
Enigmas of Ghyran (Zoats)
Monstrous infantry· Monstrous Beasts· Tier 5· 16 models at Ultra sizeRegiment of Renown
Comes with The Twisted & The Twilight(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Enigmas of Ghyran (Zoats) are Wood Elves monstrous infantry: 8,416 HP across 16 models, armour 60, melee attack 38, melee defence 50, weapon strength 100. It costs 2,000 in the campaign and 1,900 in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_wef_mon_zoats_ror_0. Patch 9.0.4, from the game's data tables.
Health
526 per model
8,416
Armour
60
Leadership
85
Speed
64
Melee attack
38
Melee defence
50
Weapon strength
30 base + 70 armour-piercing, +26 vs large
100
Charge bonus
28
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- Flesh to StoneAugment · +60% Physical ResistanceactiveFlesh to StoneAugment+60% Physical ResistanceCooldown 90 s · Duration 19 s · 3 usesThis spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
- RegrowthRegenerationactiveRegrowthRegenerationCooldown 120 s · Duration 26 s · 1 useBy speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
Counters
Good against
- Large units — bonus vs large 26e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 70 of 100 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Light infantry-sized units — large, mass 1,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Wardancers (Asrai Spears), Eternal Guard
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (38.21× faster), Stormfiends (Windlaunchers) (3.94× faster), Stormfiends (Ratling Cannons) (3.66× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (2.10× slower), Maneaters (Great Weapons) (1.96× slower), Dragon Ogres (1.38× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Wood Elf units ranked.
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.