
Chaos Sorcerer of Slaanesh (Shadows) skill planner
33 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Chaos SteedUnlocks at rank 4
Mount: Chaos SteedThe dread steeds of Chaos are more than mere horses, but creatures tainted by Daemon blood, said to be gifts from the Dark Gods themselves. - wh3_dlc27_skill_chs_chaos_sorcerer_shadows_msla_mount_daemonic_steedUnlocks at rank 12
Mount: Daemonic Steed - Chaos WarshrineUnlocks at rank 14
Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter. - Devious Tempter3 levels · Starting skillLevel 1 · taken
Khorne Authority: -1 (Hero's army)
Slaanesh Authority: +1 (Hero's army)Level 2 · free at rank 11
Khorne Authority: -2 (Hero's army)
Slaanesh Authority: +2 (Hero's army)Level 3 · free at rank 21
Khorne Authority: -3 (Hero's army)
Slaanesh Authority: +3 (Hero's army)A handsome hero is sure to tempt many, drawing the unwitting into the Prince of Pleasure's fold. - Infernal ChampionUnlocks at rank 15
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Unblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
Enemy Hero action success chance: -5%
Ambush defence chance: +10% (Hero's army)Level 2
Enemy Hero action success chance: -10%
Campaign line of sight: +25%
Ambush defence chance: +15% (Hero's army)Much can happen in the blink of an eye, as Kihar's victims would attest, were they still in possession of their eyes or tongues. - Prolific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
Winds of Magic power reserve capacity: +5 (Hero's army)Level 2
Winds of Magic power reserve: +3 per turn (Hero's army)
Winds of Magic power reserve capacity: +8 (Hero's army)Level 3
Targeting range: +10% for spells
Winds of Magic power reserve: +5 per turn (Hero's army)
Winds of Magic power reserve capacity: +10 (Hero's army)A Chaos Sorcerer's instinctual grasp of the Winds of Magic, coupled with a singular Slaaneshi obsession for *more*, has bolstered Kihar's capabilities beyond those of others. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Melkoth's Mystifying Miasma2 levelsLevel 1
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 2
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. - Smoke & Mirrors
Passive ability: "Smoke & Mirrors"Requires: Melkoth's Mystifying MiasmaA conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts. - The Enfeebling Foe3 levelsLevel 1
Spell: "The Enfeebling Foe"Level 2
Overcast spell: "The Enfeebling Foe Upgraded"
Cooldown: -30% to "The Enfeebling Foe"Level 3
Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
Overcast spell: "The Enfeebling Foe Upgraded"
Winds of Magic cost: -1 for "The Enfeebling Foe"
Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
Cooldown: -50% to "The Enfeebling Foe"Requires: Melkoth's Mystifying MiasmaWhen cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them. - The Withering3 levelsLevel 1
Spell: "The Withering"Level 2
Overcast spell: "The Withering Upgraded"
Cooldown: -30% to "The Withering"Level 3
Miscast base chance: -15% for "The Withering Upgraded"
Overcast spell: "The Withering Upgraded"
Winds of Magic cost: -1 for "The Withering"
Winds of Magic cost: -2 for "The Withering Upgraded"
Cooldown: -50% to "The Withering"Requires: Melkoth's Mystifying MiasmaThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis. - The Penumbral Pendulum3 levelsLevel 1
Spell: "The Penumbral Pendulum"Level 2
Overcast spell: "The Penumbral Pendulum Upgraded"
Cooldown: -30% to "The Penumbral Pendulum"Level 3
Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
Overcast spell: "The Penumbral Pendulum Upgraded"
Winds of Magic cost: -2 for "The Penumbral Pendulum"
Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
Cooldown: -50% to "The Penumbral Pendulum"Requires: Melkoth's Mystifying MiasmaA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe. - Evasion
Passive ability: "Evasion"Requires all: Smoke & Mirrors, The Enfeebling Foe, The Withering, The Penumbral Pendulum - Pit of Shades3 levelsLevel 1
Spell: "Pit of Shades"Level 2
Overcast spell: "Pit of Shades Upgraded"
Cooldown: -30% to "Pit of Shades"Level 3
Miscast base chance: -15% for "Pit of Shades Upgraded"
Overcast spell: "Pit of Shades Upgraded"
Winds of Magic cost: -3 for "Pit of Shades"
Winds of Magic cost: -3 for "Pit of Shades Upgraded"
Cooldown: -50% to "Pit of Shades"Requires: EvasionThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever. - Okkam's Mindrazor3 levelsLevel 1
Spell: "Okkam's Mindrazor"Level 2
Overcast spell: "Okkam's Mindrazor Upgraded"
Cooldown: -30% to "Okkam's Mindrazor"Level 3
Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
Overcast spell: "Okkam's Mindrazor Upgraded"
Winds of Magic cost: -2 for "Okkam's Mindrazor"
Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
Cooldown: -50% to "Okkam's Mindrazor"Requires: EvasionThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Pit of Shades, Okkam's Mindrazor
- Warrior WizardUnlocks at rank 5
Melee attack: +5
Melee defence: +5
Weapon strength: +20%Not with: Spellslinger, Unmoving Mage"Robes? Fool! We're going to battle, not a ball. Hand me my armour! ARMOUR!" - SpellslingerUnlocks at rank 5
Cooldown: -15% to spellsNot with: Warrior Wizard, Unmoving MageSpell after spell, grant the enemy no reprieve! - Unmoving MageUnlocks at rank 5
Spell resistance: 10%
Miscast base chance: -15%
Hit points: +6%Not with: Warrior Wizard, SpellslingerMagic is little threat to one so well-versed in its dark and terrible intricacies. - Slaanesh Soul FeederUnlocks at rank 7
Passive ability: "Soul Feeder"Not with: Beautiful Destruction, Alluring EnergyWhen the energies of life are draining from the body, another's life energy will surely staunch the flow. - Alluring EnergyUnlocks at rank 7
Charge bonus: +5 (Hero's army)
Speed: +5% (Hero's army)Not with: Beautiful Destruction, Slaanesh Soul FeederVictims can only stop and stare as the wickedly beautiful hordes charge them down. - Beautiful DestructionUnlocks at rank 7
Bound spell: "Lesser Doombolt"Not with: Alluring Energy, Slaanesh Soul FeederThere's a dark and haunting beauty about such devastating impact, as bodies fall helplessly in tandem.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Slaanesh corruption is increased by an additional 1
Slaanesh corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Slaanesh corruption is increased by an additional 2
Slaanesh corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Slaanesh corruption is increased by an additional 3
Slaanesh corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Khorne Authority: -1 (Hero's army)
Slaanesh Authority: +1 (Hero's army)
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.