Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Fimir Balefiend (Shadows) unit card

Fimir Balefiend (Shadows)

Hero· Wizard· 1 model at Ultra size

Comes with Norsca(Warhammer I)

Skill tree →Duel it in the combat calculator →

Fimir Balefiend (Shadows) is Norsca hero: 5,040 HP, armour 65, melee attack 35, melee defence 35, weapon strength 400. It costs 1,000 in the campaign and 550 in multiplayer. It comes with Norsca. Unit key wh_dlc08_nor_cha_fimir_balefiend_shadow_0. Patch 9.0.4, from the game's data tables.

Health

5,040

top 28% of class

Armour

65

top 45% of class

Leadership

70

top 36% of class

Speed

54

bottom 43% of class

Melee attack

35

bottom 28% of class

Melee defence

35

top 50% of class

Weapon strength

80 base + 320 armour-piercing

400

top 33% of class

Charge bonus

25

bottom 24% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • From the MistWard Save · +5 Melee Defence, +25% Missile Resistancepassive
  • Arcane ConduitAugment of the Windspassive
  • EvasionAugment · +10% Speed, +5 Melee Defencepassive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Fimir Balefiend (Shadows) skill tree

28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Fimir Balefiend (Shadows)'s skills

  1. Ritualistic Fury
  2. Aura of Chaos
  3. Immortality
  4. Mentor
  1. Might of the Swamp
  2. Miasma of Despair
  3. Swamp Totems
  4. Eye of the Balefiend
  1. Melkoth's Mystifying Miasma
  2. Smoke & Mirrors
  3. The Enfeebling Foe
  4. The Withering
  5. The Penumbral Pendulum
  6. Evasion
  7. Pit of Shades
  8. Okkam's Mindrazor
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Dangerous Practice
  2. Warrior-Shaman
  3. Ritual of Growth
  1. Replenish Troops
  2. Stimulate Growth
  3. Damage Building
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • Norsca · World Walkers

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.