Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Grave Guard (Halberds) unit card

Grave Guard (Halberds)

Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size

Health

82 per model

9,840

top 26% of class

Armour

90

top 27% of class

Leadership

50

bottom 11% of class

Speed

27

bottom 5% of class

Melee attack

22

bottom 12% of class

Melee defence

36

top 49% of class

Weapon strength

10 base + 26 armour-piercing, +19 vs large

36

top 49% of class

Charge bonus

4

bottom 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc29_vmp_inf_grave_guard_2_the_awakening).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.