
Branchwraith skill planner
26 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Shield of IshaUnlocks at rank 8
Physical resistance: 5% during forest battles (Hero's army)The Mother protects her forest-dwelling children, wrapping them in an ethereal blanket, hardening them against their foes. - Flurry of BoughsUnlocks at rank 5
Leadership: +6 during forest battles (Hero's army)When at war under the canopy it is like the trees themselves join the fray, striking from all directions. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Melkoth's Mystifying Miasma
Cooldown: -50% to "Melkoth's Mystifying Miasma"The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. - The Penumbral Pendulum2 levelsLevel 1
Spell: "The Penumbral Pendulum"Level 2
Cooldown: -50% to "The Penumbral Pendulum"
Spell: "The Penumbral Pendulum"Requires: Melkoth's Mystifying MiasmaA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe. - The Withering2 levelsLevel 1
Spell: "The Withering"Level 2
Cooldown: -50% to "The Withering"
Spell: "The Withering"Requires: Melkoth's Mystifying MiasmaThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis. - Awakening of the Wood2 levelsLevel 1
Spell: "Awakening of the Wood"Level 2
Cooldown: -50% to "Awakening of the Wood"
Spell: "Awakening of the Wood"Requires: Melkoth's Mystifying MiasmaTrees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed. - Earth Blood2 levelsLevel 1
Spell: "Earth Blood"Level 2
Cooldown: -50% to "Earth Blood"
Spell: "Earth Blood"Requires: Melkoth's Mystifying MiasmaThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth. - Shield of Thorns2 levelsLevel 1
Spell: "Shield of Thorns"Level 2
Cooldown: -50% to "Shield of Thorns"
Spell: "Shield of Thorns"Requires: Melkoth's Mystifying MiasmaPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield. - Smoke & Mirrors
Passive ability: "Smoke & Mirrors"Requires: Melkoth's Mystifying MiasmaA conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts. - Evasion
Passive ability: "Evasion"Requires 4 of: The Penumbral Pendulum, The Withering, Awakening of the Wood, Earth Blood, Shield of Thorns, Smoke & Mirrors
- Foe-Seeker
Ability: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Endurance of the Oak3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all. - Impenetrable Bark3 levelsLevel 1
Armour: +10Level 2
Armour: +20Level 3
Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren. - Tempered Rigour3 levelsLevel 1
Melee attack: +3
Melee defence: +3Level 2
Melee attack: +7
Melee defence: +7Level 3
Melee attack: +12
Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect. - Violent Delights3 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Level 3
Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent DelightsThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Call of the Woods
Passive ability: "Call of the Woods"The Lord embodies the forest; as a result of this, their warriors feel a greater call to defend it. - Howl of the ForestUnlocks at rank 6
Replaces: "Call of the Woods"
Passive ability: "Howl of the Forest"Requires: Call of the WoodsThe Lord's troops are charged to fight for Athel Loren, for their very souls are tethered to its fate.
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.