Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Ketzak Fimdirach unit card

Ketzak Fimdirach

Hero· Wizard· 1 model at Ultra size

Health

5,040

top 28% of class

Armour

70

top 44% of class

Leadership

70

top 36% of class

Speed

54

bottom 43% of class

Melee attack

47

top 27% of class

Melee defence

44

top 27% of class

Weapon strength

80 base + 320 armour-piercing

400

top 33% of class

Charge bonus

25

bottom 24% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • The Penumbral PendulumWind · Small, forward-moving area of effect, Strong vs multiple units…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • From the MistWard Save · +5 Melee Defence, +25 Missile Resistancepassive
  • Arcane ConduitAugment of the Windspassive
  • EvasionAugment · +10% Speed, +5 Melee Defencepassive

Ketzak Fimdirach skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Miasma of Despair
  2. Eye of the Balefiend
  3. Ritualistic Fury
  4. Might of the Swamp
  5. The Ketzak Fimdirach
  6. Aura of Chaos
  1. From the Swamps
  2. Cutting Power
  3. Swamp Totems
  4. Baleful Regeneration
  1. Melkoth's Mystifying Miasma
  2. Smoke & Mirrors
  3. The Enfeebling Foe
  4. The Withering
  5. The Penumbral Pendulum
  6. Evasion
  7. Pit of Shades
  8. Okkam's Mindrazor
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Replenish Troops
  2. Stimulate Growth
  3. Damage Building
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • Poxmakers of Nurgle

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.