
The Mordheim Balewolves (The Things in the Woods)
Monstrous cavalry· Monstrous Beast· Tier 2· 24 models at Ultra sizeRegiment of Renown
Comes with Shadows of Change(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Mordheim Balewolves (The Things in the Woods) are Kislev monstrous cavalry: 6,552 HP across 24 models, armour 35, melee attack 48, melee defence 41, weapon strength 62. It costs 950 in the campaign and 1,125 in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_ksl_mon_the_things_in_the_woods_ror. Patch 9.0.4, from the game's data tables.
Health
273 per model
6,552
Armour
35
Leadership
70
Speed
70
Melee attack
48
Melee defence
41
Weapon strength
15 base + 47 armour-piercing, +16 vs infantry
62
Charge bonus
56
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Counters
Good against
- Infantry-sized units — bonus vs infantry 16e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Kislev: Tzar Guard, Kislevite Warriors
- Heavily armoured units — 47 of 62 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Kislev: Elemental Bear, Ice Guard (Swords)
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (871.69× faster), War Wagons (Mortars) (129.54× faster), War Wagons (106.96× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (1.58× slower), Chaos Knights (1.33× slower), Knights Panther (1.31× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,125 multiplayer gold. Kislev units ranked.
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.