Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Shadows

The spell set of Branchwraith · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Awakening of the Wood

Explosion · magical

Winds of Magic
6
Cooldown
31 s
Cast range
200 m
Duration
1 s
Wind-up
1 s
  • 19 damage per second for 1 s, radius 15 m
  • Large explosion area

Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.

Earth Blood

Regeneration (Area)

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
7 s(14 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.

Shield of Thorns

Augment

Winds of Magic
7(10)
Cooldown
44 s
Cast range
200 m
Duration
30 s
Wind-up
3 s
Overcast miscast
50%
  • +20 Melee Damage Reflection

Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.

Melkoth's Mystifying Miasma

Direct Damage

Winds of Magic
6(9)
Cooldown
29 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

The Penumbral Pendulum

Wind · magical

Winds of Magic
12(16)
Cooldown
40 s
Cast range
200 m
Duration
2 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

The Withering

Hex

Winds of Magic
5(11)
Cooldown
43 s
Cast range
200 m
Duration
40 s
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -8 Leadership

The Wizard destroys the foe from within, corroding their minds with doubt and crisis.

Who casts Lore of Shadows

Source: special_ability_groups (wh_dlc05_lore_branchwraith), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.