
Health
4,168
Armour
60
Leadership
60
Speed
43
Melee attack
47
Melee defence
35
Weapon strength
230 base + 100 armour-piercing
330
Charge bonus
32
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Blessing of the AncientsAugment · +20% Spell MasterypassiveBlessing of the AncientsAugment+20% Spell MasteryPassiveThe magical power permeating the forests is bestowed upon those who defend it.
Call of the WoodsAugment · +5 Melee AttackpassiveCall of the WoodsAugment+5 Melee AttackPassive · Range 35 mThe living embodiment of the forest; through them, their warriors feel a greater call to war.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Lore of magic
Branchwraith skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Shield of IshaShield of IshaUnlocks at rank 7
Physical resistance: 5% during forest battles (Hero's army)
Flurry of BoughsFlurry of BoughsUnlocks at rank 4
Leadership: +6 during forest battles (Hero's army)
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma
Cooldown: -50% to "Melkoth's Mystifying Miasma"
The Penumbral PendulumThe Penumbral Pendulum2 levelsLevel 1
Spell: "The Penumbral Pendulum"
Cooldown: -50% to "The Penumbral Pendulum"
Spell: "The Penumbral Pendulum"
The WitheringThe Withering2 levelsLevel 1
Spell: "The Withering"
Cooldown: -50% to "The Withering"
Spell: "The Withering"
Awakening of the WoodAwakening of the Wood2 levelsLevel 1
Spell: "Awakening of the Wood"
Cooldown: -50% to "Awakening of the Wood"
Spell: "Awakening of the Wood"
Earth BloodEarth Blood2 levelsLevel 1
Spell: "Earth Blood"
Cooldown: -50% to "Earth Blood"
Spell: "Earth Blood"
Shield of ThornsShield of Thorns2 levelsLevel 1
Spell: "Shield of Thorns"
Cooldown: -50% to "Shield of Thorns"
Spell: "Shield of Thorns"
Smoke & MirrorsSmoke & Mirrors
Passive ability: "Smoke & Mirrors"
EvasionEvasion
Passive ability: "Evasion"
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Endurance of the OakEndurance of the Oak3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Impenetrable BarkImpenetrable Bark3 levelsLevel 1
Armour: +10
Armour: +20
Armour: +30
Tempered RigourTempered Rigour3 levelsLevel 1
Melee attack: +3
Melee defence: +3
Melee attack: +7
Melee defence: +7
Melee attack: +12
Melee defence: +12
Violent DelightsViolent Delights3 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Weapon strength: +30%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Call of the WoodsCall of the Woods
Passive ability: "Call of the Woods"
Howl of the ForestHowl of the ForestUnlocks at rank 5
Replaces: "Call of the Woods"
Passive ability: "Howl of the Forest"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.