Spell: "The Penumbral Pendulum"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Cooldown: -30% to "The Penumbral Pendulum"
- Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Winds of Magic cost: -2 for "The Penumbral Pendulum"
- Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
- Cooldown: -50% to "The Penumbral Pendulum"
- EvasionEvasion
- Passive ability: "Evasion"
- Pit of ShadesPit of Shades3 levelsLevel 1
- Spell: "Pit of Shades"
- Overcast spell: "Pit of Shades Upgraded"
- Cooldown: -30% to "Pit of Shades"
- Miscast base chance: -15% for "Pit of Shades Upgraded"
- Overcast spell: "Pit of Shades Upgraded"
- Winds of Magic cost: -3 for "Pit of Shades"
- Winds of Magic cost: -3 for "Pit of Shades Upgraded"
- Cooldown: -50% to "Pit of Shades"
- Okkam's MindrazorOkkam's Mindrazor3 levelsLevel 1
- Spell: "Okkam's Mindrazor"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Cooldown: -30% to "Okkam's Mindrazor"
- Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Winds of Magic cost: -2 for "Okkam's Mindrazor"
- Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
- Cooldown: -50% to "Okkam's Mindrazor"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Bray-Shaman (Shadows)
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenWizard | 4,168 | 1 | 15 | 55 | 38 | 30 | 28 | 310 | 38 | — | — | wh_dlc03_bst_cha_bray_shaman_shadows_0 |
| BeastmenWizard | 4,664 | 1 | 100 | 55 | 70 | 34 | 30 | 310 | 80 | — | — | wh_dlc03_bst_cha_bray_shaman_shadows_1 |
| BeastmenWizard | 4,472 | 1 | 80 | 55 | 70 | 28 | 24 | 280 | 64 | — | — | wh2_dlc17_bst_cha_bray_shaman_shadows_2 |
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.