Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Frozen Heart of Winter (Elemental Bear) unit card

The Frozen Heart of Winter (Elemental Bear)

Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

The Frozen Heart of Winter (Elemental Bear) is Kislev monster: 10,988 HP, armour 90, melee attack 61, melee defence 43, weapon strength 600. It costs 2,200 in the campaign and in multiplayer. Unit key wh3_twa08_ksl_mon_elemental_bear_0_ror. Patch 9.0.4, from the game's data tables.

Health

10,988

top 24% of class

Armour

90

top 32% of class

Leadership

100

top 7% of class

Speed

48

bottom 21% of class

Melee attack

61

top 20% of class

Melee defence

43

top 28% of class

Weapon strength

150 base + 450 armour-piercing

600

top 15% of class

Charge bonus

25

bottom 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive
  • Elemental BreathMagic Missiles · Requires line of sight to the targetactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Heart of WinterDirect Damage (Area) · -10% Speed, -25% Speed…active
  • The Chilling AuraHex · -30% Speedpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 71.7% of the game's 99 monsters units in melee. Per 1,000 gold: 28.8 damage per second against Chaos Warriors; it lasts 51.6 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (4.47× faster), Ancient Stegadon (4.24× faster), Khemrian Warsphinx (2.95× faster)

Loses to, at a similar price: Terracotta Sentinel (2.01× slower), Kharibdyss (1.67× slower), Great Unclean One (1.52× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,200 multiplayer gold. Kislev units ranked.

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.