Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Grave Guard (Halberds) unit card

Grave Guard (Halberds)

Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Grave Guard (Halberds) are Vampire Counts and Undead Legions melee infantry: 9,840 HP across 120 models, armour 90, melee attack 22, melee defence 36, weapon strength 36. It costs 900 in the campaign and in multiplayer. Unit key wh3_main_vmp_inf_grave_guard_2. Patch 9.0.4, from the game's data tables.

Health

82 per model

9,840

top 26% of class

Armour

90

top 27% of class

Leadership

50

bottom 11% of class

Speed

27

bottom 5% of class

Melee attack

22

bottom 12% of class

Melee defence

36

top 49% of class

Weapon strength

10 base + 26 armour-piercing, +19 vs large

36

top 49% of class

Charge bonus

4

bottom 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 15.3% of the game's 194 infantry units in melee. Per 1,000 gold: 114.9 damage per second against Chaos Warriors; it lasts 67.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (16.26× faster), Skin Wolves (13.75× faster), Gorgers (4.89× faster)

Loses to, at a similar price: Chaos Warriors of Nurgle (2.74× slower), Marauder Champions (2.45× slower), Greatswords (2.37× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_vmp_inf_grave_guard_2_the_awakening).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.