Wardens of Cythral (Wildwood Rangers)
Melee infantry· Spear Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Health
84 per model
8,400
Armour
shield blocks 55% of frontal missiles
40
Leadership
90
Speed
38
Melee attack
46
Melee defence
55
Weapon strength
7 base + 26 armour-piercing, +20 vs large
33
Charge bonus
12
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Stalk
This unit can move hidden in any terrain.
Abilities
Guardians of the WildwoodAugment · +10 Melee Attack, +25% Armour-Piercing Weapon Damage…passiveGuardians of the WildwoodAugment+10 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamagePassiveThe minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.