
Frost Maiden (Ice) skill planner
KislevHeroUnit stats
28 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- WarhorseUnlocks at rank 8
Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - War BearUnlocks at rank 14
Mount: War BearLoyal, fierce, powerful and surprisingly fast – a War Bear is a symbol of Kislev itself. - Ursun's ProtectionUnlocks at rank 7
Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection. - Guardian CallUnlocks at rank 12 · 3 levelsLevel 1
Ability: "Guardian Call"Level 2
Ability: "Guardian Call II"Level 3
Ability: "Guardian Call III"Long has peace in the Old World been bought with the blood of Kislev. When Ruination descends, none are more ready to meet it than the hardy guardians of the north. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Eagle EyeUnlocks at rank 20
Scouting action: Magic item drop chance is increased by an additional 5%
Campaign line of sight: +10%
Ambush defence chance: +30% (Hero's army)Not with: Magistrate, Scholar, Champion of the Ice Guard, Handmaiden of the Ice QueenThere are any number of mysterious wonders secreted away in the shadows, for those discerning enough to find them. - MagistrateUnlocks at rank 20
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Construction cost: -10% for all buildings (local province)Not with: Eagle Eye, Scholar, Champion of the Ice Guard, Handmaiden of the Ice Queen"Kislev's coffers will be overflowing! The things we could do with all that gold!" - ScholarUnlocks at rank 20
Steal Technology action: Research rate is increased by an additional 3
Research rate: +3Not with: Eagle Eye, Magistrate, Champion of the Ice Guard, Handmaiden of the Ice QueenThere is much to be learned from one's neighbours, especially if they fail to shroud their discoveries from prying eyes. - Champion of the Ice GuardUnlocks at rank 20
Melee attack: +7
Weapon strength: +12%Not with: Eagle Eye, Magistrate, Scholar, Handmaiden of the Ice Queen"Show no mercy for the enemies of Kislev, for they will show no mercy to you!" - Handmaiden of the Ice QueenUnlocks at rank 20
Cooldown: -10% to spells
Assault Units action: Additional 5% casualties inflictedNot with: Eagle Eye, Magistrate, Scholar, Champion of the Ice GuardOften the most dangerous assault comes from the enemy you least expect.
- Ice Maiden's Kiss2 levelsLevel 1
Cooldown: -30% to "Ice Maiden's Kiss"
Overcast spell: "Ice Maiden's Kiss Upgraded"Level 2
Cooldown: -50% to "Ice Maiden's Kiss"
Miscast base chance: -15% for "Ice Maiden's Kiss Upgraded"
Overcast spell: "Ice Maiden's Kiss Upgraded"
Winds of Magic cost: -1 for "Ice Maiden's Kiss"
Winds of Magic cost: -1 for "Ice Maiden's Kiss Upgraded" - Frost Shield
Passive ability: "Frost Shield"Requires: Ice Maiden's Kiss - Ice Sheet2 levelsLevel 1
Spell: "Ice Sheet"Level 2
Cooldown: -50% to "Ice Sheet"
Spell: "Ice Sheet"
Winds of Magic cost: -1 for "Ice Sheet"Requires: Ice Maiden's Kiss - Frost Blades3 levelsLevel 1
Spell: "Frost Blades"Level 2
Cooldown: -30% to "Frost Blades"
Overcast spell: "Frost Blades Upgraded"Level 3
Cooldown: -50% to "Frost Blades"
Miscast base chance: -15% for "Frost Blades Upgraded"
Overcast spell: "Frost Blades Upgraded"
Winds of Magic cost: -2 for "Frost Blades"
Winds of Magic cost: -2 for "Frost Blades Upgraded"Requires: Ice Maiden's Kiss - Death Frost3 levelsLevel 1
Spell: "Death Frost"Level 2
Cooldown: -30% to "Death Frost"
Overcast spell: "Death Frost Upgraded"Level 3
Cooldown: -50% to "Death Frost"
Miscast base chance: -15% for "Death Frost Upgraded"
Overcast spell: "Death Frost Upgraded"
Winds of Magic cost: -2 for "Death Frost"
Winds of Magic cost: -2 for "Death Frost Upgraded"Requires: Ice Maiden's Kiss - Evasion
Passive ability: "Evasion"Requires all: Frost Shield, Ice Sheet, Frost Blades, Death Frost - Crystal Sanctuary3 levelsLevel 1
Spell: "Crystal Sanctuary"Level 2
Cooldown: -30% to "Crystal Sanctuary"
Overcast spell: "Crystal Sanctuary Upgraded"Level 3
Cooldown: -50% to "Crystal Sanctuary"
Miscast base chance: -15% for "Crystal Sanctuary Upgraded"
Overcast spell: "Crystal Sanctuary Upgraded"
Winds of Magic cost: -2 for "Crystal Sanctuary"
Winds of Magic cost: -2 for "Crystal Sanctuary Upgraded"Requires: Evasion - Heart of Winter3 levelsLevel 1
Spell: "Heart of Winter"Level 2
Cooldown: -30% to "Heart of Winter"
Overcast spell: "Heart of Winter Upgraded"Level 3
Cooldown: -50% to "Heart of Winter"
Miscast base chance: -15% for "Heart of Winter Upgraded"
Overcast spell: "Heart of Winter Upgraded"
Winds of Magic cost: -2 for "Heart of Winter"
Winds of Magic cost: -2 for "Heart of Winter Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Crystal Sanctuary, Heart of Winter
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.