
Branchwraith
Hero· Wizard· 1 model at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Branchwraith is Wood Elves hero: 4,168 HP, armour 60, melee attack 47, melee defence 35, weapon strength 330. It costs 1,000 in the campaign and 450 in multiplayer. It comes with Realm of the Wood Elves. Unit key wh_dlc05_wef_cha_branchwraith_0. Patch 9.0.4, from the game's data tables.
Health
4,168
Armour
60
Leadership
60
Speed
43
Melee attack
47
Melee defence
35
Weapon strength
230 base + 100 armour-piercing
330
Charge bonus
32
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Blessing of the AncientsAugment · +20% Spell MasterypassiveBlessing of the AncientsAugment+20% Spell MasteryPassiveThe magical power permeating the forests is bestowed upon those who defend it.
- Call of the WoodsAugment · +5 Melee AttackpassiveCall of the WoodsAugment+5 Melee AttackPassive · Range 35 mThe living embodiment of the forest; through them, their warriors feel a greater call to war.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Lore of magic
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Flaming attacks — fire weakness −25%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors) · Wood Elves: Glade Guard (Starfire Shafts)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Branchwraith skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Shield of IshaShield of IshaUnlocks at rank 8
- Physical resistance: 5% during forest battles (Hero's army)
- Flurry of BoughsFlurry of BoughsUnlocks at rank 5
- Leadership: +6 during forest battles (Hero's army)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma
- Cooldown: -50% to "Melkoth's Mystifying Miasma"
- The Penumbral PendulumThe Penumbral Pendulum2 levelsLevel 1
- Spell: "The Penumbral Pendulum"
- Cooldown: -50% to "The Penumbral Pendulum"
- Spell: "The Penumbral Pendulum"
- The WitheringThe Withering2 levelsLevel 1
- Spell: "The Withering"
- Cooldown: -50% to "The Withering"
- Spell: "The Withering"
- Awakening of the WoodAwakening of the Wood2 levelsLevel 1
- Spell: "Awakening of the Wood"
- Cooldown: -50% to "Awakening of the Wood"
- Spell: "Awakening of the Wood"
- Earth BloodEarth Blood2 levelsLevel 1
- Spell: "Earth Blood"
- Cooldown: -50% to "Earth Blood"
- Spell: "Earth Blood"
- Shield of ThornsShield of Thorns2 levelsLevel 1
- Spell: "Shield of Thorns"
- Cooldown: -50% to "Shield of Thorns"
- Spell: "Shield of Thorns"
- Smoke & MirrorsSmoke & Mirrors
- Passive ability: "Smoke & Mirrors"
- EvasionEvasion
- Passive ability: "Evasion"
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Endurance of the OakEndurance of the Oak3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Impenetrable BarkImpenetrable Bark3 levelsLevel 1
- Armour: +10
- Armour: +20
- Armour: +30
- Tempered RigourTempered Rigour3 levelsLevel 1
- Melee attack: +3
- Melee defence: +3
- Melee attack: +7
- Melee defence: +7
- Melee attack: +12
- Melee defence: +12
- Violent DelightsViolent Delights3 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Weapon strength: +30%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Call of the WoodsCall of the Woods
- Passive ability: "Call of the Woods"
- Howl of the ForestHowl of the ForestUnlocks at rank 6
- Replaces: "Call of the Woods"
- Passive ability: "Howl of the Forest"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.