Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Mordheim Balewolves (The Things in the Woods) unit card

The Mordheim Balewolves (The Things in the Woods)

Monstrous cavalry· Monstrous Beast· Tier 2· 24 models at Ultra sizeRegiment of Renown

Comes with Shadows of Change(Warhammer III)

Duel it in the combat calculator →

The Mordheim Balewolves (The Things in the Woods) are Kislev monstrous cavalry: 6,552 HP across 24 models, armour 35, melee attack 48, melee defence 41, weapon strength 62. It costs 950 in the campaign and 1,125 in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_ksl_mon_the_things_in_the_woods_ror. Patch 9.0.4, from the game's data tables.

Health

273 per model

6,552

bottom 24% of class

Armour

35

bottom 3% of class

Leadership

70

bottom 24% of class

Speed

70

bottom 11% of class

Melee attack

48

top 24% of class

Melee defence

41

top 32% of class

Weapon strength

15 base + 47 armour-piercing, +16 vs infantry

62

bottom 26% of class

Charge bonus

56

top 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 85.2% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 214 damage per second against Chaos Warriors; it lasts 33.3 s against one unit of them.

Beats, at a similar price: Casket of Souls (871.69× faster), War Wagons (Mortars) (129.54× faster), War Wagons (106.96× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (1.58× slower), Chaos Knights (1.33× slower), Knights Panther (1.31× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,125 multiplayer gold. Kislev units ranked.

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.