
Frost Maiden (Ice)
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Frost Maiden (Ice) is Kislev hero: 3,420 HP, armour 15, melee attack 35, melee defence 30, weapon strength 285. It costs 1,000 in the campaign and 300 in multiplayer. Unit key wh3_main_ksl_cha_frost_maiden_ice_0. Patch 9.0.4, from the game's data tables.
Health
3,420
Armour
15
Leadership
60
Speed
46
Melee attack
35
Melee defence
30
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Ice ShardMagic Missile · Requires line of sight to the targetactiveIce ShardMagic MissileRequires line of sight to the targetCooldown 90 s · 3 uses · Wind-up 3 sA mighty spike of the hardest ice blasts forth to impale ranks of enemies like a well-aimed cannonball from below.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Frost Maiden (Ice) skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Frost Maiden (Ice)'s skills
- WarhorseWarhorseUnlocks at rank 8
- Mount: Warhorse
- War BearWar BearUnlocks at rank 14
- Mount: War Bear
- Ursun's ProtectionUrsun's ProtectionUnlocks at rank 7
- Missile resistance: 10%
- Guardian CallGuardian CallUnlocks at rank 12 · 3 levelsLevel 1
- Ability: "Guardian Call"
- Ability: "Guardian Call II"
- Ability: "Guardian Call III"
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Eagle EyeEagle EyeUnlocks at rank 20
- Scouting action: Magic item drop chance is increased by an additional 5%
- Campaign line of sight: +10%
- Ambush defence chance: +30% (Hero's army)
- MagistrateMagistrateUnlocks at rank 20
- Boost Income action: Income is modified by an additional 2%
- Construction cost: -10% for all buildings (local province)
- ScholarScholarUnlocks at rank 20
- Steal Technology action: Research rate is increased by an additional 3
- Research rate: +3
- Champion of the Ice GuardChampion of the Ice GuardUnlocks at rank 20
- Melee attack: +7
- Weapon strength: +12%
- Handmaiden of the Ice QueenHandmaiden of the Ice QueenUnlocks at rank 20
- Cooldown: -10% to spells
- Assault Units action: Additional 5% casualties inflicted
- Ice Maiden's KissIce Maiden's Kiss2 levelsLevel 1
- Cooldown: -30% to "Ice Maiden's Kiss"
- Overcast spell: "Ice Maiden's Kiss Upgraded"
- Cooldown: -50% to "Ice Maiden's Kiss"
- Miscast base chance: -15% for "Ice Maiden's Kiss Upgraded"
- Overcast spell: "Ice Maiden's Kiss Upgraded"
- Winds of Magic cost: -1 for "Ice Maiden's Kiss"
- Winds of Magic cost: -1 for "Ice Maiden's Kiss Upgraded"
- Frost ShieldFrost Shield
- Passive ability: "Frost Shield"
- Ice SheetIce Sheet2 levelsLevel 1
- Spell: "Ice Sheet"
- Cooldown: -50% to "Ice Sheet"
- Spell: "Ice Sheet"
- Winds of Magic cost: -1 for "Ice Sheet"
- Frost BladesFrost Blades3 levelsLevel 1
- Spell: "Frost Blades"
- Cooldown: -30% to "Frost Blades"
- Overcast spell: "Frost Blades Upgraded"
- Cooldown: -50% to "Frost Blades"
- Miscast base chance: -15% for "Frost Blades Upgraded"
- Overcast spell: "Frost Blades Upgraded"
- Winds of Magic cost: -2 for "Frost Blades"
- Winds of Magic cost: -2 for "Frost Blades Upgraded"
- Death FrostDeath Frost3 levelsLevel 1
- Spell: "Death Frost"
- Cooldown: -30% to "Death Frost"
- Overcast spell: "Death Frost Upgraded"
- Cooldown: -50% to "Death Frost"
- Miscast base chance: -15% for "Death Frost Upgraded"
- Overcast spell: "Death Frost Upgraded"
- Winds of Magic cost: -2 for "Death Frost"
- Winds of Magic cost: -2 for "Death Frost Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Crystal SanctuaryCrystal Sanctuary3 levelsLevel 1
- Spell: "Crystal Sanctuary"
- Cooldown: -30% to "Crystal Sanctuary"
- Overcast spell: "Crystal Sanctuary Upgraded"
- Cooldown: -50% to "Crystal Sanctuary"
- Miscast base chance: -15% for "Crystal Sanctuary Upgraded"
- Overcast spell: "Crystal Sanctuary Upgraded"
- Winds of Magic cost: -2 for "Crystal Sanctuary"
- Winds of Magic cost: -2 for "Crystal Sanctuary Upgraded"
- Heart of WinterHeart of Winter3 levelsLevel 1
- Spell: "Heart of Winter"
- Cooldown: -30% to "Heart of Winter"
- Overcast spell: "Heart of Winter Upgraded"
- Cooldown: -50% to "Heart of Winter"
- Miscast base chance: -15% for "Heart of Winter Upgraded"
- Overcast spell: "Heart of Winter Upgraded"
- Winds of Magic cost: -2 for "Heart of Winter"
- Winds of Magic cost: -2 for "Heart of Winter Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Frost Maiden (Ice)
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KislevWizard | 3,420 | 1 | 15 | 60 | 46 | 35 | 30 | 285 | 15 | 1,000 | 250 | wh3_main_ksl_cha_frost_maiden_ice_0 |
| KislevWizard | 3,828 | 1 | 45 | 60 | 78 | 35 | 30 | 285 | 35 | 1,100 | 275 | wh3_main_ksl_cha_frost_maiden_ice_1 |
| KislevWizard | 4,428 | 1 | 75 | 60 | 75 | 45 | 30 | 285 | 50 | 1,100 | 275 | wh3_main_ksl_cha_frost_maiden_ice_2 |
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 3 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_pro_ksl_cha_frost_maiden_ice_0, wh3_main_pro_ksl_cha_frost_maiden_ice_1, wh3_main_pro_ksl_cha_frost_maiden_ice_2).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.