Wardens of Cythral (Wildwood Rangers)
Melee infantry· Spear Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wardens of Cythral (Wildwood Rangers) are Wood Elves melee infantry: 8,400 HP across 100 models, armour 40, melee attack 46, melee defence 55, weapon strength 33. It costs 1,200 in the campaign and in multiplayer. Unit key wh_pro04_wef_inf_wildwood_rangers_ror_0. Patch 9.0.4, from the game's data tables.
Health
84 per model
8,400
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
40
Leadership
90
Speed
38
Melee attack
46
Melee defence
55
Weapon strength
7 base + 26 armour-piercing, +20 vs large
33
Charge bonus
12
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Stalk
This unit can move hidden in any terrain.
Abilities
- Guardians of the WildwoodAugment · +10 Melee Attack, +25% Armour-Piercing Weapon Damage…passiveGuardians of the WildwoodAugment+10 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamagePassiveThe minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 26 of 33 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Heavy large units — infantry-sized, mass 110e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (21.04× faster), Skin Wolves (17.24× faster), Syreens (5.63× faster)
Loses to, at a similar price: Greatswords (2.22× slower), Skullreapers (2.12× slower), Chosen of Khorne (Dual Weapons) (2.06× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Wood Elf units ranked.
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.