
Health
10,328
Armour
110
Leadership
100
Speed
35
Melee attack
65
Melee defence
52
Weapon strength
160 base + 400 armour-piercing, +25 vs large
560
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Muster of MalevolentsDirect Damage · Strong vs characters, Causes damage to combatants…activeMuster of MalevolentsDirect DamageStrong vs charactersCauses damage to combatantsStrong vs a single combatantWeak vs multiple combatantsCooldown 90 s · Duration 15 s · 3 usesUnleashed upon a foe, these aggressive manifestations of the forest are utilised for their needle-like arrows that inflict painful wounds from afar.
Murder of SpitesDirect Damage (Area) · Causes damage to combatantspassiveMurder of SpitesDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mHiding in their hosts' hollows are fiendish forms, ready to strike out at any who draw near.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Blessing of the AncientsAugment · +20% Spell MasterypassiveBlessing of the AncientsAugment+20% Spell MasteryPassiveThe magical power permeating the forests is bestowed upon those who defend it.
Howl of the ForestAugment · +8 Melee AttackpassiveHowl of the ForestAugment+8 Melee AttackPassive · Range 35 mElven troops will fight for Athel Loren, for their very souls are tethered to its fate.
Ancient ProtectorHex (Area)passiveAncient ProtectorHex (Area)Passive · Range 35 mFrom the deepest, dankest forest depths a Treeman Ancient rises, charged with protecting its forest-kin from harm.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Lore of magic
Coeddil skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Ancient WardingAncient Warding
Physical resistance: 15% during forest battles (Hero's army)
Lore of the ForgottenLore of the ForgottenUnlocks at rank 5
Winds of Magic cost: -10% for all spells (Hero's army)
Primeval HatredPrimeval HatredUnlocks at rank 11
Attribute: Perfect Vigour
Changing NatureChanging NatureUnlocks at rank 16
Purchase Cost: -75% for Aspect upgrades (Hero's army)
Chaos Undivided corruption: +1 (local province)
Writhing BranchesWrithing BranchesUnlocks at rank 18
Enables Awakened Forest attrition (enemy armies in local province)
Chaos Undivided corruption: +1 (local province)
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Endurance of the OakEndurance of the Oak2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Impenetrable BarkImpenetrable Bark2 levelsLevel 1
Armour: +15
Armour: +30
Tempered RigourTempered Rigour2 levelsLevel 1
Melee attack: +6
Melee defence: +6
Melee attack: +12
Melee defence: +12
Violent DelightsViolent Delights2 levelsLevel 1
Weapon strength: +15%
Weapon strength: +30%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Power of DarknessPower of Darkness
Cooldown: -50% to "Power of Darkness"
Winds of Magic cost: -1 for "Power of Darkness"
Flock of DoomFlock of Doom2 levelsLevel 1
Overcast spell: "Flock of Doom Upgraded"
Cooldown: -30% to "Flock of Doom"
Miscast base chance: -15% for "Flock of Doom Upgraded"
Overcast spell: "Flock of Doom Upgraded"
Winds of Magic cost: -1 for "Flock of Doom"
Winds of Magic cost: -2 for "Flock of Doom Upgraded"
Cooldown: -50% to "Flock of Doom"
Word of PainWord of Pain2 levelsLevel 1
Cooldown: -30% to "Word of Pain"
Spell: "Word of Pain"
Overcast spell: "Word of Pain Upgraded"
Cooldown: -50% to "Word of Pain"
Miscast base chance: -15% for "Word of Pain Upgraded"
Overcast spell: "Word of Pain Upgraded"
Winds of Magic cost: -2 for "Word of Pain"
Winds of Magic cost: -3 for "Word of Pain Upgraded"
Wyssan's WildformWyssan's Wildform2 levelsLevel 1
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"
DoomboltDoombolt2 levelsLevel 1
Cooldown: -30% to "Doombolt"
Spell: "Doombolt"
Overcast spell: "Doombolt Upgraded"
Cooldown: -50% to "Doombolt"
Miscast base chance: -15% for "Doombolt Upgraded"
Overcast spell: "Doombolt Upgraded"
Winds of Magic cost: -2 for "Doombolt"
Winds of Magic cost: -3 for "Doombolt Upgraded"
Transformation of KadonTransformation of Kadon
Spell: "Transformation of Kadon"
Winds of Magic cost: -6 for "Transformation of Kadon"
EarthingEarthing
Miscast base chance: -15%
Wild HeartWild Heart
Passive ability: "Wild Heart"
Spiteful ConjurationSpiteful Conjuration
Passive ability: "Spiteful Conjuration"
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Howl of the ForestHowl of the ForestUnlocks at rank 5
Passive ability: "Howl of the Forest"
Unseelie CourtUnseelie Court
Ability: "Blight of Terrors"
Cooldown: -30% to Blight of Terrors, Muster of Malevolents, Pageant of Shrikes, and Befuddlement of Mischiefs (Hero's army)
Exile's ReturnExile's Return
Armour: +10 for Dryad, Tree Kin and Treeman units (Hero's army)
Passive ability: "Annoyance of Netlings" for Dryads units (Rank 7 and above) (Hero's army)
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.