Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Coeddil unit card

Coeddil

Hero· Wizard· 1 model at Ultra size

Health

10,328

top 3% of class

Armour

110

top 14% of class

Leadership

100

top 2% of class

Speed

35

bottom 17% of class

Melee attack

65

top 2% of class

Melee defence

52

top 8% of class

Weapon strength

160 base + 400 armour-piercing, +25 vs large

560

top 1% of class

Charge bonus

40

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Muster of MalevolentsDirect Damage · Strong vs characters, Causes damage to combatants…active
  • Murder of SpitesDirect Damage (Area) · Causes damage to combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blessing of the AncientsAugment · +20% Spell Masterypassive
  • Howl of the ForestAugment · +8 Melee Attackpassive
  • Ancient ProtectorHex (Area)passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Lore of magic

Coeddil skill tree

31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Ancient Warding
  2. Lore of the Forgotten
  3. Primeval Hatred
  4. Changing Nature
  5. Writhing Branches
  1. Foe-Seeker
  2. Endurance of the Oak
  3. Impenetrable Bark
  4. Tempered Rigour
  5. Violent Delights
  6. wh3_dlc24_skill_all_all_self_colossal_strike
  1. Power of Darkness
  2. Flock of Doom
  3. Word of Pain
  4. Wyssan's Wildform
  5. Doombolt
  6. Transformation of Kadon
  7. Earthing
  8. Wild Heart
  9. Spiteful Conjuration
  10. Magical Reserves
  11. Arcane Conduit
  1. Howl of the Forest
  2. Unseelie Court
  3. Exile's Return
  1. Assassinate
  2. Assault Units
  3. Replenish Troops
  4. Damage Walls
  5. Spread Control
  6. Specialist

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.