Coeddil skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Ancient WardingPhysical resistance: 15% during forest battles (Hero's army)By the eternal will of the Ancients, the forest looks after its own.
- Lore of the ForgottenUnlocks at rank 6Winds of Magic cost: -10% for all spells (Hero's army)Coeddil has weaved the Winds of Magic since the world was in its infancy.
- Primeval HatredUnlocks at rank 12Attribute: Perfect VigourEven if it takes millennia, every crime committed against the forest shall be accounted for!
- Changing NatureUnlocks at rank 17Purchase Cost: -75% for Aspect upgrades (Hero's army)Chaos Undivided corruption: +1 (local province)Hate can drive one to make... unusual alliances.
- Writhing BranchesUnlocks at rank 19Enables Awakened Forest attrition (enemy armies in local province)Chaos Undivided corruption: +1 (local province)Once, Coeddil brought life wherever he walked. Now what growth he inspires is sour and rotten.
- Foe-SeekerAbility: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Endurance of the Oak2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all.
- Impenetrable Bark2 levelsLevel 1Armour: +15Level 2Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren.
- Tempered Rigour2 levelsLevel 1Melee attack: +6Melee defence: +6Level 2Melee attack: +12Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect.
- Violent Delights2 levelsLevel 1Weapon strength: +15%Level 2Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent DelightsThe bigger they are, the harder they fall.
- Power of DarknessCooldown: -50% to "Power of Darkness"Winds of Magic cost: -1 for "Power of Darkness"
- Flock of Doom2 levelsLevel 1Overcast spell: "Flock of Doom Upgraded"Cooldown: -30% to "Flock of Doom"Level 2Miscast base chance: -15% for "Flock of Doom Upgraded"Overcast spell: "Flock of Doom Upgraded"Winds of Magic cost: -1 for "Flock of Doom"Winds of Magic cost: -2 for "Flock of Doom Upgraded"Cooldown: -50% to "Flock of Doom"Requires: Power of DarknessWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- Word of Pain2 levelsLevel 1Cooldown: -30% to "Word of Pain"Spell: "Word of Pain"Overcast spell: "Word of Pain Upgraded"Level 2Cooldown: -50% to "Word of Pain"Miscast base chance: -15% for "Word of Pain Upgraded"Overcast spell: "Word of Pain Upgraded"Winds of Magic cost: -2 for "Word of Pain"Winds of Magic cost: -3 for "Word of Pain Upgraded"Requires: Power of Darkness
- Wyssan's Wildform2 levelsLevel 1Overcast spell: "Wyssan's Wildform Upgraded"Cooldown: -30% to "Wyssan's Wildform"Level 2Miscast base chance: -15% for "Wyssan's Wildform Upgraded"Overcast spell: "Wyssan's Wildform Upgraded"Winds of Magic cost: -1 for "Wyssan's Wildform"Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"Cooldown: -50% to "Wyssan's Wildform"Requires: Power of DarknessThe spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
- Doombolt2 levelsLevel 1Cooldown: -30% to "Doombolt"Spell: "Doombolt"Overcast spell: "Doombolt Upgraded"Level 2Cooldown: -50% to "Doombolt"Miscast base chance: -15% for "Doombolt Upgraded"Overcast spell: "Doombolt Upgraded"Winds of Magic cost: -2 for "Doombolt"Winds of Magic cost: -3 for "Doombolt Upgraded"Requires: Power of Darkness
- Transformation of KadonSpell: "Transformation of Kadon"Winds of Magic cost: -6 for "Transformation of Kadon"Requires: Power of DarknessKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you.
- EarthingMiscast base chance: -15%Requires: 4 skill points across Flock of Doom, Word of Pain, Wyssan's Wildform, Doombolt, Transformation of KadonBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Wild HeartPassive ability: "Wild Heart"Requires: EarthingThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power.
- Spiteful ConjurationPassive ability: "Spiteful Conjuration"Requires: Earthing
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EarthingA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: a point in any of Wild Heart, Spiteful Conjuration, Magical Reserves
Battle
- Howl of the ForestUnlocks at rank 6Passive ability: "Howl of the Forest"The Lord charges their troops to fight for Athel Loren, for their very souls are tethered to its fate.
- Unseelie CourtAbility: "Blight of Terrors"Cooldown: -30% to Blight of Terrors, Muster of Malevolents, Pageant of Shrikes, and Befuddlement of Mischiefs (Hero's army)Lurking amongst Coeddil’s branches and hollows are swarms of chittering Spites, all drawn to his pungent malice.
- Exile's ReturnArmour: +10 for Dryad, Tree Kin and Treeman units (Hero's army)Passive ability: "Annoyance of Netlings" for Dryads units (Rank 7 and above) (Hero's army)Deep within the blackest forests, Coeddil's followers have awaited his return, their seething rage intensified by every passing year.
Campaign
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Coeddil · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 10,328 | 10,328 |
| Armour | 110 | 110 |
| Leadership | 100 | 100 |
| Speed | 35 | 35 |
| Melee attack | 65 | 65 |
| Melee defence | 52 | 52 |
| Weapon strength | 560 | 560 |
| … armour-piercing | 400 | 400 |
| Charge bonus | 40 | 40 |
| Bonus vs large | 25 | 25 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | -25 | -25 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
