
The Frozen Heart of Winter (Elemental Bear)
Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Frozen Heart of Winter (Elemental Bear) is Kislev monster: 10,988 HP, armour 90, melee attack 61, melee defence 43, weapon strength 600. It costs 2,200 in the campaign and in multiplayer. Unit key wh3_twa08_ksl_mon_elemental_bear_0_ror. Patch 9.0.4, from the game's data tables.
Health
10,988
Armour
90
Leadership
100
Speed
48
Melee attack
61
Melee defence
43
Weapon strength
150 base + 450 armour-piercing
600
Charge bonus
25
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Elemental
Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Elemental InstabilityDirect Damage · Causes damage to selfpassiveElemental InstabilityDirect DamageCauses damage to selfPassiveThe Winds of Magic ebb and flow with the tide of battle. The more heavily-beset an Elemental is, the more likely the sorcery that binds them will fade away.
- Fade Away!Direct Damage · Causes severe damage to selfpassiveFade Away!Direct DamageCauses severe damage to selfPassiveIts magic binding failed, the corporeal form of this Elemental gradually fades from this reality.
- Elemental BreathMagic Missiles · Requires line of sight to the targetactiveElemental BreathMagic MissilesRequires line of sight to the targetCooldown 60 s · 3 uses · Wind-up 2.7 sWhen the land itself fights back, the enemy is petrified by its freezing touch, meaning the slightest gust will see them shatter into dust.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Heart of WinterDirect Damage (Area) · -10% Speed, -25% Speed…activeHeart of WinterDirect Damage (Area)-10% Speed-25% Speed-40% Speed-60% SpeedStrong vs units with 25 or more entitiesCooldown 120 s · Duration 32 s · 1 use · Range 30 m · Wind-up 5 sAt one with the frozen plains and snowy tundra of Kislev, wherever this one goes, they bring the icy heart of the Motherland with them.
- The Chilling AuraHex · -30% SpeedpassiveThe Chilling AuraHex-30% SpeedPassive · Range 35 mAs if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
Counters
Good against
- Heavily armoured units — 450 of 600 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: The Things in the Woods, Snow Leopard
- Light infantry-sized units — large, mass 9,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
- Magical attacks — physical resistance +25%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Kislev: Ice Guard (Swords), Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (4.47× faster), Ancient Stegadon (4.24× faster), Khemrian Warsphinx (2.95× faster)
Loses to, at a similar price: Terracotta Sentinel (2.01× slower), Kharibdyss (1.67× slower), Great Unclean One (1.52× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,200 multiplayer gold. Kislev units ranked.
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.