
Chaos Sorcerer of Slaanesh (Shadows)
Hero· Wizard· 1 model at Ultra size
Comes with Champions of Chaos(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Sorcerer of Slaanesh (Shadows) is Warriors of Chaos and Slaanesh hero: 3,520 HP, armour 80, melee attack 42, melee defence 40, weapon strength 315. It costs 1,000 in the campaign and 500 in multiplayer. It comes with Champions of Chaos. Unit key wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla. Patch 9.0.4, from the game's data tables.
Health
3,520
Armour
80
Leadership
60
Speed
38
Melee attack
42
Melee defence
40
Weapon strength
220 base + 95 armour-piercing
315
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Soul FeederRegeneration · Triggers when casting spell, Replenishes hit points of combatantspassiveSoul FeederRegenerationTriggers when casting spellReplenishes hit points of combatantsPassive · Duration 9 sSome hungers can only be sated by feeding on the souls of the slain.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Chaos Sorcerer of Slaanesh (Shadows) skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Chaos Sorcerer of Slaanesh (Shadows)'s skills
- Chaos SteedChaos SteedUnlocks at rank 4
- Mount: Chaos Steed
- Daemonic SteedDaemonic SteedUnlocks at rank 12
- Mount: Daemonic Steed
- Chaos WarshrineChaos WarshrineUnlocks at rank 14
- Mount: Warshrine
- Devious TempterDevious Tempter3 levelsLevel 1
- Khorne Authority: -1 (Hero's army)
- Slaanesh Authority: +1 (Hero's army)
- Khorne Authority: -2 (Hero's army)
- Slaanesh Authority: +2 (Hero's army)
- Khorne Authority: -3 (Hero's army)
- Slaanesh Authority: +3 (Hero's army)
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Unblinking VigilanceUnblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
- Enemy Hero action success chance: -5%
- Ambush defence chance: +10% (Hero's army)
- Enemy Hero action success chance: -10%
- Campaign line of sight: +25%
- Ambush defence chance: +15% (Hero's army)
- Prolific SpellcastingProlific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
- Winds of Magic power reserve capacity: +5 (Hero's army)
- Winds of Magic power reserve: +3 per turn (Hero's army)
- Winds of Magic power reserve capacity: +8 (Hero's army)
- Targeting range: +10% for spells
- Winds of Magic power reserve: +5 per turn (Hero's army)
- Winds of Magic power reserve capacity: +10 (Hero's army)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma2 levelsLevel 1
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -30% to "Melkoth's Mystifying Miasma"
- Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -50% to "Melkoth's Mystifying Miasma"
- Smoke & MirrorsSmoke & Mirrors
- Passive ability: "Smoke & Mirrors"
- The Enfeebling FoeThe Enfeebling Foe3 levelsLevel 1
- Spell: "The Enfeebling Foe"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Cooldown: -30% to "The Enfeebling Foe"
- Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
- Overcast spell: "The Enfeebling Foe Upgraded"
- Winds of Magic cost: -1 for "The Enfeebling Foe"
- Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
- Cooldown: -50% to "The Enfeebling Foe"
- The WitheringThe Withering3 levelsLevel 1
- Spell: "The Withering"
- Overcast spell: "The Withering Upgraded"
- Cooldown: -30% to "The Withering"
- Miscast base chance: -15% for "The Withering Upgraded"
- Overcast spell: "The Withering Upgraded"
- Winds of Magic cost: -1 for "The Withering"
- Winds of Magic cost: -2 for "The Withering Upgraded"
- Cooldown: -50% to "The Withering"
- The Penumbral PendulumThe Penumbral Pendulum3 levelsLevel 1
- Spell: "The Penumbral Pendulum"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Cooldown: -30% to "The Penumbral Pendulum"
- Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
- Overcast spell: "The Penumbral Pendulum Upgraded"
- Winds of Magic cost: -2 for "The Penumbral Pendulum"
- Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
- Cooldown: -50% to "The Penumbral Pendulum"
- EvasionEvasion
- Passive ability: "Evasion"
- Pit of ShadesPit of Shades3 levelsLevel 1
- Spell: "Pit of Shades"
- Overcast spell: "Pit of Shades Upgraded"
- Cooldown: -30% to "Pit of Shades"
- Miscast base chance: -15% for "Pit of Shades Upgraded"
- Overcast spell: "Pit of Shades Upgraded"
- Winds of Magic cost: -3 for "Pit of Shades"
- Winds of Magic cost: -3 for "Pit of Shades Upgraded"
- Cooldown: -50% to "Pit of Shades"
- Okkam's MindrazorOkkam's Mindrazor3 levelsLevel 1
- Spell: "Okkam's Mindrazor"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Cooldown: -30% to "Okkam's Mindrazor"
- Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
- Overcast spell: "Okkam's Mindrazor Upgraded"
- Winds of Magic cost: -2 for "Okkam's Mindrazor"
- Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
- Cooldown: -50% to "Okkam's Mindrazor"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Warrior WizardWarrior WizardUnlocks at rank 5
- Melee attack: +5
- Melee defence: +5
- Weapon strength: +20%
- SpellslingerSpellslingerUnlocks at rank 5
- Cooldown: -15% to spells
- Unmoving MageUnmoving MageUnlocks at rank 5
- Spell resistance: 10%
- Miscast base chance: -15%
- Hit points: +6%
- Slaanesh Soul FeederSlaanesh Soul FeederUnlocks at rank 7
- Passive ability: "Soul Feeder"
- Alluring EnergyAlluring EnergyUnlocks at rank 7
- Charge bonus: +5 (Hero's army)
- Speed: +5% (Hero's army)
- Beautiful DestructionBeautiful DestructionUnlocks at rank 7
- Bound spell: "Lesser Doombolt"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Slaanesh corruption is increased by an additional 1
- Spread Corruption action: Slaanesh corruption is increased by an additional 2
- Spread Corruption action: Slaanesh corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Chaos Sorcerer of Slaanesh (Shadows)
4 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, SlaaneshWizard | 3,520 | 1 | 80 | 60 | 38 | 42 | 40 | 315 | 20 | 1,000 | 250 | wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla |
| Warriors of Chaos, SlaaneshWizard | 11,250 | 1 | 60 | 60 | 43 | 35 | 30 | 375 | 25 | 1,300 | 425 | wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_warshrine |
| Warriors of Chaos, SlaaneshWizard | 3,976 | 1 | 100 | 60 | 83 | 42 | 40 | 315 | 40 | 1,200 | 300 | wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_chaos_steed |
| Warriors of Chaos, SlaaneshWizard | 4,590 | 1 | 80 | 60 | 100 | 42 | 55 | 315 | 50 | 1,200 | 300 | wh3_dlc27_chs_cha_chaos_sorcerer_shadows_msla_daemonic_steed |
Who can field it
- Slaanesh · Seducers of Slaanesh
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.