Lore of Shadows
The spell set of Branchwraith · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Smoke & Mirrors
Lore attribute (passive)
- +10% Charge Speed
- +10% Turn Speed
- +10% Speed
- Triggers when casting spell
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Awakening of the Wood
Explosion · magical
- Winds of Magic
- 6
- Cooldown
- 31 s
- Cast range
- 200 m
- Duration
- 1 s
- Wind-up
- 1 s
- 19 damage per second for 1 s, radius 15 m
- Large explosion area
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
Earth Blood
Regeneration (Area)
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 7 s(14 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Shield of Thorns
Augment
- Winds of Magic
- 7(10)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 30 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +20 Melee Damage Reflection
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
Melkoth's Mystifying Miasma
Direct Damage
- Winds of Magic
- 6(9)
- Cooldown
- 29 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
The Penumbral Pendulum
Wind · magical
- Winds of Magic
- 12(16)
- Cooldown
- 40 s
- Cast range
- 200 m
- Duration
- 2 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
- Small, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
The Withering
Hex
- Winds of Magic
- 5(11)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 40 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -8 Leadership
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
Who casts Lore of Shadows
Source: special_ability_groups (wh_dlc05_lore_branchwraith), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.