
Coeddil skill planner
31 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Ancient Warding
Physical resistance: 15% during forest battles (Hero's army)By the eternal will of the Ancients, the forest looks after its own. - Lore of the ForgottenUnlocks at rank 6
Winds of Magic cost: -10% for all spells (Hero's army)Coeddil has weaved the Winds of Magic since the world was in its infancy. - Primeval HatredUnlocks at rank 12
Attribute: Perfect VigourEven if it takes millennia, every crime committed against the forest shall be accounted for! - Changing NatureUnlocks at rank 17
Purchase Cost: -75% for Aspect upgrades (Hero's army)
Chaos Undivided corruption: +1 (local province)Hate can drive one to make... unusual alliances. - Writhing BranchesUnlocks at rank 19
Enables Awakened Forest attrition (enemy armies in local province)
Chaos Undivided corruption: +1 (local province)Once, Coeddil brought life wherever he walked. Now what growth he inspires is sour and rotten.
- Foe-Seeker
Ability: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Endurance of the Oak2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all. - Impenetrable Bark2 levelsLevel 1
Armour: +15Level 2
Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren. - Tempered Rigour2 levelsLevel 1
Melee attack: +6
Melee defence: +6Level 2
Melee attack: +12
Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect. - Violent Delights2 levelsLevel 1
Weapon strength: +15%Level 2
Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent Delights
- Power of Darkness
Cooldown: -50% to "Power of Darkness"
Winds of Magic cost: -1 for "Power of Darkness" - Flock of Doom2 levelsLevel 1
Overcast spell: "Flock of Doom Upgraded"
Cooldown: -30% to "Flock of Doom"Level 2
Miscast base chance: -15% for "Flock of Doom Upgraded"
Overcast spell: "Flock of Doom Upgraded"
Winds of Magic cost: -1 for "Flock of Doom"
Winds of Magic cost: -2 for "Flock of Doom Upgraded"
Cooldown: -50% to "Flock of Doom"Requires: Power of DarknessWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes. - Word of Pain2 levelsLevel 1
Cooldown: -30% to "Word of Pain"
Spell: "Word of Pain"
Overcast spell: "Word of Pain Upgraded"Level 2
Cooldown: -50% to "Word of Pain"
Miscast base chance: -15% for "Word of Pain Upgraded"
Overcast spell: "Word of Pain Upgraded"
Winds of Magic cost: -2 for "Word of Pain"
Winds of Magic cost: -3 for "Word of Pain Upgraded"Requires: Power of Darkness - Wyssan's Wildform2 levelsLevel 1
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"Level 2
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"Requires: Power of DarknessThe spellcaster unleashes the beast within, using its fury to transform allies into bestial forms. - Doombolt2 levelsLevel 1
Cooldown: -30% to "Doombolt"
Spell: "Doombolt"
Overcast spell: "Doombolt Upgraded"Level 2
Cooldown: -50% to "Doombolt"
Miscast base chance: -15% for "Doombolt Upgraded"
Overcast spell: "Doombolt Upgraded"
Winds of Magic cost: -2 for "Doombolt"
Winds of Magic cost: -3 for "Doombolt Upgraded"Requires: Power of Darkness - Transformation of Kadon
Spell: "Transformation of Kadon"
Winds of Magic cost: -6 for "Transformation of Kadon"Requires: Power of DarknessKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you. - Earthing
Miscast base chance: -15%Requires 4 of: Flock of Doom, Word of Pain, Wyssan's Wildform, Doombolt, Transformation of KadonBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Wild Heart
Passive ability: "Wild Heart"Requires: EarthingThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power. - Spiteful Conjuration
Passive ability: "Spiteful Conjuration"Requires: Earthing - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EarthingA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires 1 of: Wild Heart, Spiteful Conjuration, Magical Reserves
- Howl of the ForestUnlocks at rank 6
Passive ability: "Howl of the Forest"The Lord charges their troops to fight for Athel Loren, for their very souls are tethered to its fate. - Unseelie Court
Ability: "Blight of Terrors"
Cooldown: -30% to Blight of Terrors, Muster of Malevolents, Pageant of Shrikes, and Befuddlement of Mischiefs (Hero's army)Lurking amongst Coeddil’s branches and hollows are swarms of chittering Spites, all drawn to his pungent malice. - Exile's Return
Armour: +10 for Dryad, Tree Kin and Treeman units (Hero's army)
Passive ability: "Annoyance of Netlings" for Dryads units (Rank 7 and above) (Hero's army)Deep within the blackest forests, Coeddil's followers have awaited his return, their seething rage intensified by every passing year.
- Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.