Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wild Riders (Shields) unit card

Wild Riders (Shields)

Melee cavalry· Melee Cavalry· Tier 3· 40 models (crew of 60) at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Wild Riders (Shields) are Wood Elves melee cavalry: 4,760 HP across 40 models, armour 40, melee attack 34, melee defence 31, weapon strength 40. It costs 1,100 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_cav_wild_riders_1. Patch 9.0.4, from the game's data tables.

Health

119 per model

4,760

bottom 7% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

40

bottom 33% of class

Leadership

70

bottom 44% of class

Speed

90

top 27% of class

Melee attack

34

bottom 49% of class

Melee defence

31

bottom 45% of class

Weapon strength

27 base + 13 armour-piercing

40

bottom 43% of class

Charge bonus

62

top 21% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 34.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 35.9 damage per second against Chaos Warriors; it lasts 19.2 s against one unit of them.

Beats, at a similar price: Casket of Souls (167.41× faster), War Wagons (Mortars) (23.43× faster), War Wagons (19.35× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (10.38× slower), Chaos Knights of Nurgle (9.88× slower), Chaos Knights (8.76× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Wood Elf units ranked.

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.